Literaturliste

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Ikegami, Yukino; Tsuruta, Setsuo; Kutics, Andrea; Damiani, Ernesto; Knauf, Rainer
Fast ML-based next-word prediction for hybrid languages. - In: Internet of things and cyber-physical systems, ISSN 2667-3452, Bd. 25 (2024), 101064, S. 1-15

Smartphone users are beyond two billion worldwide. Heavy users of the texting application rely on input prediction to reduce typing effort. In languages based on the Roman alphabet, many techniques are available. However, Japanese text is based on multiple character sets such as Kanji (Chinese-like word symbols), Hiragana and Katakana syllable sets. For its time/labor intensive input, next word prediction is crucial. It is still an open challenge. To tackle this, a hybrid language model is proposed. It integrates a Recurrent Neural Network (RNN) with an n-gram model. RNNs are powerful models for learning long sequences for next word prediction. N-gram models are best at current word completion. Our RNN language model (RNN-LM) predicts the next words. According the “price” of the performance gain paid by a higher time complexity, our model best deploys on a client-server architecture. Heavily-loaded RNN-LM deploys on the server while the n-gram model on the client. Our RNN-LM consists of an input layer equipped with word embedding, an output layer, and hidden layers connected with LSTMs (Long Short-Term Memories). Training is done via BPTT (Back Propagation Through Time). For robust training, BPTT is elaborated by learning rate refinement and gradient norm scaling. To avoid overfitting, the dropout technique is applied except for LSTM. Our novel model is compact (2 LSTMs, 650 units per layer), indeed. Due to synergetic elaboration, it shows 10 % lower perplexity than Zaremba's excellent conventional models in our Japanese text prediction experiment. Our model has been incorporated into IME (Input Method Editor) we call Flick. On the Japanese text input experiment, Flick outperforms Mozc (Google Japanese Input) by 16 % in time and 34 % in the number of keystrokes.



https://doi.org/10.1016/j.iot.2024.101064
Gonzalez, Avelino J.; Anchor, Thomas; Hevia, Anthony; Posadas, Andres; Wade, Josh; Ansag, Rebecca A.; Benko, Kyle; Bottoni, Brooke; Kazakova, Vera; Alvarez, Matthew J.; Wong, Josiah M.; Martin, Jordan; Knauf, Rainer; Jantke, Klaus P.; Wu, Annie S.
The evolution of the fAIble system to automatically compose and narrate stories for children. - In: Journal of experimental & theoretical artificial intelligence, ISSN 1362-3079, Bd. 36 (2024), 4, S. 611-656

This article describes our long-term research into automated story generation and our resulting story generation architecture called fAIble that incorporates several innovations. fAIble determines each event that occurs in the tale using a combination of scripted sequences and stochastically chosen events. The probability of an event occurring is based on the skills and personalities of the characters who have agency. Event selection is also influenced by the context of the situation faced by the characters. Each event is associated with a description in grammatically-correct natural language that can be narrated orally via text-to-speech. We describe the evolution of fAIble, its architecture and the results of our independent evaluation of each of the four progressively developed fAIble prototypes (fAIble 0, I, II and III), as tested with human test subjects. On a continuous scale where 0 means unacceptable, 1 means acceptable and 2 means optimal, the composite human test subject rating average from the independent tests of the prototypes was 0.933. The paper also describes a summative assessment where test subjects were asked to review stories from all four prototypes and rank them comparatively. These comparative results indicate an improvement from the original (fAIble 0) to the last one (fAIble III).



https://doi.org/10.1080/0952813X.2022.2104382
Arnold, Oksana; Franke, Ronny; Jantke, Klaus P.; Knauf, Rainer; Schramm, Tanja; Wache, Hans-Holger
Thinking and chatting deontically - novel support of communication for learning and training with time travel prevention games. - In: Creative approaches to technology-enhanced learning for the workplace and higher education, (2023), S. 25-37

The authors’ key area of application is training for the prevention of accidents in the process technology industries. They run a professional training center with own 3D virtual environments. At TLIC 2021, four of the present authors delivered a contribution advocating planning of human training experiences as dynamically as managing some severely disturbed technical system back into a normal operation - such as an out of control chemical reactor - and enabling human trainees who failed to complete a risky task - thereby possibly ruining a (fortunately only virtual) technical installation - to virtually travel back in time to make good the damage. At TLIC 2022, they introduced cascades of gradually more intricate categories of time travel games. With every step from one category to the next, the deployed AI gets more powerful and effective in providing adaptive guidance of human trainees. The most advanced time travel games are those that allow for the dynamic modification of events experienced in the virtual past. In this way, the game system evolves over time and adapts to the needs of human trainees with emphasis on guidance for trainees who fail repeatedly. The extended team of authors presents a novel perspective at time travel prevention games that leads to a more human-centered adaptive guidance. Training is seen through the lens of deontic modal logic. The focus is on undesired events such as explosions, fire, health hazards due to toxic vapors, and the like. The game system’s AI is reasoning about necessity and possibility of such events. It offers to human trainees/players helpful chats about modalities of decisive events of training.



https://doi.org/10.1007/978-3-031-41637-8_3
Schramm, Tanja; Knauf, Rainer
A project to compose a modular AI certification system in university education and its inherent chance to verify, validate, and refine AI teaching by AI technologies. - LibraryPressUF. - 1 Online-Ressource (6 Seiten)Online-Ausg.: Proceedings of the FLAIRS-36, May 14-17, 2023, Clearwater Beach, Florida, USA / published by the LibraryPressUF

A current project of the German Federal State of Thuringia aims at bundling the various AI teaching activities of the involved universities that includes besides technological also social issues. On their way to meet the project objectives, the authors aim at utilizing such unique opportunity to consider the various successful experiences in teaching several AI content issues of the project members to revisit a formerly developed concept of semi-formally representing didactic knowledge and making it a subject of Knowledge Engineering technologies such as consistency issues as well as chances to validate learning paths and refine them based on the validation results. Ideas towards this objective and first results are sketched in this paper.



https://doi.org/10.32473/flairs.36.133231
Bottoni, Brooke; Moolenaar, Yasmine; Hevia, Anthony; Anchor, Thomas; Benko, Kyle; Knauf, Rainer; Jantke, Klaus P.; Gonzalez, Avelino J.; Wu, Annie
Character depth and sentence diversification in automated narrative generation. - In: Proceedings of the Thirty-third International Florida Artificial Intelligence Research Society Conference, (2020), S. 21-26

This paper describes and discusses methods for improving character depth and sentence diversification in automated storytelling systems. The fAIble III system that is the subject of this paper addresses a major limitation of its immediate predecessor (fAIble II) in that the characters in its stories seemed to act in a vacuum, without any apparent reasons for their choices or emotions. This is accomplished through generating character backstories. fAIble III also addresses the diversity of generated sentences with a pattern recognition system that removes many of the awkward and repetitive sentences that drew negative comments in the testing of fAIble I and II. Lastly, stories generated by fAIble II and fAIble III are compared and empirical test results are presented.



Sakurai, Eriko; Kurashige, Kentarou; Tsuruta, Setsuo; Sakurai, Yoshitaka; Knauf, Rainer; Damiani, Ernesto; Kutics, Andrea; Frati, Fulvio
Embodiment matters: toward culture-specific robotized counselling. - In: Journal of reliable intelligent environments, ISSN 2199-4676, Bd. 6 (2020), 3, S. 129-139

In this paper, we propose adding the traditional Japanese nodding behavior to the repertoire of social movements to be used in the context of human-robot interaction. Our approach is motivated by the notion that in many cultures, trust-building can be boosted by small body gestures. We discuss the integration of a robot capable of such movements within CRECA, our context-respectful counseling agent. The frequent nodding called "unazuki" in Japan, often accompanying the "un-un" sound (meaning "I agree") of Japanese onomatopoeia, underlines empathy and embodies unconditioned approval. We argue that unazuki creates more empathy and promotes longer conversation between the robotic counsellor and people. We set up an experiment involving ten subjects to verify these effects. Our quantitative evaluation is based on the classic metrics of utterance, adapted to support the Japanese language. Interactions featuring "unazuki" showed higher value of this metrics. Moreover, subjects assessed the counselling robot's trustworthiness and kindness as "very high" (Likert scale: 5.5 versus 3-4.5) showing the effect of social gestures in promoting empathetic dialogue to general people including the younger generation. Our findings support the importance of social movements when using robotized agents as a therapeutic tool aimed at improving emotional state and social interactions, with unambiguous evidence that embodiment can have a positive impact that warrants further exploration. The 3D printable design of our robot supports creating culture-specific libraries of social movements, adapting the gestural repertoire to different human cultures.



https://doi.org/10.1007/s40860-020-00109-y
Batarseh, Feras A.; Gonzalez, Avelino J.; Knauf, Rainer
Context-assisted test cases reduction for cloud validation. - In: SSRN eLibrary, ISSN 1556-5068, (2020), insges. 14 S.
Last revised: 4 May 2020

Cloud computing is currently receiving much attention from the industry, government, and academia. It has changed the way computation is performed and how services are delivered to customers. Most importantly, cloud services change the way we design software, handle data, and perform testing. In cloud computing, testing is delivered as a service (TaaS). Case testing is one of the most common validation approaches for software. However, executing test cases on a software system could be expensive and time consuming. Therefore, test case reduction is performed to minimize the number of test cases to be executed on the system. In this paper, we introduce a validation method called Context-Assisted Test Case Reduction (CATCR) for systems that are deployed on the cloud. In CATCR, test cases are reduced based on the context of the validation process. The results of previous test cases are used to select the next set of test cases while the validation process is ongoing. The minimized set of test cases needs to have effective coverage of the entire system. To evaluate CATCR, an experimental evaluation is performed through Amazon's Cloud and a Java validation tool. Experimental results are recorded and presented.



https://dx.doi.org/10.2139/ssrn.3570307
Ikegami, Yukino; Knauf, Rainer; Damiani, Ernesto; Tsuruta, Setsuo; Sakurai, Yoshitaka; Sakurai, Eriko; Kutics, Andrea; Nakagawa, Akihiko
High performance personal adaptation speech recognition framework by incremental learning with plural language models. - In: The 15th International Conference on Signal Image Technology & Internet Based Systems, (2019), S. 470-474

https://doi.org/10.1109/SITIS.2019.00081
Kurashige, Kentarou; Tsuruta, Setsuo; Sakurai, Eriko; Sakurai, Yoshitaka; Knauf, Rainer; Damiani, Ernesto; Kutics, Andrea
Robotized counselor evaluation using linguistic detection of feeling polarity change. - In: 2019 IEEE Symposium Series on Computational Intelligence, (2019), S. 962-967

In Japan, many people suffer from bad conditions of their mental health with an increasing tendency that should be alarmed. For this reason, a counseling robot was created in our former work and enhanced more and more. Our former quantitative evaluation based on the utterance amount. Here, we provide a new solution on evaluating this system. We introduce an evaluation polarity of the utterance contents by using a polarity dictionary This evaluates the feeling polarity of utterances by positive through negative degree on a scale from -1 (negative) to +1 (positive). Combined with generally used conventional impression evaluation by a questionnaire, it provides a much better way to evaluate the performance of our Counseling Agent Robot.



