Edwin Gamboa M. Eng.

Externer Doktorand

Research and data science associate
ScaleHub GmbH

scalehub.com

edwin.gamboa@scalehub.com

Publikationen

Journal Articles

[J3] K. Borchert, A. Seufert, E. Gamboa, M. Hirth and T.  Hoßfeld, "In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE"? in Quality and User Experience, vol. 6, number 1., 2020 E-Print

[J2] E. Gamboa, A. Serrato, J. Castro, D. Toro and M. Trujillo, "Advantages and Limitations of Leap Motion from a Developers', Physical Therapists', and Patients' Perspective", in Methods of Information in Medicine, vol. 59, number. 02/03, pp. 110-116, ISSN: 0026-1270, 2020.

[J1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong Shot, a Student Centred Designed Videogame for Learning English Vocabulary", in Tecnología Educativa, vol. 3, number. 3, pp. 29-43, ISSN: 2395-9061, 2016.

Conference and Workshop Articles

[P21] E. Gamboa , R. Galda, C. Mayas and M. Hirth "The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method". DOI: 10.1007/978-3-030-90238-4_3 In Stephanidis C. et al. (eds) HCI International 2021 - Late Breaking Papers: Design and User Experience. HCII 2021. Lecture Notes in Computer Science, vol 13094. Springer, Cham., Jul 2021

[P20] J. Castro, A. Serrato, E. Gamboa and M. Trujilio "A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients" DOI: 10.1007/978-3-030-66919-5_1 In  VI Jornadas Iberoamericanas de Interacción Humano Computador,  Arequipa - Perú, Sep 2020

[P19] J. Salazar, D. Toro, E. Gamboa and M. Trujillo "Tales of Etrya: English Vocabulary Game" DOI: 10.1007/978-3-030-66919-5_26 In  VI Jornadas Iberoamericanas de Interacción Humano Computador,  Arequipa - Perú, Sep 2020

[P18] D. Millares, A. Serrato, J. Castro, N. Ceballos, E. Gamboa and M. Trujillo, "Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients" DOI: 10.1007/978-3-030-66919-5_22 In  VI Jornadas Iberoamericanas de Interacción Humano Computador,  Arequipa - Perú, Sep 2020

[P17] D. Crespo, M. Fuentes, E. Gamboa, K. Franco, K. Dominguez and M. Trujillo "Rivit: a Digital Game to Cognitively Train and Entertain Heart Failure Patients" In  DOI: 10.1007/978-3-030-66919-5_23 VI Jornadas Iberoamericanas de Interacción Humano Computador,  Arequipa - Perú, Sep 2020

[P16] D. Toro, A. Rodriguez, M.  Velasco, E. Gamboa and M Trujillo, "Recommendations and Challenges for Developing English Vocabulary Learning Games" DOI: 10.1007/978-3-030-66919-5_20  In  VI Jornadas Iberoamericanas de Interacción Humano Computador,  Arequipa - Perú, Sep 2020

[P15] H. Z. Jahromi, I. Bartolec, E. Gamboa, A. Hines, R. Schatz,  "You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control" pp. 1-6. DOI: 10.1109/QoMEX48832.2020.9123117 in Proceedings of the 12th International Conference on Quality of Multimedia Experience, Athlone, Ireland, Jun., 2020.

[P14] J. Suaza, E. Gamboa and M. Trujillo,  "A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games", in Entertainment Computing and Serious Games. pp. 55-61. DOI: 10.1007/978-3-030-34644-7_42 in Proceedings of IFIP International Conference on Entertainment Computing and Joint Conference on Serious Games (ICEC-JCSG 2019), Arequipa, Peru, Nov. 2019.

[P13] E. Gamboa and M. Trujillo, "Identifying Aspects, Methods and Instruments to Evaluate Player Experience in Physical Rehabilitation Exergames", pp. 136-139. DOI: 10.1145/3364138.3364166 in Proceedings of 5th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2019 Workshop), Popayán, Colombia, Sep. 2019.

[P12] E. Gamboa, A. Serrato, D. Toro and M. Trujillo, "Advantages and Limitations of Leap Motion for Developing Physical Rehabilitation Exergames (PREGs)" pp. 43-46. DOI: 10.1145/3364138.3364149 in Proceedings of 5th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2019 Workshop), Popayán, Colombia, Sep. 2019.

[P11] E. Gamboa and M. Trujillo, "Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes". In Studies in Health Technology and Informatics. vol 261, pp. 55-61. DOI: 10.3233/978-1-61499-975-1-55, ISSN: 0926-9630, 16th International Conference on Wearable, Micro and Nano Technologies for Personalized Health (pHealth), Genoa, Italy, Jun. 2019.

