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Virtual Worlds and Digital Games Group


headerphoto Virtual Worlds and Digital Games Group
Contact Person

Prof. Dr. Wolfgang Broll

Head of Department

Phone +49 3677 69 4732

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INHALTE

Tobias Schwandt, M. Sc.

Research Assistant

Contact

Ilmenau University of Technology
Department of Computer Science and Automation /
Department of Business Sciences and Media
Virtual Worlds and Digital Games Group
Ehrenbergstraße 29
D-98693 Ilmenau

Room: EAZ 2316 (Ernst-Abbe-Zentrum)

Phone: +49 3677 69-4604
Fax: +49 3677 69-4724
Discord: https://discord.gg/cyAXJh6
Mail: tobias.schwandt(at)tu-ilmenau.de

Consultation hours

Thursday, 1pm - 2pm (please send an email in advance)

Further information about the person

Curriculum

From September 2014
Research Assistant at Department of Virtual Worlds / Digital Games at TU Ilmenau

February 2014 - August 2014
Research Assistent at Fraunhofer IDMT, Area: Human-centered Media Technologies.

July 2010 - January 2014
Student Assistent at Fraunhofer IDMT, Area: Human-centered Media Technologies

August 2011 - January 2014
M.Sc. Applied Computer Science at University of Applied Science, Erfurt

September 2008 - July 2011
B.Sc. Applied Computer Science at University of Applied Science, Erfurt

Publications

2017

Schwandt T., Broll W. (2017) Differential G-Buffer Rendering for Mediated Reality Applications. In: Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science, vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_30

Bischoff D., Schwandt T. and Broll W. (2017). A Real–time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes.In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 978-989-758-224-0, pages 116-126. LINK

 

2016

Schwandt, T., & Broll, W. (2016). A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications. In 2016 IEEE International Symposium on Mixed and Augmented Reality (pp. 37–43). http://doi.org/10.1109/ISMAR.2016.12

 

2012

Lucht, M., Krausser, K., Joerg, D., & Schwandt, T. (2012). The use of exer-learning games for rehabilitation in spa clinics and at home. In Studies in Health Technology and Informatics (Vol. 177). http://doi.org/10.3233/978-1-61499-069-7-132