https://doi.org/10.1109/SSCI44817.2019.9002842
Taniguchi, Yoshio; Kubota, Yoshihiko; Tsuruta, Setsuo; Mizuno, Yoshiyuki; Muranushi, Takayuki; Hada Muranushi, Yuko; Sakurai, Yoshitaka; Knauf, Rainer; Kutics, Andrea
Maintaining diversity in an SVM integrated case based GA for solar flare prediction. - In: 2019 IEEE Symposium Series on Computational Intelligence, (2019), S. 353-360

Unusual intense solar flares may cause serious calamities such as those damaging electric/nuclear power plants. It is thereupon highly demanded, but is quite difficult to predict intense solar flares due to the imbalanced character of the available data. To cope with this problem, we have herefore developed and applied a Case Based Genetic Algorithm (CBGALO) that contains a local optimizer, which is a Support Vector Machine (SVM). However, the prediction performance significantly depends on input data for learning. Hereupon, CBGALO is further extended by a Case Based automatically restartable Good combination searching GA for both learning features and input data (CBRsGcmbGA). Even the powerful but computationally expensive Deep Learning cannot automatically (evolutionarily, in our approach) search the learning data. Our approach solved this problem a little better by the case-based approach. However, it became obvious that even this work suffers from the typical GA effect in falling into local optima. To improve the results, we newly developed hence a diversity maintenance approach that inserts good individuals with large Hamming distance into the case base as elite individuals in GAs population. In 2 out of 3 classes of solar flares, the performance of our new approach became as high as the best ones among the conventional world top records. Namely, even in ≥ C class solar flares, our approach applying the Hamming distance to increase diversity had as high a performance 0.662 as compared with the conventional world top record 0.650.



https://doi.org/10.1109/SSCI44817.2019.9003127
Horii, Tsubasa; Sakurai, Yoshitaka; Sakurai, Eriko; Tsuruta, Setsuo; Knauf, Rainer; Damiani, Ernesto; Kutics, Andrea
More general evaluation of a client-centered counseling agent. - In: 2019 IEEE World Congress on Services, (2019), S. 190-196

A lot of people in Japan suffer from bad conditions of their mental health with an increasing tendency, in particular jobseekers and elderly persons. The classical way to solve their problem is to consult a counselor, who treats these people in a way to become aware of the core of their problem and to solve it. However, the number of well qualified counselors is limited. For this purpose, we developed a VCA (Virtual Counseling Agent) as a further evolution of a formerly developed CRECA (Context Respectful Counseling Agent). CRECA. CRECA had a text interface. To much more imitate a human counselor, VCA has an image avatar and a voice conversation using the Google Cloud audio API. Further, VCA is made independent of counseling content fields. Thus, it is more generalized than CRECA or ELIZA in order for every people to easily use everywhere in every situation. Here, VCA, CRECA, and ELIZA are comparatively evaluated by questionnaire after the use of 10 college students having career problems as well as elderly persons struggling with modern IT. As a result, VCA significantly exceeded the average value of ELIZA along with the significant difference at the level of 5%. Moreover, average of the evaluation value is not worse than CRECA. Compared to CRECA, VCA does not limit the content and field of consultation. Especially, elderly persons struggling with modern IT could not use CRECA that have only text interface. It can be used generally at any time in everyday natural conversation. It can easily be used by elderly people and the digital divided due to voice conversion.



https://doi.org/10.1109/SERVICES.2019.00052
Arai, Keita; Sakurai, Yoshitaka; Sakurai, Eriko; Tsuruta, Setsuo; Knauf, Rainer
Visualization system for analyzing customer comments in marketing research support system. - In: 2019 IEEE World Congress on Services, (2019), S. 141-146

Since marketing research on theme parks such as Tokyo Disney Land is costly, we developed an efficient opinion collection system. However, it is difficult for the interviewer to extract characteristic opinions from several opinions. To cope with this problem, we classify emotions for opinions based on the wheel of Plutchik. We further propose a method of displaying them on a map for visualization. The evaluation result by questionnaires is 4.75 on average out of 5 scales. The result shows that the proposed system can support the action of proposing business ideas.



https://doi.org/10.1109/SERVICES.2019.00042
Sakurai, Yoshitaka; Ikegami, Yukino; Sakai, Motoki; Fujikawa, Hiroshi; Tsuruta, Setsuo; Gonzalez, Avelino J.; Sakurai, Eriko; Damiani, Ernesto; Kutics, Andrea; Knauf, Rainer; Frati, Fulvio
VICA, a visual counseling agent for emotional distress. - In: Journal of ambient intelligence and humanized computing, ISSN 1868-5145, Bd. 10 (2019), 12, S. 4993-5005

We present VICA, a Visual Counseling Agent designed to create an engaging multimedia face-to-face interaction. VICA is a human-friendly agent equipped with high performance voice conversation designed to help psychologically stressed users, to offload their emotional burden. Such users specifically include non-computer-savvy elderly persons or clients. Our agent builds replies exploiting interlocutor's utterances expressing such as wishes, obstacles, emotions, etc. Statements asking for confirmation, details, emotional summary, or relations among such expressions are added to the utterances. We claim that VICA is suitable for positive counseling scenarios where multimedia specifically high-performance voice communication is instrumental for even the old or digital divided users to continue dialogue towards their self-awareness. To prove this claim, VICA's effect is evaluated with respect to a previous text-based counseling agent CRECA and ELIZA including its successors. An experiment involving 14 subjects shows VICA effects as follows: (i) the dialogue continuation (CPS: Conversation-turns Per Session) of VICA for the older half (age > 40) substantially improved 53% to CRECA and 71% to ELIZA. (ii) VICA's capability to foster peace of mind and other positive feelings was assessed with a very high score of 5 or 6 mostly, out of 7 stages of the Likert scale, again by the older. Compared on average, such capability of VICA for the older is 5.14 while CRECA (all subjects are young students, age < 25) is 4.50, ELIZA is 3.50, and the best of ELIZA's successors for the older (> 25) is 4.41.



https://doi.org/10.1007/s12652-019-01180-x
Kazakova, Vera A.; Hastings, Lauren; Posadas, Andres; Gonzalez, Lucas C.; Knauf, Rainer; Jantke, Klaus P.; Gonzalez, Avelino J.
Let us tell you afAIble: content generation through graph-based cognition. - In: Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, (2018), S. 282-287

In this work we present fAIble: a novel graph-based modular storytelling framework. fAIble is centered around a graph database, incorporates invariable elements of folktale structure, while accounting for thoughts and actions. Action outcomes are a product of probabilistic story generation. Probabilities are based on elements of common sense, invariable elements of folktale structure, high-level character roles, and a wide variety of other variables (e.g. characters' physical and psychological traits, context-based likelihood of encountering specific items and characters, etc.) Prototype implementation is tested through an anonymous questionnaire. Results demonstrate the ability of graph-based cognition to produce coherent story prototypes with sensible character actions, while maintaining variability of the story.



Kurashige, Kentarou; Tsuruta, Setsuo; Sakurai, Eriko; Sakurai, Yoshitaka; Knauf, Rainer; Damiani, Ernesto; Kutics, Andrea
Counseling robot implementation and evaluation. - In: SMC 2018, (2018), S. 1716-1722

A lot of IT personnel have psychological distress and counselors to help them are lack in number. Therefore, we proposed a counseling agent (CA) called CRECA (context respectful counseling agent), which listens to clients and promotes their reflection context respectfully namely in a context preserving way. This agent is now enhanced using a body language called "unazuki" in Japanese, a kind of nodding to greatly promote dialogue, often accompanying "un-un" (meaning "exactly") of Japanese onomatopoeia. This body language significantly helps represent empathy or entire approval. Our agent is enhanced with such dialog promotion nodding robot to continue the conversation naturally or context respectfully towards clients' further reflection. To realize it, the robot nods twice at each end of dialog sentence input by clients. Here, we introduce a robot that behaves human-like by an appropriate nodding behavior. The motivation for such a more human-like robot was the extension of application fields from IT workers' counselling to people, who suffer from more social problems such as financial debt, or anxiety of victory or defeat. For such applications, it is important that the agent behaves as much as possible human-like. Here, we present an enhanced experimental evaluation. The quantitative evaluation is based on the utterance amounts of a test group of individuals. These amount with and without the nodding feature are compared. Additionally, the robots with and without nodding are compared according several subjective feelings by the evaluation subjects.



https://doi.org/10.1109/SMC.2018.00297
Taniguchi, Yoshio; Kubota, Yoshihiko; Tsuruta, Setsuo; Muranushi, Takayuki; Hada-Muranushi, Yuko; Mizuno, Yoshiyuki; Kobashi, Syoji; Sakurai, Yoshitaka; Knauf, Rainer; Kutics, Andrea
A SVM integrated case based learning data GA for solar flare prediction. - In: Proceedings of the 2018 IEEE Symposium Series on Computational Intelligence (SSCI 2018), (2018), S. 2131-2138

Unusual intense solar flare can have serious impact on the human society. In particular, it may cause serious problems such as damaging electric power plants. It is desirable but difficult to predict intense solar flare because of imbalanced classification problems. To overcome this, we developed Case Based Genetic Algorithm (GA) integrated with Local Optimizer (CBGALO). Here, a Support Vector Machine (SVM) is used as Local Optimizer. However, the prediction precision for learning significantly depends on input data. Therefore, CBGALO was elaborated to extend by a Case Based GA that is able to automatically restart. This forms a good combination searching GA for both learning features and input data (CBRsGcmbGA). Even the currently popular deep learning cannot search the input data for learning automatically or at least evolutionarily. The effect of our approach is proven in predicting X class solar flare as follows: 1) extended CBGALO reached more than 85% of precision in most (12 out of 14) cases and 91.2% at maximum, 2) previous CBGALO reached 84% at most 3) other approaches in the same environment reached less than 75%.



https://doi.org/10.1109/SSCI.2018.8628778
Sakurai, Yoshitaka; Ikegami, Yukino; Sakai, Motoki; Fujikawa, Hiroshi; Tsuruta, Setsuo; Gonzalez, Avelino J.; Sakurai, Eriko; Damiani, Ernesto; Kutics, Andrea; Knauf, Rainer
Visual counseling agent and its evaluation. - In: Proceedings of the 2018 IEEE Symposium Series on Computational Intelligence (SSCI 2018), (2018), S. 2286-2291

There are significantly many people including IT workers, old persons, job seekers, etc., who suffer from (psychological) distress in their work or life. Compared with this, there are only a limited number of human counselors who can provide mental care to such many distress persons. Initially for psychologically distressed IT workers, we developed a counseling agent (CA) called a context respectful counseling agent (CRECA), which serves IT workers just like a human counsellor. In a context respectful/ preserving way to provide unconditional positive regard, CRECA replies prompting to dig or clarify problems as well as paraphrases or processes mirroring. In this paper, to save more persons including even elderly people other than IT workers, CRECA is enhanced to realize Virtual Counseling Agent (VCA) as follows: 1) making more human-friendly by an image avatar with voice conversation, 2) letting confirmation replies such as the relationship among wishes, obstacles, etc. as well as with past sayings in client’s utterances, especially for the forgetful/ elderly persons. For successful voice conversation, Google cloud speech API is not only exploited but its error processing is elaborated in our VCA system. The evaluation by 14 subjects showed the effect of this new VCA as follows: 1) the dialogue continuation length became twice as long as that of ELIZA, 2) positive feeling by selfawareness became high score 5 or 6 in 7 stages of Likert scale for all the elderly 7 persons.



