http://www.tu-ilmenau.de

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INHALTE

Dipl.-Medienwiss. Anja Solf

Contact

Room 2317 (EAZ)

phone: +49 3677 69 4629

e-mail: anja.solf@tu-ilmenau.de

 

appointments by e-mail please!

Curriculum Vitae

since March 2009Research assistant at the Media and Communication Management Group
Sept 2008 - June 2009

Public relations specialist at Comarch Software AG, Dresden

2008

Diploma thesis on the topic "user-innovation-communication"

2003 - 2008

Study of Applied Media Science at Technische Universtiät Ilmenau

Internships and jobs in the fields of public relations and journalism

Teaching

  • Projektmanagement (Bachelor) - lecture, seminar (SoSe 2017, SoSe 2018, WS 18/19)
  • Medienmanagement II (Bachelor) - seminar (WS 2016/17, WS 2017/18)
  • Research module (Bachelor): Creative Crowds (SoSe 2016)
  • Research module (Bachelor): Creative Crowds (SoSe 2014)
  • Research module (Master): Crowdsourcing and Creativity (WS12/SoSe13)
  • Specialization Module (Master): Communication and Innovation (SoSe 2012)
  • Media, Communication and Economy - lecture (SoSe 2009, SoSe 2010)
  • Research module (Master): Innovationskommunikation (Seminar im WS 09/10)

Research

  • Crowdcreation / Crowdsourcing (research focus)

  • Innovation management & Innovation communication

  • creative idea development

 

 

Publications and lecture

Solf, A. (2019, Sep). Social context on online platforms for ideation. Präsentiert auf der 11. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie (DGPs), Chemnitz.

Gossel, B.M., Schleicher K., Solf, A.; Krauß, M., Weber, Ch. & A. Will (2018). Entrepreneurship Education Monitor für MINT-Studiengänge in Ostdeutschland. Ilmenau.

Gossel, B.M., Schleicher K., Solf, A.; Krauß, M., Weber, Ch. & A. Will (2018, Jun). Entrepreneurship Education Monitor 2018. Für MINT-Studiengänge in Ostdeutschland. Präsentiert auf dem 35. Exist-Workshop, Würzburg.

Gossel, B.M., Schleicher K., Solf, A., Krauß, M., Weber, Ch. & A. Will (2018). Eine deskriptive Bestandsaufnahme von Entrepreneurship Education in MINT-Studiengängen in sechs Bundesländern. Journal of Technical Education, 6 (1), 123-140.

Gossel, B.M., Schleicher K., Solf, A., Krauß, M., Weber, Ch. & A. Will (2018). There are still foundations to be laid. An Analysis of Entrepreneurship Education in STEM Degree Programs. Paper präsentiert auf der 3E2018 Konferenz, 16.-18.5., Enschede (NL).

Schultheiss, D., Solf, A. & S. Stäudtner (2014). The Application of Gamification Mechanics on Social Media Platforms for Creative Crowdsourcing. In Proceedings for SocialCom - The Sixth ASE International Conference on Social Computing, Stanford, CA, USA.

Altmann, J., Bauer, N., Göldner, S., Kalka, R., Solf, A. & D. Schultheiss (2014, March). Collaborative Crowds: A quantitative analysis of collaborative structures on crowdsourcing platforms. Präsentiert auf der 16. General Online Research Konferenz (GOR 14), Köln.

Solf, A. & D. Schultheiss (2014, March). Creative Processes in Crowdsourcing: A qualitative analysis of problem-solving processes on online crowdsourcing platforms. Präsentiert auf der 16. General Online Research Konferenz (GOR 14), Köln.

Schultheiss, D., Blieske, A., Solf, A. & S. Stäudtner (2013). How to encourage the crowd? A Study about User Typologies and Motivations on Crowdsourcing Platforms. In Proceedings of First International Workshop on Crowdsourcing and Gamification in the Cloud - 6th IEEE/ACM International Conference on Utility and Cloud Computing, Dresden, Germany.

Schultheiss, D., Strufe, T., Solf, A. & S. Stäudtner (2013, November). Big Data in the crowd: Real time analysis of crowdsourcing platforms. Präsentiert auf der 11. International Conference Cyberspace, Brno.

Brüntje, D. & Solf, A. (2013, April) Crowdfunding and Co-Creation. What are fruitful interconnections? Präsentiert auf der Crowdinvesting-Conference, Berlin.

Solf, A. & D. Schultheiss (2013) Motivate the Crowd. Präsentiert auf der General Online Research Conference (GOR 13), 4th-6th March 2013, Mannheim.

Schultheiss, D. & Solf, A. (2013) Creative crowds: A meta-analysis of creativity processes in Crowdsourcing. Präsentiert auf der General Online Research Conference (GOR 13), 4th-6th March 2013, Mannheim.

Gerlach, J., Schultheiss, D. & Solf, A. (2011) The Impact of User-generated Content in the Product Management Process of Digital Games. Journal of Communication and Computer. Volume 8, Issue 10, pp. 855-862.

Gerlach, J., Schultheiss, D. & Solf, A. (2010) User-Generated Content in Digital Games: A Multi-Method Study. Präsentiert auf der General Online Research Conference (GOR 10), 26th-28th May 2010, Pforzheim.