Toolbox for user-centered specification of VR systems. - In: ASME digital collection, (2019), DETC2019-97340, V001T02A053, 11 pages
https://doi.org/10.1115/DETC2019-97340
Modellbasierter Systems Engineering Ansatz zur effizienten Aufbereitung von VR-Szenen. - In: Entwerfen Entwickeln Erleben in Produktentwicklung und Design 2019, Band 2, (2019), S. 309-321
https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-342089
Förderung der Lernmotivation durch adaptives E-Learning : komparative Evaluation von Techniken zur adaptiven Nutzerführung. - In: DELFI 2019 - die 17. Fachtagung Bildungstechnologien, (2019), S. 163-174
https://doi.org/10.18420/delfi2019_255
Digitalisierte Mobilität : Mobilitätsplattformen - Herausforderungen auf dem Weg zum ganzheitlichen Mobilitätsservice. - In: Der Nahverkehr, ISSN 0722-8287, Bd. 37 (2019), 5, S. 36-42
Challenges for local authorities in planning and implementing sustainable and user-oriented mobility measures and services. - In: HCI in mobility, transport, and automotive systems, (2019), S. 327-339
Towards an integrated mobility service network. - In: HCI in mobility, transport, and automotive systems, (2019), S. 430-440
User centred design of a knowledge repository to support gender smart mobility. - In: HCI in mobility, transport, and automotive systems, (2019), S. 413-429
AR in der Produktion: Entwicklung von UI-Patterns :
AR in production: development of UI patterns. - In: Mensch und Computer 2019 - Tagungsband, (2019), S. 655-659
https://doi.org/10.1145/3340764.3344886
Evaluation of the user experience of adaptation techniques to foster learning motivation in an adaptive e-learning platform. - In: INTED 2019, (2019), S. 5060-5069
http://dx.doi.org/10.21125/inted.2019.1260
The reuse of SysML behaviour models for creating product use cases in virtual reality. - In: Proceedings of the Design Society, ISSN 2220-4342, Bd. 1 (2019), 1, S. 2021-2030
An early evaluation of a product along with the consideration of life phase specific actor(s) and environment(s) can help greatly to gain an understanding of the product's behaviour and interactions. Virtual Reality (VR) can help designers to examine later life situations of a product by means of use case scenarios. However, preparing a VR-scene is still a time-consuming and cumbersome task. A model based approach that uses behaviour models of SysML to describe a VR-scene can reduce the preparation efforts. Such an approach is helpful if it allows the reuse of already described VR-scenes or their contents. This paper talks about the reusability of SysML behaviour models that constitute a VR-scene. This reusability can only be achieved by the generic definition of model interfaces. Therefore, a new modelling approach is presented to facilitate the reuse of SysML behaviour models to form different use cases of a product in VR. This approach also talks about the interface definitions and the management of variants of SysML models. The presented approach is elaborated by an example model that contains variants and uses instances to build different use cases.
https://doi.org/10.1017/dsi.2019.208