https://doi.org/10.1109/SSCI.2018.8628880
Ikegami, Yukino; Sakurai, Yoshitaka; Sakai, Motoki; Fujikawa, Hiroshi; Tsuruta, Setsuo; Gonzalez, Avelino J.; Sakurai, Eriko; Damiani, Ernesto; Kutics, Andrea; Knauf, Rainer
A Visual Counseling Agent avatar with voice conversation and fuzzy response. - In: 2018 World Automation Congress, ISBN 978-1-5323-7791-4, (2018), S. 22-27

There are many IT workers, who suffer distress in their work. On the other hand, there are only a few counselors for providing mutual help. For this reason, we developed a counseling agent (CA) called Virtual Counseling Agent (VCA). This agent detects emotional words in the clients' utterances. In particular, it realizes the emotional changes and provides short summaries, that shows the client these changes. This paper introduces a further step to make the CA more humanoid by an image avatar with voice conversation using Google cloud speech API for high quality speech recognition. Moreover, the CA responses are derived by fuzzy reasoning with soft differences according to the fuzzy rules instead of random choices or sharp logic. This way, the responses became more human-like. The evaluation showed the effect of the new VCA.



https://doi.org/10.23919/WAC.2018.8430301
Knauf, Rainer;
Knowledge engineering of system refinement what we learnt from software engineering. - In: Synergies Between Knowledge Engineering and Software Engineering, (2018), S. 93-105

Formal methods are a usual means to avoid errors or bugs in the development, adjustment and maintenance of both software and knowledge bases. This chapter provides a formal method to refine a knowledge base based on insides about its correctness derived from its use in practice. The objective of this refinement technique is to overcome particular invalidities revealed by the application of a case-oriented validation technology, i.e. it is some kind of "learning by examples". Approaches from AI or Data Mining to solve such problems are often not useful for a system refinement that aims at is an appropriate modeling of the domain knowledge in way humans would express that, too. Moreover, they often lead to a knowledge base which is difficult to to interpret, because it is too far from a natural way to express domain knowledge. The refinement process presented here is characterized by (1) using human expertise that also is a product of the validation technique and (2) keeping as much as possible of the original humanmade knowledge base. At least the second principle is pretty much adopted from Software Engineering. This chapter provides a brief introduction to AI rule base refinement approaches so far as well as an introduction to a validation and refinement framework for rulebased systems. It also states some basic principles for system refinement, which are adopted from Software Engineering. The next section introduces a refinement approach based on these principles. Moreover, it considers this approach from the perspective of the principles. Finally, some more general conclusions for the development, employment, and refinement of complex systems are drawn. The developed technology covers five steps : (1) test case generation, (2) test case experimentation, (3) evaluation, (4) validity assessment, and (5) system refinement. These steps can be performed iteratively, where the process can be conducted again after the improvements have been made.



https://doi.org/10.1007/978-3-319-64161-4_5
Ikegami, Yukino; Knauf, Rainer; Damiani, Ernesto; Tsuruta, Setsuo; Sakurai, Yoshitaka
Clause anaphora resolution of Japanese demonstrative determiner by ontology extension using distributed expression of words. - In: 13th International Conference on Signal-Image Technology and Internet-Based Systems, (2017), S. 129-136

An anaphora is a type of expression whose reference depends upon another referential element. In order to become aware of situations or human intentions by natural language understanding, it is important to estimate correctly what anaphoric expressions indicate. In particular, an anaphora resolution for Japanese demonstrative determiners is critical to be aware of situation, context or a causal relationship in dialogue. Ontology-based similarity has been proposed as a way to identify referential elements. However, a method using ontology alone cannot resolve all anaphoric relations. This paper proposes an anaphora analysis method that uses semantic similarity between different parts-of-speech and conceptual dependency structure. This method specializes in resolving clause anaphoric. The evaluation of this method showed around 2% accuracy for resolving Japanese demonstrative determiner in balanced corpus.



https://doi.org/10.1109/SITIS.2017.31
Kurashige, Kentarou; Tsuruta, Setsuo; Sakurai, Eriko; Sakurai, Yoshitaka; Knauf, Rainer; Damiani, Ernesto
Design of counseling robot for production by 3D printer. - In: 13th International Conference on Signal-Image Technology and Internet-Based Systems, (2017), S. 56-62

Nowadays, a lot of IT personnel have psychological distress. Meanwhile, counselors to help them are lack in number. To solve the problem, we proposed a counseling agent (CA) called CRECA (context respectful counseling agent). CRECA listens to clients and promotes their reflection context respectfully, namely in a context preserving way. This agent can be enhanced using a body language called "unazuki" in Japanese, a kind of "nodding" to greatly promote dialogue, often accompanying "un-un" (meaning "exactly") of Japanese onomatopoeia. This body language is expected to significantly help represent empathy or entire approval. In this paper, the agent is integrated with such a "unazuki" or "dialog promotion nodding" robot to continue the conversation naturally or context respectfully towards clients further reflection. To realize such "unazuki", the robot nods twice at each end of dialog sentence input by clients. Here, we introduce our newly developed robot that behaves human-like by an appropriate nodding behavior. The main motivation for developing a more human-like robot was the extension of application fields from IT workers' counselling to people, who suffer from more social problems such as financial debt, or anxiety of victory or defeat. For such applications, it is often very important that the agent behaves as much as possible human-like. Finally, we present the experimental evaluation results that proves such nodding is effective in counseling.



https://doi.org/10.1109/SITIS.2017.20
Ikegami, Yukino; Sakurai, Yoshitaka; Damiani, Ernesto; Knauf, Rainer; Tsuruta, Setsuo
Flick: Japanese input method editor using N-gram and recurrent neural network language model based predictive text input. - In: 13th International Conference on Signal-Image Technology and Internet-Based Systems, (2017), S. 50-55

Smartphone is prevalent among many people. Smartphone is used not only by personal use but also by business. However, inputting Japanese text to smartphone requires longer time than PC. For this reason, predictive input, which is suggesting next words, is important to type word efficiently. On the other hands, Recurrent Neural Networks (RNNs) are very powerful sequence models. Thus, we developed the input method editor (IME), which is using n-gram and a recurrent neural networks language model based predictive text input. This IME is aimed at decreasing actions of inputting text. The evaluation experiments show our method outperforms conventional Japanese IME in terms of amount of time.



https://doi.org/10.1109/SITIS.2017.19
Kubota, Yoshihiko; Tsuruta, Setsuo; Muranushi, Takayuki; Hada-Maranushi, Yuko; Knauf, Rainer; Sakurai, Yoshitaka; Damiani, Ernesto
Extending the SVM integration with case based restarting GA to predict solar flare. - In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), ISBN 978-1-5386-1645-1, (2017), S. 1994-1999

The world and human life can be had serious impact by Unusual high solar flare. In particular, serious problems may be caused by destroy satellites, damage electric power plants due to it. Therefore, it is desirable to predict sun flare peaks. However, such prediction is difficult and often inaccurate. In previous work, we used a Support Vector Machine (SVM) as a machine learning technique to predict the sun flare intensity based on data of the past. Later, we extended this SVM by a Case Based Genetic Algorithm, because such prediction turned out to be a combinatorial challenge of patterns. Since GAs are known for a tendency to fall into local optima with no further improvement, we developed a strategy of increasing the mutation rate and/or introduced restarts, whenever such stagnation occurred. The focus of the present paper is a further extension by a technology called UFCORIN along with experimental work to estimate optimal parameters.



https://doi.org/10.1109/SMC.2017.8122911
Kubota, Yoshihiko; Tsuruta, Setsuo; Kobashi, Syoji; Sakurai, Yoshitaka; Knauf, Rainer
Evaluation of a classification method for MR image segmentation. - In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), ISBN 978-1-5386-1645-1, (2017), S. 1581-1586

The paper introduces a proposal for an automated magnetic resonance (MR) image segmentation called Case-Based Genetic Algorithm Location-Dependent Image Classification (CBGA-LDIC) and presents its evaluation results. This method finds an appropriate cell set towards efficient image segmentation. It uses location-dependent image classification (LDIC), which is integrated by genetic algorithm (GA) combined with case based reasoning (CB). LDIC is a local heuristic, which defines multiple location-dependent classifiers. Each classifier is trained by Gaussian mixture model. CBGA-LDIC decomposes the whole image into some cells, makes a set of cells, and then trains classifiers. The method is applied to knee bones, beca0use these bone formations are similar in their location. Therefore, good combinations of cells are useful and stored in case bases. To show, that this method produces better results that other ones and to find optimal parameters, some experiments have been performed and their results are presented in this paper.



https://doi.org/10.1109/SMC.2017.8122840
Kurashige, Kentarou; Tsuruta, Setsuo; Sakurai, Eriko; Sakurai, Yoshitaka; Knauf, Rainer; Damiani, Ernesto
Context respectful counseling agent integrated with robot nodding for dialog promotion. - In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), ISBN 978-1-5386-1645-1, (2017), S. 1540-1545

Nowadays, a lot of IT personnel have psychological distress. Meanwhile, counselors to help them are lack in number. To solve the problem, we proposed a counseling agent (CA) called CRECA (context respectful counseling agent). CRECA listens to clients and promotes their reflection context respectfully namely in a context preserving way. This agent can be enhanced using a body language called "unazuki" in Japanese, a kind of "nodding" to greatly promote dialogue, often accompanying "un-un" (meaning "exactly") of Japanese onomatopoeia. This body language is expected to significantly help represent empathy or entire approval. In this paper, the agent is integrated with such a "unazuki" or "dialog promotion nodding" robot to continue the conversation naturally or context respectfully towards clients' further reflection. To realize such "unazuki", the robot nods twice at each end of dialog sentence input by clients. The experimental evaluation proves such nodding is effective in counseling.



https://doi.org/10.1109/SMC.2017.8122833
Wade, Josh; Wong, Josiah; Waldor, Max; Pasqualin, Lucas; Jantke, Klaus P.; Knauf, Rainer; Gonzalez, Avelino J.
A stochastic approach to character growth in automated narrative generation. - In: Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, ISBN 978-1-57735-787-2, (2017), S. 152-157

Shinozaki, Tetsuo; Yamamoto, Yukiko; Tsuruta, Setsuo; Sakurai, Yoshitaka; Damiani, Ernesto; Knauf, Rainer
Goal aware context respectful counseling agent. - In: 12th International Conference on Signal Image Technology & Internet-Based Systems : SITIS 2016 : 28 November-1 December 2016 : Naples, Italy : proceedings, ISBN 978-1-5090-5698-9, (2016), S. 252-257

A lot of IT workers suffer from stress in doing their work and there are a few counselors to help them. To cope with this problem, an enhanced context respectful counseling agent is proposed. This counseling agent extracts emotional words from clients' utterances throughout their dialogue to detect their changes and provides clients with such changes as dialogue summary. If no change is detected, it replies with clients' utterances' paraphrases followed by context-respectful prompts to dig/narrow problems. Especially to continue the conversation towards clients' further reflection, our newly enhanced agent restricts or relates the topics with eventual and emotional words in dialogue sentences. Namely, it asks still context-respectful but self-disclosure type questions to understand the distressed client more correctly or more sincerely. For supporting the clients' awareness of a method to achieve the goal or wish lingualized in conversation, the newly proposed counseling agent interacts by context-respectfully asking mental difficulties to achieve wish or goal. This promotes clients' reflection to obtain a broader view and thus conversation time for problem solving can be shorten. This introduces clients' more speedy awareness and enables the decrease of clients' mental and physical burden. Owing to this enhancement, clients keeping and deepening reflection on themselves without boring in conversation, reach more problem clarification and self-awareness, which enables them to solve their more difficult problems.



