Grimm, Paul;
Herold, Rigo; Hummel, Johannes; Broll, Wolfgang
VR-Eingabegeräte. - In: Virtual und augmented reality (VR/AR), (2013), S. 97-125
Literaturangaben
VR-Eingabegeräte. - In: Virtual und augmented reality (VR/AR), (2013), S. 97-125
Literaturangaben
Lensing, Philipp; Broll, Wolfgang
LightSkin: real-time global illumination for virtual and mixed reality. - In: Virtual environments 2013, (2013), S. 17-24
https://doi.org/10.2312/EGVE.JVRC13.017-024
LightSkin: real-time global illumination for virtual and mixed reality. - In: Virtual environments 2013, (2013), S. 17-24
https://doi.org/10.2312/EGVE.JVRC13.017-024
Lensing, Philipp; Broll, Wolfgang
Efficient shading of indirect illumination applying reflective shadow maps. - In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, (2013), S. 95-102
http://dx.doi.org/10.1145/2448196.2448211
Efficient shading of indirect illumination applying reflective shadow maps. - In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, (2013), S. 95-102
http://dx.doi.org/10.1145/2448196.2448211
Herling, Jan;
PixMix: a real-time approach to high-quality diminished reality. - In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), ISBN 978-1-4673-4662-7, (2012), S. 141-150
http://dx.doi.org/10.1109/ISMAR.2012.6402551
PixMix: a real-time approach to high-quality diminished reality. - In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), ISBN 978-1-4673-4662-7, (2012), S. 141-150
http://dx.doi.org/10.1109/ISMAR.2012.6402551
Lensing, Philipp; Broll, Wolfgang
Instant indirect illumination for dynamic mixed reality scenes. - In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), ISBN 978-1-4673-4662-7, (2012), S. 109-118
http://dx.doi.org/10.1109/ISMAR.2012.6402547
Instant indirect illumination for dynamic mixed reality scenes. - In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), ISBN 978-1-4673-4662-7, (2012), S. 109-118
http://dx.doi.org/10.1109/ISMAR.2012.6402547
Blum, Lisa; Wetzel, Richard; McCall, Rod; Oppermann, Leif; Broll, Wolfgang
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. - In: Proceedings of the Designing Interactive Systems Conference, (2012), S. 711-720
http://dx.doi.org/10.1145/2317956.2318064
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. - In: Proceedings of the Designing Interactive Systems Conference, (2012), S. 711-720
http://dx.doi.org/10.1145/2317956.2318064
Herling, Jan;
Random model variation for universal feature tracking. - In: VRST'12, (2012), S. 169-176
Random model variation for universal feature tracking. - In: VRST'12, (2012), S. 169-176
Wetzel, Richard; Blum, Lisa; Broll, Wolfgang; Oppermann, Leif
Designing mobile augmented reality games, (2011), S. 513-539
https://ebookcentral.proquest.com/lib/ubilm-ebooks/reader.action?docID=798532&ppg=523
Designing mobile augmented reality games, (2011), S. 513-539
https://ebookcentral.proquest.com/lib/ubilm-ebooks/reader.action?docID=798532&ppg=523
Herling, Jan;
Markerless tracking for augmented reality, (2011), S. 255-272
https://ebookcentral.proquest.com/lib/ubilm-ebooks/reader.action?docID=798532&ppg=272
Markerless tracking for augmented reality, (2011), S. 255-272
https://ebookcentral.proquest.com/lib/ubilm-ebooks/reader.action?docID=798532&ppg=272
Lensing, Philipp; Broll, Wolfgang
Fusing the real and the virtual: a depth-camera based approach to mixed reality. - In: 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2011, (2011), S. 261-262
http://dx.doi.org/10.1109/ISMAR.2011.6143892
Fusing the real and the virtual: a depth-camera based approach to mixed reality. - In: 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2011, (2011), S. 261-262
http://dx.doi.org/10.1109/ISMAR.2011.6143892