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Interactive Content Objects for Learning Digital Systems Design

Authors:
Dr.-Ing. Heinz- Dietrich Wuttke
Dipl.-Inf. René Hutschenreuter
David Sukiennik
Dr.-Ing. Prof. h. c. Karsten Henke
Typ:
Conferences
Status:
accepted
Date of publication
10/11/2018
Abstract:
Interactive content objects (ICOs) are immersive digital tools (e.g. simulations or interactive experiments) that students can use to generate responses, analyze data, etc. That way they can follow given examples or experiment with their own con-ceived variants and thus come to new insights interactively. The integration of such tools into a learning system, in which theory is usually taught by means of texts and graphics, opens up new possibilities to apply what has been read direct-ly and thus to understand it better. To teach a systematic approach to methods of designing digital systems, we have realized a collection of such interactive tools, which show in particular the connections between different methodical approach-es of design procedures. Based on the latest web technologies, the design of the tools takes into account the possibility of embedding them in different learning scenarios (e.g. mobile or stationary). In the paper, we present some of these tools and show how to use them to provide a deeper understanding of the interrelation-ships between different theoretical approaches.
Bibtex
External link
http://imcl-conference.org/imcl2018/