https://doi.org/10.1109/SITIS.2016.48
Yamamoto, Yukiko; Tsuruta, Setsuo; Kobahi, Syoji; Sakurai, Yoshitaka; Knauf, Rainer
An efficient classification method for knee MR image segmentation. - In: 12th International Conference on Signal Image Technology & Internet-Based Systems : SITIS 2016 : 28 November-1 December 2016 : Naples, Italy : proceedings, ISBN 978-1-5090-5698-9, (2016), S. 36-41

Aiming at application to automated recognition of knee bone magnetic resonance (MR) images, an evolutional classification method called CBGA-LDIC is proposed. CBGA-LDIC finds an appropriate cell set towards efficient image segmentation. This method uses location-dependent image classification (LDIC), which is integrated by genetic algorithm (GA) combined with case based reasoning (CB). LDIC introduces a new but local heuristics for image segmentation, and defines multiple classifiers dependent on location. Each classifier is trained by Gaussian mixture model. CBGA-LDIC decomposes the whole image into some cells, makes a set of cells, and then trains classifiers. Since the knee bones and/or their formations are similar in their location, good combinations of cells seem useful for other clients and are stored in case bases. Thus this method is expected to produce the better results when good combinations of cells are selected from cases as initial individuals of GA, especially through its repetition on restarting GA. This is verified by some experimentations shown in this paper.



https://doi.org/10.1109/SITIS.2016.15
Yamamoto, Yukiko; Kawabe, Takashi; Tsuruta, Setsuo; Damiani, Ernesto; Yoshitaka, Atsuo; Mizuno, Yoshiyuki; Sakurai, Yoshitaka; Knauf, Rainer
Enhanced IoT-aware online shopping system. - In: 12th International Conference on Signal Image Technology & Internet-Based Systems : SITIS 2016 : 28 November-1 December 2016 : Naples, Italy : proceedings, ISBN 978-1-5090-5698-9, (2016), S. 31-35

In online business, it is important to construct sale web pages offering attractive services for popular products in order to improve page access as well as purchase rates. Moreover, online shop owners need to hold various types of sales frequently throughout the year to keep customers coming back. Also, online shopping systems have to adapt to its circumstances such as customers' needs and the surrounding economic situations. To cope with this, a self-organized IoT aware system is proposed. Here, awareness is achieved by monitoring / analyzing the data of user's behavior such as gazing, listening, smelling etc. The focus here is the analysis of such as users' eye gaze, listening /smelling activity etc. The aim is to derive insights about products the user is interested in or not and to adapt the system accordingly. This is achieved by presenting product information including sales associates' presence, their voice, and product's smell or even other products with similar attributes, by hiding products with less interesting attributes and by building a user's interest model through integrating all the positive preferences.



https://doi.org/10.1109/SITIS.2016.14
Shinozaki, Tetsuo; Yamamoto, Yukiko; Tsuruta, Setsuo; Kurashige, Kentarou; Knauf, Rainer
IoT-aware Context Respectful Counseling Agent. - In: 2016 IEEE International Conference on Systems, Man, and Cybernetics, (2016), S. 004729-004736

Many IT workers suffer from stress in doing their work despite a few counselors to help them. To cope with this, a context respectful counseling agent, CRECA is proposed. For example, CRECA extracts emotional words from clients utterances to detect their changes and provides clients with dialogue summary. To continue the conversation towards clients' further reflection, CRECA is extended. Using self-disclosure type prompts or questions, CRECA restricts or relates client's wishes or goals with eventual and emotional words in dialogue sentences, focusing on emotional backgrounded eventual word. Moreover, CRECA is equipped with a voice generation tool for Japanese language called OpenJtalk. Further, this is enhanced to display an avatar mimicking the natural Japanese conversation behavior called nodding ("unazuki") expressing entire approval necessary for our original CRECA modeling called Rogers counseling, the agent nods at appropriate times during the dialog. Integrating all these features with an Internet connected robot and multiple sensors, this paper totally introduces a concept of IoT-aware Context Respectful Counseling Agent (IoT-aware CRECA), which enables the robot extremely human-counselor-like.



https://doi.org/10.1109/SMC.2016.7844978
Yamamoto, Yukiko; Itoh, Daichi; Tsuruta, Setsuo; Muranushi, Takayuki; Hada-Muranushi, Yuko; Kobashi, Syoji; Mizuno, Yoshiyuki; Knauf, Rainer
SVM integrated case based restarting GA for further improving solar flare prediction. - In: 2016 IEEE International Conference on Systems, Man, and Cybernetics, (2016), S. 004716-004723

Solar activity has various influences on the global environment. Specifically, it may have serious impacts on the Earth such as satellite damage, etc. and power plant failures causing more serious disaster. For a precise forecast of larger scale solar flares causing serious disaster, it is important to improve the space weather forecast, a daily forecast of the solar flare. In our work so far, a machine-learning algorithm called Support Vector Machine (SVM) was used. We extended this technology by integrating Case Based Genetic Algorithm (CBGA) for a more precise forecast. It was shown experimentally that triple mutation rate on the slowdown of evolution in our CBGA improves considerably (e.g. another 5%) more than original mutation rate in the True Skill Statistics TSS. For further obtaining the optimality towards more imbalanced data analysis applicable to the recognition of serious disaster or medical disease, Restart CBGA is proposed with its expected effect. Here GA integrating SVM is restarted using highly optimized but diversified solutions in the case base as initial individuals. Further this restart CBGA is repetitively and evolutionary performed, evolving and maintaining the case base by the result of each (restarted) GA.



https://doi.org/10.1109/SMC.2016.7844976
Kawabe, Takashi; Yamamoto, Yukiko; Tsuruta, Setsuo; Knauf, Rainer
A dictionary-based sentiment classification method considering subject-predicate relation. - In: 2016 IEEE International Conference on Systems, Man, and Cybernetics, (2016), S. 004217-004222

In order to achieve enhanced credibility of social networking services such as twitter, it is necessary to (1) identify the topic and to (2) check, if the majority of the tweets having the same topic show the same opinion. Therefore, it is indicated to improve the accuracy for analyzing the caller's emotional expression of the "emotional polarity classification", which is used for opinion classification. For this reason, a semantic orientation acquisition technique is proposed, which integrates "another part-of-speech based semantic orientation dictionary" and a subject predicate relationship considered semantic orientation dictionary of phrases (semantic orientation table). As a feature of the proposed method, a semantic orientation of an adjective or predicate due to its greatest impact on identification semantic orientation of each tweet or document is determined. In addition, the dictionary is created by using tweets. Usual methods have problems with the opinion classification (90 % of the tweets are judged negative), but the proposed method has a more correct to negative judge rate of 60%. An integrated semantic orientation dictionary of phrases is used to improve precision of the classification.



https://doi.org/10.1109/SMC.2016.7844894
Yamamoto, Yukiko; Tsuruta, Setsuo; Muranushi, Takayuki; Hada-Muranushi, Yuko; Kobashi, Syoji; Mizuno, Yoshiyuki; Knauf, Rainer
Solar flare prediction by SVM integrated GA. - In: 2016 IEEE Congress on Evolutionary Computation (CEC), ISBN 978-1-5090-0623-6, (2016), S. 4127-4134

Solar flare has various influences on the global environment, in particular on the magnetic storm and the likelihood of natural disasters. Specifically, it may have serious impacts on the Earth such as failure of satellite communication and navigation (GPS), satellite damage, increased radiation exposure to astronauts, geomagnetic storm and aurora, and power plant failures causing more serious disaster. For a precise forecast of larger scale solar flares causing serious disaster, it is important to improve the space weather forecast, which is basically a daily forecast of the solar flare. In the work so far, a machine-learning algorithm called Support Vector Machine (SVM) was used to forecast the space weather. We extend this technology by integrating Genetic Algorithm (GA) elaborately combined with Case Based Reasoning for more precise forecast or imbalanced data classification. Finally, basic evaluation of this architectural idea called CBGALO shows it is promising in improving solar flare prediction.



http://dx.doi.org/10.1109/CEC.2016.7744314
Shinozaki, Tetsuo; Yamamoto, Yukiko; Tsuruta, Setsuo; Damiani, Ernesto; Knauf, Rainer
Highly enhanced context respectful counseling agent. - In: 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), ISBN 978-1-5090-0626-7, (2016), S. 2174-2181

A lot of IT workers suffer from stress in doing their work and there are a few counselors to help them. To cope with this problem, an enhanced context respectful counseling agent is proposed. This counseling agent extracts emotional words from clients' utterances throughout their dialogue to detect their changes and provides clients with such changes as dialogue summary. If no change is detected, it replies with clients' utterances' paraphrases followed by context-respectful prompts to dig/ narrow problems. Especially to continue the conversation towards clients' further reflection, our newly enhanced agent restricts or relates the topics with eventual and emotional words in dialogue sentences. Namely, it asks still context-respectful but self-disclosure type questions to understand the distressed client more correctly or more sincerely. Furthermore, it uses fuzzy reasoning to select an non boring response either from several digging prompts such as "more concretely", "say more", "please say it in detail", etc. or from several sentences in case of no matching of input utterance with the above mentioned paraphrasing patterns. Owing to this enhancement, clients keeping and deepening reflection on themselves without boring in conversation, reach more problem clarification and selfawareness, which enables them to solve their more difficult problems.



http://dx.doi.org/10.1109/FUZZ-IEEE.2016.7737962
Yamamoto, Yukiko; Itoh, Daichi; Tsuruta, Setsuo; Muranushi, Takayuki; Hada-Muranushi, Yuko; Kobashi, Syoji; Mizuno, Yoshiyuki; Knauf, Rainer
Solar flare prediction by SVM integrated CBGA with dynamic mutation rate. - In: 2016 World Automation Congress (WAC), ISBN 978-1-889335-51-3, (2016), insges. 7 S.

http://dx.doi.org/10.1109/WAC.2016.7583029
Yamamoto, Yukiko; Kawabe, Takashi; Tsuruta, Setsuo; Damiani, Ernesto; Yoshitaka, Atsuo; Mizuno, Yoshiyuki; Knauf, Rainer
IoT-aware online shopping system enhanced with gaze analysis. - In: 2016 World Automation Congress (WAC), ISBN 978-1-889335-51-3, (2016), insges. 6 S.

http://dx.doi.org/10.1109/WAC.2016.7583028
Yamamoto, Yukiko; Shinozaki, Tetsuo; Tsuruta, Setsuo; Kurashige, Kentarou; Knauf, Rainer
Nodding behavioral context respectful counseling agent. - In: 2016 World Automation Congress (WAC), ISBN 978-1-889335-51-3, (2016), insges. 6 S.

http://dx.doi.org/10.1109/WAC.2016.7583027
Yamamoto, Yukiko; Shinozaki, Tetsuo; Tsuruta, Setsuo; Damiani, Ernesto; Knauf, Rainer
Equipping a context respectful counseling agent with a human-like voice synthesizer. - In: 2016 World Automation Congress (WAC), ISBN 978-1-889335-51-3, (2016), insges. 6 S.

