Technische Universität Ilmenau

Virtual and Augmented Reality for Communication Science - Modultafeln of TU Ilmenau

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module properties module number 200820 - common information
module number200820
departmentDepartment of Economic Sciences and Media
ID of group2557 (Virtual Worlds and Digital Games)
module leaderProf. Dr. Wolfgang Broll
languageEnglisch
term ganzjährig
previous knowledge and experience

Knowledge of web technologies (http(s), HTML, CSS, etc.). Basic programming/scripting  knowledge is anticipted (e.g. JavaScript, Java, C# , Objective-C, or similar).

learning outcome

From this  seminar the students have fundamental experience in the usage of game engines (e.g. Unity, Unreal, etc.) for setting up simple VR and AR environments for conducting user tests and social studies. By mutual presentations of group work they can rectly assess and appreciate the achievements of their fellow students. They consider criticism, heed remarks and accept suggestions.

contentThis course shall enable participants to setup their own experiments applying AR or VR . It revises their basic programming skills with respect to simple interactive 3D environments. Participants will learn and practice to setup a VR or AR environment to do their own social studies as part of research modules.
media of instruction and technical requirements for education and examination in case of online participation

Powerpoint, live demonstrations, slides and coding examples on Moodle: https://moodle2.tu-ilmenau.de/course/view.php?id=3836

 

 

literature / references

Virtual and Augmented Reality, Dörner et al. (eds), Springer, 2021

Jason Jerald. 2015. The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool. ISBN: 9781970001129. DOI: https://doi.org/10.1145/2792790 (en)

Dieter Schmalstieg, Tobias Höllerer. Augmented Reality: Principles and Practice. Addison-Wesley Professional. ISBN: 9780133153217 (en)

Joseph J. LaViola, Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev. 2017. 3D User Interfaces: Theory and Practice, 2nd Edition. Addison-Wesley Professional. ISBN: 9780134761794 (en)

Jonathan Lazar, Jinjuan Feng, Harry Hochheiser. 2017. Research Methods in Human-Computer Interaction, 2nd Edition. Morgan Kaufmann. ISBN: 9780128093436 (en)

 

evaluation of teaching
Details reference subject
module nameVirtual and Augmented Reality for Communication Science
examination number2500577
credit points5
SWS2 (0 V, 2 Ü, 0 P)
on-campus program (h)22.5
self-study (h)127.5
obligationobligatory module
examalternative examination performance
details of the certificateStudents will create a small VR or AR application, typically applying a major game.
alternative examination performance due to COVID-19 regulations incl. technical requirements
signup details for alternative examinationsDie Anmeldung zur alternativen semesterbegleitenden Abschlussleistung erfolgt über das Prüfungsverwaltungssystem (thoska) außerhalb des zentralen Prüfungsanmeldezeitraumes. Die früheste Anmeldung ist generell ca. 2-3 Wochen nach Semesterbeginn möglich. Der späteste Zeitpunkt für die An- oder Abmeldung von dieser konkreten Abschlussleistung ist festgelegt auf den (falls keine Angabe, erscheint dies in Kürze):
To obtain the actual deadlines for this course, plaese navigate to the course details in the degree program.
maximum number of participants
Details in degree program Master Media and Communication Science 2021
module nameVirtual and Augmented Reality for Communication Science
examination number2500577
credit points5
on-campus program (h)67
self-study (h)83
obligationelective module
examalternative examination performance
details of the certificateStudents will create a small VR or AR application, typically applying a major game.
alternative examination performance due to COVID-19 regulations incl. technical requirements
signup details for alternative examinationsDie Anmeldung zur alternativen semesterbegleitenden Abschlussleistung erfolgt über das Prüfungsverwaltungssystem (thoska) außerhalb des zentralen Prüfungsanmeldezeitraumes. Die früheste Anmeldung ist generell ca. 2-3 Wochen nach Semesterbeginn möglich. Der späteste Zeitpunkt für die An- oder Abmeldung von dieser konkreten Abschlussleistung ist festgelegt auf den (falls keine Angabe, erscheint dies in Kürze):
To obtain the actual deadlines for this course, plaese navigate to the course details in the degree program.
maximum number of participants
Details in degree program Master International Business Economics 2021
module nameVirtual and Augmented Reality for Communication Science
examination number2500577
credit points5
on-campus program (h)45
self-study (h)105
obligationelective module
examalternative examination performance
details of the certificateStudents will create a small VR or AR application, typically applying a major game.
alternative examination performance due to COVID-19 regulations incl. technical requirements
signup details for alternative examinationsDie Anmeldung zur alternativen semesterbegleitenden Abschlussleistung erfolgt über das Prüfungsverwaltungssystem (thoska) außerhalb des zentralen Prüfungsanmeldezeitraumes. Die früheste Anmeldung ist generell ca. 2-3 Wochen nach Semesterbeginn möglich. Der späteste Zeitpunkt für die An- oder Abmeldung von dieser konkreten Abschlussleistung ist festgelegt auf den (falls keine Angabe, erscheint dies in Kürze):
To obtain the actual deadlines for this course, plaese navigate to the course details in the degree program.
maximum number of participants