[P10] C. Jurado, M. Llano, E. Gamboa, Y. Bermudez, V. Valencia and M. Trujillo, "Exploring Teenager's Motivations as Digital Natives to Enhance Peace Culture Workshops Adherence Using Gamification" in Research and development of New Technology.  pp. 197-209. ISBN: 978-84-949828-5-9, V Jornadas Iberoamericanas de Interacción Humano Computador, Puebla, Mexico, Jun. 2019.

[P9] S. Muñoz, E. Gamboa, O. Bedoya and M. Trujillo, "A Gamification Strategy to Reinforce Generic Competences in Higher Education Students. in n Research and Development in Learning Environments" pp. 11-25. ISBN: 978-84-949828-4-2, V Jornadas Iberoamericanas de Interacción Humano Computador, Puebla, Mexico, Jun. 2019.

[P8] E. Gamboa, C, Ruiz and M. Trujillo, "Improving Patient Motivation towards Physical Rehabilitation Treatments with PlayTherapy Exergame. In Studies in Health Technology and Informatics" vol 249, pp. 140-147. DOI: 10.3233/978-1-61499-868-6-140, ISSN: 0926-9630 in Proceedings of 15th International Conference on Wearable, Micro and Nano Technologies for Personalized Health (pHealth), Gjøvik - Norway, 2018. Young Scientist Best Paper

[P7] C. Ruiz, E. Gamboa, A. Cortes and M. Trujillo, "Addressing Motivation Issues in Physical Rehabilitation Treatments Using Exergames" in Advances in Computing. CCC. Communications in Computer and Information Science, vol 885, pp. 459-470. DOI: 10.1007/978-3-319-98998-3_35, ISSN: 18650929 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018. Best Long Paper Presentation

[P6] S. Muñoz, O. Bedoya, E. Gamboa and M. Trujillo, "A Training Algorithm to Reinforce Generic Competences in Higher Education Students" in Advances in Computing. CCC. Communications in Computer and Information Science, vol 885, pp. 201-212. DOI: 10.1007/978-3-319-98998-3_16, ISSN: 18650929 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.

[P5] J. Suaza, J. Salazar, E. Gamboa and M. Trujillo, "Tales of Etrya: A Digital Game for Motivating Students to Learn and Rehearse English Vocabulary" in Ciencias Computacionales, pp. 264 -280, ISBN: 978-958-8862-54-2 Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.

[P4] M. Llano, C. Jurado, A. Serrato, E. Gamboa and M. Trujillo, "Freiya, a Gamified Application for Promoting Peace Culture among Teenagers" in Ciencias Computacionales, pp. 466-469, ISBN: 978-958-8862-54-2 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena, Colombia, Spe. 2018.

[P3] E. Gamboa and M. Barrera, "Tasks Workflow Board: Definición y Representación Visual del Flujo de Trabajo del Tablero Tareas" in Obras Colectivas en Ciencias de la Computación, pp. 207-216, ISBN: 978-958-5415-19-5, 2018 in Proceedings of 12th Colombian Conference on Computing (12CCC). Cali – Colombia, Sep. 2017.

[P2] J. Prado, E. Gamboa, M. Lopez and M. Trujillo, "MDLib: A Movement Detection Library for Motion Sensors and its Use on Physical Therapies" in Obras Colectivas en Ciencias de la Computación, pp. 181-190, ISBN: 978-958-5415-19-5, 2018 in Proceedings of 12th Colombian Conference on Computing (12CCC). Cali – Colombia, Sep. 2017.

[P1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong shot, English vocabulary in context" DOI: 10.1109/ColumbianCC.2016.7750794 in Proceedings of IEEE 11th Colombian Conference on Computing (11CCC). Popayán – Colombia, Sep. 2016

Book chapters

[B2] Jurado, C., Llano, M., Gamboa, E., Bermúdez, Y., Valencia, V., & Trujillo, M. (2019). "Fostering Teenagers’ Motivation Towards Peace Culture Workshops Using Gamification". P. H. Ruiz & V. Agredo-Delgado (Eds.), Human-Computer Interaction. pp. 227–237. DOI: 10.1007/978-3-030-37386-3_17

[B1] Muñoz, S., Gamboa, E., Bedoya, O., & Trujillo, M. (2019). "Towards Reinforcing Generic Competences in Higher Education Students Using Gamification". P. H. Ruiz & V. Agredo-Delgado (Eds.), Human-Computer Interaction. pp. 408–422.DOI: 10.1007/978-3-030-37386-3_30