http://dx.doi.org/10.1109/WAC.2016.7583031
Yamamoto, Yukiko; Kawabe, Takashi; Kobayashi, Yuuki; Tsuruta, Setsuo; Sakurai, Yoshitaka; Knauf, Rainer
A refined case based genetic algorithm for intelligent route optimization. - In: 11th International Conference on Signal-Image Technology and Internet-Based Systems, ISBN 978-1-4673-9721-6, (2015), S. 698-704

http://dx.doi.org/10.1109/SITIS.2015.36
Yamamoto, Yukiko; Shinozaki, Tetsuo; Tsuruta, Setsuo; Damiani, Ernesto; Knauf, Rainer
Enhanced context respectful counseling agent. - In: 11th International Conference on Signal-Image Technology and Internet-Based Systems, ISBN 978-1-4673-9721-6, (2015), S. 246-253

http://dx.doi.org/10.1109/SITIS.2015.88
Yamamoto, Yukiko; Kawabe, Takashi; Tsuruta, Setsuo; Damiani, Ernesto; Yoshitaka, Atsuo; Mizuno, Yoshiyuki; Knauf, Rainer
Towards self-organizing Internet of Things - aware systems for online sales. - In: 11th International Conference on Signal-Image Technology and Internet-Based Systems, ISBN 978-1-4673-9721-6, (2015), S. 208-215

http://dx.doi.org/10.1109/SITIS.2015.85
Yamamoto, Yukiko; Tsuruta, Setsuo; Muranushi, Takayuki; Muranushi, Yuko Hada; Kobashi, Syoji; Mizuno, Yoshiyuki; Knauf, Rainer
Improvement of sun flare prediction by SVM integrated GA. - In: 11th International Conference on Signal-Image Technology and Internet-Based Systems, ISBN 978-1-4673-9721-6, (2015), S. 719-724

http://dx.doi.org/10.1109/SITIS.2015.37
Kawabe, Takashi; Namihira, Yoshimi; Suzuki, Kouta; Nara, Munehiro; Yamamoto, Yukiko; Tsuruta, Setsuo; Knauf, Rainer
A part-of-speech based sentiment classification method considering subject-predicate relation. - In: Big data analytics for human-centric systems, ISBN 978-1-4799-8697-2, (2015), S. 999-1004

Based on the topic and opinion classification, a tweet credibility analysis method is proposed to detect false information or rumors spreading on Twitter on and after the Great East Japan Earthquake. The credibility is assessed by calculating the ratio of the same opinions to all opinions about a topic identified by topic models generated using Latent Dirichlet Allocation. To identify an opinion (positive or negative) expressed in a tweet, a sentiment analysis is performed using a semantic orientation dictionary. However, the accuracy is a problem to identify the few false tweets. The accuracy of the originally proposed method was susceptible since the sentiment opinion of most tweets was identified negative by the baseline (namely Takamura's) semantic orientation dictionary. Furthermore, specialty namely expertise of users was not considered. To cope with these problems, a method for extracting sentiment orientations of words and phrases was proposed considering user's specialty / expertise degree or mark to each of the same / opposite opinion tweets. The effects of both improvements are proven by experiments using a large number of real tweets. Namely, in these experiments rumor tweets were detected more accurately.



http://dx.doi.org/10.1109/SMC.2015.181
Shinozaki, Tetsuo; Yamamoto, Yukiko; Tsuruta, Setsuo; Knauf, Rainer
Validation of context respectful counseling agent. - In: Big data analytics for human-centric systems, ISBN 978-1-4799-8697-2, (2015), S. 993-998

Many IT workers suffer from stress in doing their work and there are a few counselors to help them. To cope with this, a context respectful counseling agent (CRECA) is proposed. This agent extracts emotional words from clients' utterances throughout their dialogue to detect emotion changes and provides clients such changes as a dialogue summary. If no change is detected, it replies with paraphrases of clients' utterances followed by context-respectful prompts to narrow problems. The summary responses promote the reflection of clients. This way, the counseling agent can pretend to keep recognizing clients' psychological sufferings. It behaves as if it empathized with clients and continues talking to clients without losing their trust. Keeping reflection on themselves, clients reach more problem clarification and self-awareness, which enables them to solve their problems. Since the agent provides only information from clients' sayings and the summaries focused on the change in their emotions, there occur few problems of knowledge explosion and knowledge maintenance. An experiment verifies that our new agent with summarization function more effective than the agent without summarization function (Old CRECA) and ELIZA.



http://dx.doi.org/10.1109/SMC.2015.180
Fujikawa, Hiroshi; Yamaki, Hirofumi; Yamamoto, Yukiko; Tsuruta, Setsuo; Knauf, Rainer; Damiani, Ernesto
Evaluation of method for multiplexing communication routes to avoid intentional barriers. - In: Big data analytics for human-centric systems, ISBN 978-1-4799-8697-2, (2015), S. 815-820

It is common to operate an IT system where client computers in offices in a country access cloud computers in another country via the Internet. However, in some countries including China, network communication is often shut down by governmental bodies, in addition to network outage caused by network attacks. In case of such intentional interruptions, users need countermeasures to avoid them. Here, we propose a method to form bypass routes which consist of application-level gateways and intelligent routers placed at offices where client computers run, to select bypass routes based on the Internet status. A method for applying asymmetric criteria to decide whether to apply bypass routes is proposed for robust operation of Internetbased applications. Differential values of network latency are used for detecting intentional barriers through monitoring and analyzing the huge amount of temporal data, and absolute values to determine their ends. Such temporal data analysis knowledge is verified by a network simulator.



http://dx.doi.org/10.1109/SMC.2015.151
Kawabe, Takashi; Namihira, Yoshimi; Suzuki, Kouta; Nara, Munehiro; Sakurai, Yoshitaka; Tsuruta, Setsuo; Knauf, Rainer
Tweet credibility analysis evaluation by improving sentiment dictionary. - In: IEEE Congress on Evolutionary Computation (CEC), 2015, ISBN 978-1-4799-7493-1, (2015), S. 2354-2361

To detect false information or rumors spread on Twitter on and after the Great East Japan Earthquake, a tweet credibility assessing method was proposed, based on the topic and opinion classification. The credibility is assessed by calculating the ratio of the same opinions to all opinions about a topic identified by topic models generated using Latent Dirichlet Allocation. To identify an opinion (positive or negative) about a tweet, sentiment analysis is performed using a semantic orientation dictionary. However, it is a kind of imbalanced data analysis to identify usually very few false tweets and the accuracy is a problem. The accuracy of the originally proposed method was susceptible since the sentiment opinion of most tweets was identified negative by the baseline (namely Takamura's) semantic orientation dictionary. To cope with this problem, a method for extracting sentiment orientations of words and phrases is also proposed to improve the evaluation for analyzing the credibility of tweet information. This method 1) evolutionally learns from a large amount of social data on Twitter, 2) focuses on adjective predicates, and 3) considers co-occurrences with negation expressions or multiple adjectives, between subjects and predicates, etc. The effects are proven by experiments using a large number of real tweets, in which we could detect rumor tweet much more accurately. In opposition to the baseline semantic dictionary, our method leads to succeed in imbalanced data analysis.



http://dx.doi.org/10.1109/CEC.2015.7257176
Kawabe, Takashi; Kobayashi, Yuuta; Tsuruta, Setsuo; Sakurai, Yoshitaka; Knauf, Rainer
Case based human oriented delivery route optimization. - In: IEEE Congress on Evolutionary Computation (CEC), 2015, ISBN 978-1-4799-7493-1, (2015), S. 2368-2375

Delivery route optimization is a well-known NPcomplete problem based on the Traveling Salesman Problem (TSP) involving 20-2000 cities though human oriented factors make the problem more complex. Despite of NP-completeness, the scheduling should be solved every time within interactive response time and below expert level error or local optimality, considering human oriented factors including personal, social, and cultural factors. To cope with this, Cases and NI (Nearest Insertion) are introduced into a Genetic Algorithm (GA), based on the insight that real problems are similar to previous ones. A solution can be derived from former solutions, considering human oriented factors as follows: (1) retrieving the most similar cases, (2) modifying them by removing and adding locations by NI, and (3) further optimizing them by a GA using only NI operations. This cannot only diminish the costs to compute new solutions from scratch but also inherit many parts of previous routes to respect human factors. Experimental evaluation revealed remarkable results. Though the most effective TSP solving method LKH needed more than 3 seconds, the proposed method yielded results within 3% of the worst error rate and in less than 3 seconds. Furthermore, the proposed method is able to inherit most of the delivery routes, while LKH leads to significant changes.



http://dx.doi.org/10.1109/CEC.2015.7257178
Yamamoto, Yukiko; Knauf, Rainer; Miyazawa, Yuta; Tsuruta, Setsuo
Increasing the sensitivity of a personalized educational data mining method for curriculum composition. - In: Emerging issues in smart learning, ISBN 978-3-662-44187-9, (2015), S. 201-208

The paper introduces an improvement to an Educational Data Mining approach, which refrains from explicit learner modeling along with a recent refinement and evaluation. The technology models students' learning characteristics by considering real data instead of deriving their characteristics explicitly. It aims at mining course characteristics interdependencies of former students' study traces and utilizing them to optimize curricula of current students based to their performance traits revealed in their educational history. The recent refinement aims at increasing the sensitivity of the Data Mining technology by amplifying the influence of data, which shows interdependencies between the students' talents and weaknesses and weakening the influence of data from students, who perform about the same way in most courses (usually, very good or very poor in most subjects). Finally, the paper shows a validation approach by comparing the students' performance with the degree of similarity of their curriculum to the curriculum proposed by our technology.



