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Jun.-Prof. Dr. Matthias Hirth
Fachgebietsleiter
Sekretariat
Frau Marina Bondarev
+49 3677-69 2890 | Fax: +49 3677-69 2888
marina.bondarev@tu-ilmenau.de
Besucheradresse
Gustav-Kirchhoff-Straße 1
Kirchhoffbau Raum K 3007 (2. Obergeschoss)
98693 Ilmenau
Postanschrift
Technische Universität Ilmenau
Fakultät für Elektrotechnik und Informationstechnik
Institut für Medientechnik
Postfach 10 05 65
98684 Ilmenau
Externer Doktorand
Research and data science associate
ScaleHub GmbH
[J3] K. Borchert, A. Seufert, E. Gamboa, M. Hirth and T. Hoßfeld, "In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE"? in Quality and User Experience, vol. 6, number 1., 2020 E-Print
[J2] E. Gamboa, A. Serrato, J. Castro, D. Toro and M. Trujillo, "Advantages and Limitations of Leap Motion from a Developers', Physical Therapists', and Patients' Perspective", in Methods of Information in Medicine, vol. 59, number. 02/03, pp. 110-116, ISSN: 0026-1270, 2020.
[J1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong Shot, a Student Centred Designed Videogame for Learning English Vocabulary", in Tecnología Educativa, vol. 3, number. 3, pp. 29-43, ISSN: 2395-9061, 2016.
[P21] E. Gamboa , R. Galda, C. Mayas and M. Hirth "The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method". DOI: 10.1007/978-3-030-90238-4_3 In Stephanidis C. et al. (eds) HCI International 2021 - Late Breaking Papers: Design and User Experience. HCII 2021. Lecture Notes in Computer Science, vol 13094. Springer, Cham., Jul 2021
[P20] J. Castro, A. Serrato, E. Gamboa and M. Trujilio "A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients" DOI: 10.1007/978-3-030-66919-5_1 In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P19] J. Salazar, D. Toro, E. Gamboa and M. Trujillo "Tales of Etrya: English Vocabulary Game" DOI: 10.1007/978-3-030-66919-5_26 In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P18] D. Millares, A. Serrato, J. Castro, N. Ceballos, E. Gamboa and M. Trujillo, "Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients" DOI: 10.1007/978-3-030-66919-5_22 In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P17] D. Crespo, M. Fuentes, E. Gamboa, K. Franco, K. Dominguez and M. Trujillo "Rivit: a Digital Game to Cognitively Train and Entertain Heart Failure Patients" In DOI: 10.1007/978-3-030-66919-5_23 VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P16] D. Toro, A. Rodriguez, M. Velasco, E. Gamboa and M Trujillo, "Recommendations and Challenges for Developing English Vocabulary Learning Games" DOI: 10.1007/978-3-030-66919-5_20 In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P15] H. Z. Jahromi, I. Bartolec, E. Gamboa, A. Hines, R. Schatz, "You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control" pp. 1-6. DOI: 10.1109/QoMEX48832.2020.9123117 in Proceedings of the 12th International Conference on Quality of Multimedia Experience, Athlone, Ireland, Jun., 2020.
[P14] J. Suaza, E. Gamboa and M. Trujillo, "A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games", in Entertainment Computing and Serious Games. pp. 55-61. DOI: 10.1007/978-3-030-34644-7_42 in Proceedings of IFIP International Conference on Entertainment Computing and Joint Conference on Serious Games (ICEC-JCSG 2019), Arequipa, Peru, Nov. 2019.
[P13] E. Gamboa and M. Trujillo, "Identifying Aspects, Methods and Instruments to Evaluate Player Experience in Physical Rehabilitation Exergames", pp. 136-139. DOI: 10.1145/3364138.3364166 in Proceedings of 5th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2019 Workshop), Popayán, Colombia, Sep. 2019.
[P12] E. Gamboa, A. Serrato, D. Toro and M. Trujillo, "Advantages and Limitations of Leap Motion for Developing Physical Rehabilitation Exergames (PREGs)" pp. 43-46. DOI: 10.1145/3364138.3364149 in Proceedings of 5th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2019 Workshop), Popayán, Colombia, Sep. 2019.
[P11] E. Gamboa and M. Trujillo, "Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes". In Studies in Health Technology and Informatics. vol 261, pp. 55-61. DOI: 10.3233/978-1-61499-975-1-55, ISSN: 0926-9630, 16th International Conference on Wearable, Micro and Nano Technologies for Personalized Health (pHealth), Genoa, Italy, Jun. 2019.
