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Anzahl der Treffer: 159
Erstellt: Sun, 12 Jul 2020 09:00:22 +0200 in 0.0535 sec


Gossel, Britta M.;
Entmaterialisierte Medienmärkte - wie wird in Zukunft getauscht? : Perspektiven der Neuen Wirtschaftssoziologie. - In: Digitale Dämmerung : die Entmaterialisierung der Medienwirtschaft.. - Baden-Baden : Nomos, (2014), S. 41-58

http://www.nomos-elibrary.de/index.php?dokid=378619&page=1&tid=1077094
Schultheiss, Daniel; ,
Creative crowds: a meta-analysis of creativity processes in crowdsourcing. - In: 15th General Online Research Conference. - [Hürth] : DGOF, ISBN 978-3-9815106-1-4, (2013), S. 87

Mohr, Isabel; , ; ,
Motivate the crowd: a qualitative analysis of motivation management on crowdsourcing platforms. - In: 15th General Online Research Conference. - [Hürth] : DGOF, ISBN 978-3-9815106-1-4, (2013), S. 86-87

Stäudtner, Saskia; Pöschl, Sandra; Döring, Nicola; Engmann, Dana; Schultheiss, Daniel
Fitspiration as a kind of lifestyle: a mixed methods study about fitness blogs on Tumblr. - In: 15th General Online Research Conference. - [Hürth] : DGOF, ISBN 978-3-9815106-1-4, (2013), S. 51-52

Schultheiss, Daniel; Schumann, Christina
Employed gamers' motivations and behavior to play in the Internet. - In: 15th General Online Research Conference. - [Hürth] : DGOF, ISBN 978-3-9815106-1-4, (2013), S. 51

Droszez, Luisa; Schultheiss, Daniel
"Social media as scientific media": the use of social media for science communication. - In: 15th General Online Research Conference. - [Hürth] : DGOF, ISBN 978-3-9815106-1-4, (2013), S. 43

Schultheiss, Daniel; Blieske, Anja; Solf-Hofbauer, Anja; Stäudtner, Saskia
How to encourage the crowd? : a study about user typologies and motivations on crowdsourcing platforms. - In: 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing (UCC) : 9 - 12 Dec. 2013, Dresden, Saxony, Germany ; [including workshop papers].. - Piscataway, NJ : IEEE, ISBN 978-1-4799-2574-2, (2013), S. 506-509

http://dx.doi.org/10.1109/UCC.2013.98
Gossel, Britta M.;
Entrepreneurship research in Germany - a young scientist's perspective. - In: Entrepreneurship research - discussing today the awareness of tomorrow : YERC 2012, Young Entrepreneurship Research Colloquium, Ilmenau, 20. - 21. Oktober 2012.. - Ilmenau : Univ.-Verl. Ilmenau, (2013), S. 10-19

http://www.db-thueringen.de/servlets/DocumentServlet?id=22656
Gossel, Britta
Entrepreneurship research - discussing today the awareness of tomorrow : YERC 2012, Young Entrepreneurship Research Colloquium, Ilmenau, 20. - 21. Oktober 2012. - Ilmenau : Univ.-Verl. Ilmenau, 2013. - Online-Ressource (PDF-Datei: 162 S., 2,73 MB). . - (Menschen, Märkte, Medien, Management. - 8) - Literaturangaben

The first Young Entrepreneurship Research Colloquium (YERC) was held 2012 in Ilmenau. Initiated as a new innovative format, young scientists from all over Germany discussed their research with colleagues and experts from the fields of education, capital investment and real entrepreneurs. The discussion is continued in this volume, according to the idea that the young of today might be the established entrepreneurship researchers of tomorrow. The invited article of Leona Achtenhagen, Professor of Entrepreneurship and Business Development at Jönköping International Business School, Sweden, offers a shift from the German to an international perspective and a critical but encouraging reflection of each contribution from a profound entrepreneurship scientists' perspective.



http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2013100066
Schultheiss, Daniel; Helm, Maike
Gaming in school: factors influencing the use of serious games in public schools in Middle Germany. - In: Serious games and virtual worlds in education, professional development, and healthcare. - Hershey, Pa. : Information Science Reference, ISBN 978-1-4666-3673-6, (2013), S. 145-158

As the impact of media on society steadily increases, schools need to teach their students media skills. In this regard, the usage of computers is an inherent part of everyday school life. The recent integration of serious games and their future potential in Middle German general educational schools is the subject of this chapter. With the aid of interviews held with experts the usage and potential of serious games in Middle German schools are examined, and the barriers to integrate computers and serious games into lessons are discussed. Serious game usage has clear potential for development. Games are applied in different subjects and for different age groups, but not all teachers are aware of their existence. The interviewees disagree about factors hindering integration of computers and serious games in school. As a qualitative study, this chapter constitutes a basis for further research and enlarges knowledge about serious games in schools.