Kawabe, Takashi; Suzuki, Masaki; Matsumaru, Taro; Yamamoto, Yukiko; Tsuruta, Setsuo; Sakurai, Yoshitaka; Knauf, Rainer
Distributed GAs with case-based initial populations for real-time solution of combinatorial problems. - In: 2014 IEEE Symposium on Evolving and Autonomous Learning Systems (EALS), ISBN 978-1-4799-4494-1, (2014), S. 95-101

http://dx.doi.org/10.1109/EALS.2014.7009509
Damiani, Ernesto; Kazancigil, Mustafa Asim; Frati, Fulvio; Birregah, Babiga; Knauf, Rainer; Tsuruta, Setsuo
Disaster early warning and relief: a human-centered approach. - In: Improving Disaster Resilience and Mitigation - IT Means and Tools, (2014), S. 135-151

Effective need collection is a major part of post-disaster assessment and recovery. A system for matching needs with available offers is an essential component for the recovery of communities in the aftermath of natural disasters. In the classic approach, the needs of disaster-stricken communities are collected by rescue personnel sampling a geographic grid and using emergency communication facilities. Subsequently, needs are matched to offers available at some central server and relief interventions are planned to deliver them. In this chapter, after an introduction to this approach, we explore the new notion of peer-to-peer community empowerment for some key activities of disaster management, including early warning systems, needs collection, and need-to-offer matching. Then, we present the design of a framework that leverages on the capacity for the communities to selforganize during crisis management, proposing advanced algorithms and techniques for need-offermatching. Our framework supports pre- and post-disaster use of social networks information and connectivity via an evolvable vocabulary, and supports metrics for resilience assessments and improvement.



http://dx.doi.org/10.1007/978-94-017-9136-6_9
Suzuki, Masaki; Tsuruta, Setsuo; Knauf, Rainer; Sakurai, Yoshitaka
Knowledge acquisition issues for intelligent route optimization by evolutionary computation. - In: IEEE Congress on Evolutionary Computation (CEC), 2014, ISBN 978-1-4799-1486-9, (2014), S. 3252-3257

The paper introduces a Knowledge Acquisition and Maintenance concept for a Case Based Approximation method to solve large scale Traveling Salesman Problems in a short time (around 3 seconds) with an error rate below 3 %. This method is based on the insight, that most solutions are very similar to solutions that have been created before. Thus, in many cases a solution can be derived from former solutions by (1) selecting a most similar TSP from a library of former TSP solutions, (2) removing the locations that are not part of the current TSP and (3) adding the missing locations of the current TSP by mutation, namely Nearest Insertion (NI). This way of creating solutions by Case Based Reasoning (CBR) avoids the computational costs to create new solutions from scratch.



http://dx.doi.org/10.1109/CEC.2014.6900415
Suzuki, Masaki; Motomura, Takaaki; Matsumaru, Taro; Tsuruta, Setsuo; Knauf, Rainer; Sakurai, Yoshitaka
A case based approach for an intelligent route optimization technology. - In: Proceedings and companion publication of the 2014 Genetic and Evolutionary Computation Conference, July 12 - 16, 2014, Vancouver, BC, Canada ; a recombination of the 23rd International Conference on Genetic Algorithms (ICGA) and the 19th Annual Genetic Programming Conference (GP) ; one conference - many mini-conferences ; [and co-located workshops proceedings], ISBN 978-1-4503-2663-6, (2014), S. 1069-1072

The paper introduces a Case Based Approximation method to solve large scale Traveling Salesman Problems in a short time with a low error rate. It is useful for domains with most solutions being similar to solutions that have been created. Thus, a solution can be derived by (1) selecting a most similar TSP from a library of former TSP solutions, (2) removing the locations that are not part of the current TSP and (3) adding the missing locations of the current TSP by mutation, namely Nearest Insertion (NI). This way of creating solutions by Case Based Reasoning (CBR) avoids the computational costs to create new solutions from scratch.



Knauf, Rainer; Yamamoto, Yukiko; Sakurai, Yoshitaka; Kinshuk
Optimizing university curricula through correlation analysis. - In: International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), 2013, ISBN 978-1-4799-3212-2, (2013), S. 324-329

In this paper, we introduce a refined Educational Data Mining approach, which refrains from explicit learner modeling along with an evaluation concept. We use a Data Mining technology, which models students' learning characteristics by considering real data instead of deriving their characteristics explicitly. It aims at mining course characteristics similarities of former students' study traces and utilizing them to optimize curricula of current students based to their performance traits revealed by their educational history. This refined technology generates suggestions of personalized curricula. The technology includes an adaptation mechanism, which compares recent data with historical data to ensure that the similarity of mined characteristics follow the dynamic changes affecting curriculum (e.g., revision of course contents and materials, and changes in teachers, etc.). Finally, the paper shows some pre-validation results and approaches for a final validation.



http://dx.doi.org/10.1109/SITIS.2013.60
Kawabe, Takashi; Yamamoto, Yukiko; Mizuno, Yoshiyuki; Sakurai, Yoshitaka; Knauf, Rainer
An adaptive system for optimal matches between human needs and offers. - In: International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), 2013, ISBN 978-1-4799-3212-2, (2013), S. 317-323

The paper presents a very general and many purpose technique to represent human needs and offers along with a technology to find optimal matches. Moreover, the system is able to learn from its use by collecting user feedback and changing its parameters accordingly. This way, the system adjusts itself to the human expectations and desires and even follows the trend of these desires and expectations.



http://dx.doi.org/10.1109/SITIS.2013.59
Suzuki, Masaki; Motomura, Takaaki; Tsuruta, Setsuo; Sakurai, Yoshitaka; Knauf, Rainer
An approach to consider diversity issues from a semantic point of view. - In: IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2013, ISBN 978-1-4799-0650-5, (2013), S. 1696-1701

In this paper, we discuss a semantic and application-driven approach to estimate diversity respectively similarity in Genetic Algorithms (GA) based on a relative distance. This diversity metric can used to decide, whether or not a new individual meets a requested degree of diversity. Furthermore, the trade-off between several versions of the metric and their computational complexity is discussed. Finally, the application of this metric and a formerly developed Backtrack- and Restart GA to solve the Travelling Salesman Problem under certain real time requirements is introduced along with experimental evaluation.



https://doi.org/10.1109/SMC.2013.292
Batarseh, Feras, A.; Gonzalez, Avelino J.; Knauf, Rainer;
Context-assisted test cases reduction for cloud validation. - In: Modeling and Using Context, (2013), S. 288-301

Cloud computing is currently receiving much attention from the industry, government, and academia. It has changed the way computation is performed and how services are delivered to customers. Most importantly, cloud services change the way software is designed, how data is handled, and how testing is performed. In cloud computing, testing is delivered as a service (TaaS). For instance, case testing (one of the most common validation approaches) could be used. However, executing test cases on a cloud system could be expensive and time consuming. Therefore, test case reduction is performed to minimize the number of test cases to be executed on the system. In this paper, we introduce a validation method called Context-Assisted Test Case Reduction (CATCR) for systems that are deployed on the cloud. In CATCR, test cases are reduced based on the context of the validation process. The results of previous test cases are used to select test cases for the next iteration. The minimized set of test cases needs to have effective coverage of the system on the cloud. To evaluate CATCR, an experimental evaluation is performed through Amazon's Cloud and a Java validation tool. Experimental results are recorded and presented.



http://dx.doi.org/10.1007/978-3-642-40972-1_22
Sakurai, Yoshitaka; Knauf, Rainer; Kawabe, Takashi; Tsuruta, Setsuo
Adaptive kansei search method using user's subjective criterion deviation. - In: Intelligent computer vision and image processing, ISBN 978-1-4666-3906-5, (2013), S. 14-26

Suzuki, Masaki; Tsuruta, Setsuo; Knauf, Rainer
Structural diversity for genetic algorithms and its use for creating individuals. - In: IEEE Congress on Evolutionary Computation (CEC), 2013, ISBN 978-1-4799-0453-2, (2013), S. 783-788

The paper presents a structural representation of diversity (respectively similarity). This representation can be used to decide, whether or not a new individual meets a requested degree of diversity, but also to estimate and optimize a populations coverage of the solution space to avoid running into a local optimum and missing the global one. Moreover, it can also be constructively used for systematically creating new individuals, which (1) meet a certain diversity requirement, (2) additionally improve the coverage of the solution search space, and (3) have an optimal fitness value.



http://dx.doi.org/10.1109/CEC.2013.6557648
Takada, Kohei; Miyazawa, Yuta; Yamamoto, Yukiko; Imada, Yosuke; Tsuruta, Setsuo; Knauf, Rainer
Curriculum optimization by correlation analysis and its validation. - In: Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, (2013), S. 311-318

The paper introduces a refined Educational Data Mining approach, which refrains from explicit learner modeling along with an evaluation concept. The technology is a "lazy" Data Mining technology, which models students' learning characteristics by considering real data instead of deriving ("guessing") their characteristics explicitly. It aims at mining course characteristics similarities of former students' study traces and utilizing them to optimize curricula of current students based to their performance traits revealed by their educational history. This (compared to a former publication) refined technology generates suggestions of personalized curricula. The technology is supplemented by an adaptation mechanism, which compares recent data with historical data to ensure that the similarity of mined characteristics follow the dynamic changes affecting curriculum (e.g., revision of course contents and materials, and changes in teachers, etc.). Finally, the paper derives some refinement ideas for the evaluation method.



http://dx.doi.org/10.1007/978-3-642-39146-0_28
Tsuruta, Setsuo; Knauf, Rainer; Dohi, Shinichi; Kawabe, Takashi; Sakurai, Yoshitaka
An intelligent system for modeling and supporting academic educational processes. - In: Intelligent and adaptive educational-learning systems, (2013), S. 469-496

University has a complicated system of course offerings, registration rules, and prerequisite courses, which should be matched to students' dynamic learning needs, and desires. We address this problem by developing an Educational-Learning System called "Dynamic Storyboarding System". Besides modeling learning processes, this system aims at evaluating and refining university curricula to reach an optimum of learning success in terms of best possible ac-cumulative grade point average (GPA). This is performed by applying Educational Data Mining (EDM) to former students curricula and their degree of success (GPA) and thus, uncovering golden didactic knowledge for successful education. It consists of mining a decision tree (DT) and applying it to curricula planned by current students. Students receive an estimation of the GPA they are likely to receive along with a recommendation to supplement a partial path to reach optimal success. Our approach includes individual learner profiles. The profiling concept initially uses the per-university educational history and is dynamically extended by the students' university study results. The profiles are used by applying the EDM technology to students with profiles of a high similarity to the student under consideration. A feasibility study showed the usefulness of the system. The effect has been validated by cross-validation with about 200 students' records. The mean of the difference between the original grade point average (GPA) and the estimated one was 0.43 with a standard deviation of 0.30.



Knauf, Rainer; Kinshuk; Takada, Kouhei; Sakurai, Yoshitaka; Kawabe, Takashi; Tsuruta, Setsuo
Personalized and adaptive curriculum optimization based on a performance correlation analysis. - In: Eighth International Conference on Signal Image Technology and Internet Based Systems (SITIS), 2012, ISBN 978-0-7695-4911-8, (2012), S. 655-660

http://dx.doi.org/10.1109/SITIS.2012.99
Knauf, Rainer; Sakurai, Yoshitaka; Takada, Kouhei; Tsuruta, Setsuo
A case study on using personalized data mining for university curricula. - In: IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2012, ISBN 978-1-4673-1714-6, (2012), S. 3051-3056

In former work, the authors developed a modeling system for university learning processes, which aims at evaluating and refining university curricula to reach an optimum of learning success in terms of a best possible grade point average (GPA). This is performed by applying an Educational Data Mining (EDM) technology to former students curricula and their degree of success (GPA) and thus, uncovering golden didactic knowledge for successful education. We used learner profiles to personalize this technology. After a short introduction to this technology, we discuss the result of a practical application and draw conclusions. In particular, we could not obtain sufficient data to establish this kind of learner profiles. Therefore, we shifted our strategy from an "eager" one of holding an explicit model towards a "lazy" strategy of mining with data, which is really available without making "guesses" what they mean (profiles). In particular, we utilize the educational history of the students and vocational ambitions for student modeling.



http://dx.doi.org/10.1109/ICSMC.2012.6378259
Sakurai, Yoshitaka; Takada, Kouhei; Tsuruta, Setsuo; Knauf, Rainer
A case study on using data mining for university curricula. - In: IEEE 12th International Conference on Advanced Learning Technologies (ICALT), 2012, ISBN 978-0-7695-4702-2, (2012), S. 3-4