[P10] C. Jurado, M. Llano, E. Gamboa, Y. Bermudez, V. Valencia and M. Trujillo, "Exploring Teenager's Motivations as Digital Natives to Enhance Peace Culture Workshops Adherence Using Gamification" in Research and development of New Technology. pp. 197-209. ISBN: 978-84-949828-5-9, V Jornadas Iberoamericanas de Interacción Humano Computador, Puebla, Mexico, Jun. 2019.
[P9] S. Muñoz, E. Gamboa, O. Bedoya and M. Trujillo, "A Gamification Strategy to Reinforce Generic Competences in Higher Education Students. in n Research and Development in Learning Environments" pp. 11-25. ISBN: 978-84-949828-4-2, V Jornadas Iberoamericanas de Interacción Humano Computador, Puebla, Mexico, Jun. 2019.
[P8] E. Gamboa, C, Ruiz and M. Trujillo, "Improving Patient Motivation towards Physical Rehabilitation Treatments with PlayTherapy Exergame. In Studies in Health Technology and Informatics" vol 249, pp. 140-147. DOI: 10.3233/978-1-61499-868-6-140, ISSN: 0926-9630 in Proceedings of 15th International Conference on Wearable, Micro and Nano Technologies for Personalized Health (pHealth), Gjøvik - Norway, 2018. Young Scientist Best Paper
[P7] C. Ruiz, E. Gamboa, A. Cortes and M. Trujillo, "Addressing Motivation Issues in Physical Rehabilitation Treatments Using Exergames" in Advances in Computing. CCC. Communications in Computer and Information Science, vol 885, pp. 459-470. DOI: 10.1007/978-3-319-98998-3_35, ISSN: 18650929 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018. Best Long Paper Presentation
[P6] S. Muñoz, O. Bedoya, E. Gamboa and M. Trujillo, "A Training Algorithm to Reinforce Generic Competences in Higher Education Students" in Advances in Computing. CCC. Communications in Computer and Information Science, vol 885, pp. 201-212. DOI: 10.1007/978-3-319-98998-3_16, ISSN: 18650929 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.
[P5] J. Suaza, J. Salazar, E. Gamboa and M. Trujillo, "Tales of Etrya: A Digital Game for Motivating Students to Learn and Rehearse English Vocabulary" in Ciencias Computacionales, pp. 264 -280, ISBN: 978-958-8862-54-2 Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.
[P4] M. Llano, C. Jurado, A. Serrato, E. Gamboa and M. Trujillo, "Freiya, a Gamified Application for Promoting Peace Culture among Teenagers" in Ciencias Computacionales, pp. 466-469, ISBN: 978-958-8862-54-2 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena, Colombia, Spe. 2018.
[P3] E. Gamboa and M. Barrera, "Tasks Workflow Board: Definición y Representación Visual del Flujo de Trabajo del Tablero Tareas" in Obras Colectivas en Ciencias de la Computación, pp. 207-216, ISBN: 978-958-5415-19-5, 2018 in Proceedings of 12th Colombian Conference on Computing (12CCC). Cali – Colombia, Sep. 2017.
[P2] J. Prado, E. Gamboa, M. Lopez and M. Trujillo, "MDLib: A Movement Detection Library for Motion Sensors and its Use on Physical Therapies" in Obras Colectivas en Ciencias de la Computación, pp. 181-190, ISBN: 978-958-5415-19-5, 2018 in Proceedings of 12th Colombian Conference on Computing (12CCC). Cali – Colombia, Sep. 2017.
[P1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong shot, English vocabulary in context" DOI: 10.1109/ColumbianCC.2016.7750794 in Proceedings of IEEE 11th Colombian Conference on Computing (11CCC). Popayán – Colombia, Sep. 2016
[B2] Jurado, C., Llano, M., Gamboa, E., Bermúdez, Y., Valencia, V., & Trujillo, M. (2019). "Fostering Teenagers’ Motivation Towards Peace Culture Workshops Using Gamification". P. H. Ruiz & V. Agredo-Delgado (Eds.), Human-Computer Interaction. pp. 227–237. DOI: 10.1007/978-3-030-37386-3_17
[B1] Muñoz, S., Gamboa, E., Bedoya, O., & Trujillo, M. (2019). "Towards Reinforcing Generic Competences in Higher Education Students Using Gamification". P. H. Ruiz & V. Agredo-Delgado (Eds.), Human-Computer Interaction. pp. 408–422.DOI: 10.1007/978-3-030-37386-3_30