Technische Universität Ilmenau

Computer Games - Modultafeln of TU Ilmenau

The Modultafeln have a pure informational character. The legally binding information can be found in the corresponding Studienplan and Modulhandbuch, which are served on the pages of the course offers. Please also pay attention to this legal advice (german only). Information on place and time of the actual lectures is served in the Vorlesungsverzeichnis.

subject properties subject number 8269 - common information
subject number8269
departmentDepartment of Economic Sciences and Media
ID of group2557 (Virtual Worlds and Digital Games Group)
subject leaderProf. Dr. Wolfgang Broll
languageEnglisch, auf Nachfrage Deutsch
term Wintersemester
previous knowledge and experience

Fundamentals in computer graphics, programming, and modelling

learning outcome

Students will learn the major technologies for game development as used in particular for current 3D games.

content

The course will cover the following topics:

  • Game genres, USK 
  • Game design
  • Gaming hardware, game engines, scripting languages
  • Collision detection and resolution, game physics
  • Graphics and rendering
  • Character animation
  • Game AI
  • Audio programming
  • Networked games
  • Audio visual
  • Game production
  • Next-gen games
media of instruction

Presentations, demonstrations, slides, practical game development

literature / references

Introduction to Game Development, Steve Rabin (ed.), 2nd ed., Charles River Media Further literature to be announced in the lecture

evaluation of teaching

Pflichtevaluation:

Freiwillige Evaluation:

WS 2013/14 (Vorlesung)

Hospitation:

Details reference subject
subject nameComputer Games
examination number2400632
credit points
on-campus program (h)
self-study (h)
Obligationunknown
examnone
details of the certificate<p>Proof of performance is an evaluation of the course of study to create computer game (evaluation criteria include design, concept, implementation, gameplay, presentation, demonstration, documentation, user manual).&nbsp;&nbsp;</p><div id="gt-res-c" class="g-unit"><div id="gt-res-p"><div id="gt-res-data"><div id="gt-res-wrap"><div id="gt-res-content" class="almost_half_cell"><div dir="ltr" style="-ms-zoom: 1;"><span id="result_box" lang="en"><span class="hps">For</span> <span class="hps">MKW</span> <span class="hps">Master</span> <span class="hps">recognition</span> <span class="hps">can occur</span> <span class="hps">as a&nbsp;specialization </span><span class="hps">modules</span> <span class="hps">through</span> <span class="hps">the provision</span> <span class="hps">of</span> <span class="hps">additional service</span> <span class="hps">in addition to</span> <span class="hps">game development</span>.</span></div></div></div></div></div></div>
Signup details for alternative examinations

Pflichtevaluation:


Freiwillige Evaluation:


WS 2013/14 (Vorlesung)


Hospitation:

maximum number of participants
Details in major Master Medientechnologie 2013
subject nameComputer Games
examination number2400287
credit points3
on-campus program (h)34
self-study (h)56
Obligationobligatory elective
examwritten pass-fail certificate
details of the certificate

Proof of performance is an evaluation of the course of study tu create computer game (evaluation criteria include design, concept, implementation, gameplay, presentation, demonstration, documentation, user manual).

 

For MKW Master recognition can occur as a specialization modules through the provision of additional service in addition to game development.

 

Signup details for alternative examinations

Pflichtevaluation:


Freiwillige Evaluation:


WS 2013/14 (Vorlesung)


Hospitation:

maximum number of participants
Details in major Master Medientechnologie 2009
subject nameComputer Games
examination number2400287
credit points3
on-campus program (h)34
self-study (h)56
Obligationobligatory
examwritten pass-fail certificate
details of the certificate

Proof of performance is an evaluation of the course of study tu create computer game (evaluation criteria include design, concept, implementation, gameplay, presentation, demonstration, documentation, user manual).

 

For MKW Master recognition can occur as a specialization modules through the provision of additional service in addition to game development.

 

Signup details for alternative examinations

Pflichtevaluation:


Freiwillige Evaluation:


WS 2013/14 (Vorlesung)


Hospitation:

maximum number of participants