In former work, the authors developed a modeling system for university learning processes, which aims at evaluating and refining university curricula to reach an optimum of learning success in terms of best possible best possible grade point average (GPA). This is performed by applying an Educational Data Mining (EDM) technology to former students curricula and their degree of success (GPA) and thus, uncovering golden didactic knowledge for successful education. After a short introduction to this technology, we discuss the result of a practical application and draw conclusions. In particular, we could not obtain sufficient data to establish this kind of learner profiles. Therefore, we shifted strategy from an "eager" strategy of holding an explicit model towards a "lazy" strategy of mining with data, which is really available, holds empirically, and is not a result of "guesses" about the students' general characteristics. In particular, we utilize the educational history of the students and vocational ambitions for student modeling.



http://dx.doi.org/10.1109/ICALT.2012.212
Takada, Kouhei; Sakurai, Yoshitaka; Kinshuk; Knauf, Rainer; Tsuruta, Setsuo
Enriched cyberspace through adaptive multimedia utilization for dependable remote collaboration. - In: IEEE transactions on systems, man, and cybernetics, ISSN 1558-2426, Bd. 42 (2012), 5, S. 1026-1039

Due to the geographical distribution, different cognitive capacity, and different domain competency of workers or learners, many misunderstandings can occur during distributed remote collaboration, leading to inefficient discussions and undesired results. To make remote collaboration more efficient and dependable, enriching cyberspace through adaptively utilizing multimedia information is proposed and evaluated. This assesses situations of remote users through information fusion of multiple biomedical sensors and the related contexts such as user profiles. Transmitting and using such information, the system adaptively supports the distributed remote collaboration by stressing, warning, and presenting keywords/summaries in multimedia. Effects of presenting keywords/summaries adaptively depending on situations and cognitive profiles of remote members are evaluated as to the decrease of not-/misunderstanding possibilities during the explanation on the Cyberspace. The evaluation demonstrates the feasibility and usefulness of the proposed method.



http://dx.doi.org/10.1109/TSMCA.2012.2183588
Jantke, Klaus P.; Knauf, Rainer
Taxonomic concepts for storyboarding digital games for learning in context. - In: Proceedings of 4th International Conference on Computer Supported Education, ISBN 978-989-8565-07-5, (2012), S. 401-409

The design and employment of digital games for serious purposes such as learning has several prerequisites. Designing a game that affects human players effectively requires the anticipation of particular human game playing experiences. Recent digital games taxonomies provide the WHAT and storyboarding is the technology for determining the HOW of planning the manifold of potential affective experiences in digital game playing. Game-based learning needs storyboarding and storyboarding needs concepts of digital games taxonomies. The appropriate consolidation of taxonomies and storyboarding results in explicit media didactics in context.



Sakurai, Yoshitaka; Takada, Kouhei; Knauf, Rainer; Tsuruta, Setsuo
A retrieval method adaptively reducing user's subjective impression gap. - In: Multimedia tools and applications, ISSN 1573-7721, Bd. 59 (2012), 1, S. 25-40

As an approach to search/retrieve such objects as pictures, music, perfumes and apparels on the Internet, sensitivity-vectors or kansei-vectors are useful since textual keywords are not sufficient to find objects that users want. The sensitivity-vector is an array of values. Each value indicates a degree of feeling or impression represented by a sensitivity word or kansei word. However, due to the gap between user's subjective sensitivity (impression, image and feeling) degree and the corresponding value in the database. Also, such an approach is not enough to retrieve what users want. This paper proposes a retrieval method to automatically and dynamically reduce such gaps by estimating a subjective criterion deviation (we call "SCD") using the user's retrieval history and fuzzy modeling. Additionally, the proposed method can avoid users' burden caused by conventional methods such as completing required questionnaires. This method can also reflect the dynamic change of user's preference which cannot be accomplished by using questionnaires. For the evaluation, an experiment was performed by building and using a perfume retrieval system. Through observing the transition of the deviation reduction degree, it was clarified that the proposed method is effective. In the experiment, the machine could learn users' subjective criteria deviation as well as its dynamic change caused by factors such as user's preference, if the learning rate is well adjusted.



http://dx.doi.org/10.1007/s11042-010-0690-0
akurai, Yoshitaka; Tsuruta, Setsuo; Knauf, Rainer
Success chances estimation of university curricula based on educational history, self-estimated intellectual traits and vocational ambitions. - In: 11th IEEE International Conference on Advanced Learning Technologies (ICALT), 2011, ISBN 978-1-61284-209-7, (2011), S. 476-478

http://dx.doi.org/10.1109/ICALT.2011.148
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
A data mining method to optimize individually personalised curricula in university education. - In: Sustaining student-centric higher education, (2011), S. 33

Modelling, processing, evaluating and refining processes with humans involved is widely deployed in fields like marketing and social sciences, but is becoming more and more of a trend in learning systems. The more such processes can be formalised, the more powerful knowledge engineering methods such as data mining can be applied to reveal "hidden knowledge" within the data. Here, we introduce a concept to optimise university learning processes. In particular, individual university curricula are subject to a so-called "lazy" data mining method of students' data. A formerly developed concept called storyboarding has been applied to model the various ways to study at this university. Along with this storyboard, we developed a form of data mining technology to estimate the chances of success for the students following each curricular path offered. Here, we discuss chances to improve these results by implementing a student profiling concept that represents the students' individual educational history and a self-estimation of each student's intellectual traits and vocational ambitions.



Sakurai, Yoshitaka; Knauf, Rainer; Kawabe, Takashi; Tsuruta, Setsuo
Adaptive kansei search method using user's subjective criterion deviation. - In: International journal of computer vision and image processing, ISSN 2155-6997, Bd. 1 (2011), 1, S. 14-26

Sensibility-vectors (kansei-vectors) are useful for retrieving objects like pictures, music, perfumes, and apparels on the Internet. The sensibility-vector is an array of values, each indicating a degree of feeling or impression represented as sensibility word or kansei word. However, even such an approach leaves a gap between user's subjective sensibility (image, feeling) value and the corresponding one stored in the database. This paper proposes a search method to automatically and adaptively decrease such gaps by estimating a subjective criterion deviation (SCD) of the user's search histories and fuzzy modeling. Conventional methods need tests and questionnaires beforehand to infer user's individual sensibility to his or her instinct or impression. The proposed method automatically decreases such gaps without users' burden caused by such conventional methods as requiring questionnaires. Moreover, this method reflects the dynamic changes in user's preferences. Namely, this method does not need to know user's preferences beforehand with questionnaires. An experiment was conducted by building and using a perfume search system. Experimental data results showed that the proposed method is effective.



Sakurai, Yoshitaka; Takada, Kouhei; Tsukamoto, Natsuki; Onoyama, Takashi; Knauf, Rainer; Tsuruta, Setsuo
Ensuring diversity in a backtrack and GA optimization method for delivery schedule. - In: Seventh International Conference on Signal-Image Technology and Internet-Based Systems (SITIS), 2011, ISBN 978-1-4673-0431-3, (2011), S. 201-208

Modeling, processing, evaluating and refining social processes is a widely deployed in fields like marketing, but becomes more and more a trend in learning systems, too. The higher the degree for formalization in such models, the better the chances to employ Knowledge Engineering methods such as data mining to it to reveal "hidden knowledge" within the data. Here, we introduce a concept to optimize university learning processes. In particular, individual university curricula are subject to a so called "lazy" Data Mining method on students' data and replaces a formerly developed explicit modeling approach ("eager" Data Mining). A formerly developed concept called storyboarding has been applied at a university to model the various ways to study at this university. Along with this storyboard, we formerly developed a data mining technology to estimate success chances of curricula. Here, we discuss chances to improve these results by implementing a student profiling concept that represents the students' individual educational history and a self estimation about intellectual traits and vocational ambitions.



http://dx.doi.org/10.1109/SITIS.2011.15
Sakurai, Yoshitaka; Takada, Kouhei; Tsukamoto, Natsuki; Onoyama, Takashi; Knauf, Rainer; Tsuruta, Setsuo
A simple optimization method based on Backtrack and GA for delivery schedule. - In: IEEE Congress on Evolutionary Computation (CEC), 2011, ISBN 978-1-4244-7834-7, (2011), S. 2790-2797

http://dx.doi.org/10.1109/CEC.2011.5949968
Chiang, Feng-Kuang; Wuttke, Heinz-Dietrich; Knauf, Rainer; Sun, Chung-Shan; Tso, Tai-Cheng
Attitudes of German university students towards the integration of innovation information technology. - In: The international journal of engineering education, ISSN 0949-149X, Bd. 27 (2011), 2, S. 431-446

Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
A data mining method for the optimization of learning processes. - In: Proceeding of the IRAST International Congress on Computer Applications and Computational Science (CACS 2010), ISBN 978-981-086846-8, (2010), S. 77-80

Knauf, Rainer; Sakurai, Yoshitaka; Takada, Kohei; Tsuruta, Setsuo
A knowledge engineering method to represent and optimize learning processes and its empirical validation. - In: Sixth International Conference on Signal-Image Technology and Internet Based Systems (SITIS), 2010, ISBN 978-1-4244-9527-6, (2010), S. 203-210

http://dx.doi.org/10.1109/SITIS.2010.43
Sakurai, Yoshitaka; Kinshuk; Takada, Kouhei; Kawabe, Takashi; Knauf, Rainer; Tsuruta, Setsuo
Evaluation of enriched cyberspace for adaptive support of remote collaboration. - In: Sixth International Conference on Signal-Image Technology and Internet Based Systems (SITIS), 2010, ISBN 978-1-4244-9527-6, (2010), S. 225-232

http://dx.doi.org/10.1109/SITIS.2010.46
Sakurai, Yoshitaka; Takada, Kouhei; Tsukamoto, Natsuki; Onoyama, Takashi; Knauf, Rainer; Tsuruta, Setsuo
Backtrack and restart genetic algorithm to optimize delivery schedule. - In: Sixth International Conference on Signal-Image Technology and Internet Based Systems (SITIS), 2010, ISBN 978-1-4244-9527-6, (2010), S. 85-92

http://dx.doi.org/10.1109/SITIS.2010.24
Sakurai, Yoshitaka; Kinshuk; Graf, Sabine; Zarypolla, Ardah; Takada, Kouhei; Knauf, Rainer; Tsuruta, Setsuo
Proposal and evaluation of adaptive multimedia utilization method for reliable web based collaboration. - In: Fifth International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), 2009, ISBN 978-1-4244-5740-3, (2010), S. 385-392

Due to the geographical distribution, different cognitive capacity, and different domain competency of workers or learners, many misunderstandings can occur during Web based remote collaboration, leading to inefficient discussions and undesired results. - To overcome these problems, ag Multimedia adaptive utilization framework for dependable web based collaboration is proposed and evaluated. This assesses situations of remote users through fusing information of multiple biological sensors and the related contexts such as user profiles. Transmitting and using such information, the system adaptively supports Web based remote collaboration by stressing, warning, and presenting keywords/ summaries in multimedia. - Then, effects of adaptive keyword/summary presentation are evaluated as to cognitive profiles of users such as short term memory capacity and associative learning skills when misunderstanding possibilities are estimated on the Web. These evaluations totally demonstrate the feasibility and usefulness of the proposed method.



http://dx.doi.org/10.1109/SITIS.2009.67
Sakurai, Yoshitaka; Knauf, Rainer; Tsuruta, Setsuo
A search method that can dynamically learn user's subjective feeling. - In: Fifth International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), 2009, ISBN 978-1-4244-5740-3, (2010), S. 221-227

http://dx.doi.org/10.1109/SITIS.2009.44
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Takada, Kouhei
Empirical evaluation of a data mining method for success chance estimation of University Curricula. - In: IEEE International Conference on Systems, Man and Cybernetics (SMC), 2010, ISBN 978-1-4244-6586-6, (2010), S. 1127-1133

The paper deals with modeling, processing, evaluating and refining processes with humans involved like (not only, but also e-) learning. A formerly developed concept called storyboarding has been applied at a university to model the various ways to study at this university. Along with this storyboard, we developed a data mining technology to estimate success chances of curricula. Here, we introduce a validation method for this technology and its results. Further, we discuss chances to improve these results by implementing a formerly introduced learner profiling concept that represents the students' individual properties, talents and preferences for personalized data mining.



http://dx.doi.org/10.1109/ICSMC.2010.5642356
Sakurai, Yoshitaka; Takada, Kouhei; Tsukamoto, Natsuki; Onoyama, Takashi; Knauf, Rainer; Tsuruta, Setsuo
Inner random restart genetic algorithm to optimize delivery schedule. - In: IEEE International Conference on Systems, Man and Cybernetics (SMC), 2010, ISBN 978-1-4244-6586-6, (2010), S. 263-270

A delivery route optimization system greatly improves the real time delivery efficiency. To realize such an optimization, its distribution network requires solving several tens to hundreds (maximum 2 thousands or so) cities Traveling Salesman Problems (TSP) within interactive response time (around 3 seconds) with expert-level accuracy (below 3% level of error rate). To meet these requirements, an Inner Random Restart Genetic Algorithm (Irr-GA) method is proposed. This method combines random restart and GA that has different types of simple heuristics such as 2-opt and NI (Nearest Insertion). Including these heuristics, field experts and field engineers can easily understand the way and use it. Using the tool applying their method, they can easily create/modify the solutions or conditions interactively depending on their field needs. Experimental results proved that the method meets the abovementioned delivery scheduling requirements more than other methods from the viewpoint of optimality as well as simplicity.



http://dx.doi.org/10.1109/ICSMC.2010.5642248
Knauf, Rainer; Sakurai, Yoshitaka; Takada, Kohei; Tsuruta, Setsuo
Personalizing learning processes by data mining. - In: IEEE 10th International Conference on Advanced Learning Technologies (ICALT), 2010, (2010), S. 488-492

A modeling approach for learning processes is utilized to process, evaluate and refine them. A formerly-developed concept called storyboarding has been applied at Tokyo Denki University (TDU) to model the various curricula for students to progress in their studies. Along with this particular storyboard, we developed a data mining technology to estimate chances for success for the students following each curricular path. This paper introduces a concept of personalized data mining by learner profiling. The learner profile represents the students individual properties, talents and preferences constructed through mining personal log data



http://dx.doi.org/10.1109/ICALT.2010.141
Gonzalez, Avelino J.; Knauf, Rainer; Knauf, Rainer *1963-*; Jantke, Klaus P.;
Composing tactical agents through contextual storyboards. - In: Crossing borders within the ABC, (2010), S. 583-588

This paper presents the novel use of storyboards for composing, organizing and visualizing tactical agents designed to serve as computer generated forces. These tactical agents represent enemy forces that ac and react to trainee actions and are specifically used here to populate military training scenarios. The tactical agents are based on the Context-based Reasoning human behavior representation paradigm. This application of storyboards facilitates the use and visualization of the contextual elements that make up the composed agents. The use of the approach is described and an informal qualitative evaluation is conducted.



http://www.db-thueringen.de/servlets/DocumentServlet?id=17169
Batarseh, Feras; Gonzalez, Avelino J.; Knauf, Rainer;
Validation of knowledge-based systems through CommonKADS. - In: Crossing borders within the ABC, (2010), S. 577-582

This paper defines a method that can be used for validating knowledge-based systems (KBS) throughout their entire lifecycle. Method's name is MAVERICK. It stands for Method for Automated Validation Embedded into the Reusable and Incremental CommonKADS. The lack of suitable, rigorous and general validation methods has become a serious obstacle to user acceptance of KBS for critical applications. In spite of recent significant advances in validation of KBS, it still remains an open problem. The ideas presented in this paper are based on the concept that validation should be performed in a structured and guided manner, integrated within a knowledge-based systems' lifecycle development method.. We define an incremental validation method for KBS based on extracting test cases from CommonKADS. Furthermore, we introduce our method for reducing the number of test cases and thus reducing validation's effort and cost.



http://www.db-thueringen.de/servlets/DocumentServlet?id=17166
Knauf, Rainer; Sakurai, Yoshitaka; Takada, Kohei; Tsuruta, Setsuo
Validation of a data mining method for optimal university curricula. - In: Crossing borders within the ABC, (2010), S. 571-576

The paper deals with modeling, processing, evaluating and refining processes with humans involved like learning. A formerly developed concept called storyboarding has been applied at Tokyo Denki University to model the various ways to study at this university. Along with this storyboard, we developed a data mining technology to estimate success chances of curricula. Here, we introduce a validation method for this technology and its results. Further, we discuss chances to improve these results by implementing a formerly introduced learner profiling concept that represents the students individual properties, talents and preferences for personalized data mining.



http://www.db-thueringen.de/servlets/DocumentServlet?id=17165
Sakurai, Yoshitaka; Kinshuk; Takada, Kouhei; Knauf, Rainer; Tsuruta, Setsuo
Enriched cyberspace through adaptive multimedia utilization for dependable remote collaboration. - In: IEEE 24th International Conference on Advanced Information Networking and Applications workshops (WAINA), 2010, ISBN 978-1-4244-6701-3, (2010), S. 61-67

Due to the geographical distribution, different cognitive capacity, and different domain competency of workers or learners, many misunderstandings can occur during distributed remote collaboration, leading to inefficient discussions and undesired results. To make remote collaboration more efficient and dependable, enriching cyberspace through adaptively utilizing is proposed and evaluated. This assesses situations of remote users through information fusion of multiple biological sensors and the related contexts such as user profiles. Transmitting and using such information, the system adaptively supports the distributed remote collaboration by stressing, warning, and presenting keywords/summaries in multimedia. Effects of presenting keywords/summaries adaptively depending on situations and cognitive profiles of remote members are evaluated as to the decrease of not-/misunderstanding possibilities during the explanation on the Cyberspace. The evaluation demonstrates the feasibility and usefulness of the proposed method.



http://dx.doi.org/10.1109/WAINA.2010.106
Knauf , Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P.
Modeling didactic knowledge by storyboarding. - In: Journal of educational computing research, ISSN 1541-4140, Bd. 42 (2010), 4, S. 355-383

The current state of affair in (not only e-) learning systems suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners'needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such deficiencies is (semi-)formally representing the didactic design. A modeling approach, storyboarding, is introduced here. Storyboarding is setting the stage to apply Knowledge Engineering Technologies to verify, validate the didactics behind a learning process. As a vision, didactics can be refined according to revealed weaknesses. Furthermore, successful didactic patterns can be inductively inferred by analyzing the particular knowledge processing and its alleged contribution to learning success.



http://dx.doi.org/10.2190/EC.42.4.a
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
Personalization in learning by knowledge engineering with didactic knowledge. - Online-Ressource (PDF-Datei: 9 S., 295,6 KB)Publ. entstand im Rahmen der Veranst.: 7th Conference on Computer Methods and Systems (CMS '09), November 26 - 27, 2009, Krakow, Poland

The paper proposes an approach to model, process, evaluate and refine learning processes. A formerly-developed concept to visualize learning paths called storyboarding has been applied at Tokyo Denki University (TDU) to model the various curricula for students to progress in their studies at this university. Along with this storyboard, we developed a data mining technology to estimate chances for success for the students following each curricular path. This paper introduces a concept (we call "personalized data mining") of learner profiling. This learner profile represents the students' individual properties, talents and preferences constructed through mining personal log data.



http://www.db-thueringen.de/servlets/DocumentServlet?id=15577
Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo; Knauf, Rainer
Modeling academic education processes by dynamic storyboarding. - In: Journal of educational technology & society, ISSN 1436-4522, Bd. 12 (2009), 2, S. 307-333

In high level education such as university studies, there is a flexible but complicated system of various subject offers, enrollment rules such as particular subjects' combinations, and prerequisites necessary for taking particular subjects. Each of those should be matched with students' learning needs and desires that change dynamically depending on such as their attainment status in the previous semester. Students need assistance in such a jungle of their dynamically changing opportunities and limitations at today's universities. To cope with this problem, it is proposed that a new storyboard concept developed originally only for teaching each subject can be adapted, through almost only conceptual extension, to modeling universitys high level academic education process that combines various subjects complicatedly and dynamically. Namely, dynamic storyboarding for academic education is newly proposed to assist university students in developing, maintaining, and evaluating curricula. This storyboarding is based on the idea of semi-formally representing, processing, evaluating and refining didactic knowledge, and more appropriate in managing high level education than general Artificial Intelligence knowledge representations such as frames. This is because the structure of dynamic storyboarding is driven by the (e.g. semi-formal and multilayered) nature of didactic knowledge in dynamic and complicated university education. As a result of feasibility study, the proposed storyboarding was found to be utilized for supplementing an academic educational system called Dynamic Learning Needs Reflection System (DLNRS) of the School of Information Environment (SIE) of Tokyo Denki University (TDU) in Japan. Concretely speaking, didactic knowledge such as shown in curriculum of flexible but complicated DLNRS was proved to be easily and clearly represented by dynamic storyboarding. This contributes to efficient assistance of students' dynamic learning activities through its support on such as overview and correction of their own editing individual curriculum in the jungle of dynamically changing opportunities and limitations in university studies.



http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2016200118
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
Knowledge engineering technologies for learning processes. - Online-Ressource (PDF-Datei: 10 S., 295,6 KB)CD-ROM-Ausg.: Education and technology for a better world : 9th WCCE, IFIP World Conference on Computers in Education, Bento Gon¸calves, Brazil, 27 - 31 July, 2009 ; proceedings / [ed.: Ian Setwood ...] - [S.l.] : WCCE, 2009. - ISBN 978-3-901882-35-7, insges. 10 S.

Generally, learning systems suffer from a lack of an explicit and adaptable didactic design. Since e-learning systems are digital by their very nature, their introduction rises the issue of modeling the didactic design in a way that implies the chance to apply AI Techniques. A previously introduced modeling approach called storyboarding is setting the stage to apply Knowledge Engineering Technologies to verify and validate the didactics learning processes. Moreover, didactics can be refined according to revealed weaknesses and proven excellence. Successful didactic patterns can be explored by applying Mining techniques to the various ways students went through the storyboard and their associated level of success.



http://www.db-thueringen.de/servlets/DocumentServlet?id=15579
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Takada, Kouhei; Dohi, Shinichi
Personalized curriculum composition by learner profile driven data mining. - In: IEEE International Conference on Systems, Man and Cybernetics, 2009, ISBN 978-1-4244-2793-2, (2009), S. 2068-2073

The paper is focused on modeling, processing, evaluating and refining processes with humans involved like (not only, but also e-) learning. A formerly developed concept called storyboarding has been applied at Tokyo Denki University (TDU) to model the various ways to study at this university. Along with this storyboard, we developed a Data Mining Technology to estimate success chances of curricula. Here, we introduce a learner profiling concept that represents the students’ individual properties, talents and preferences personalized data mining.



http://dx.doi.org/10.1109/ICSMC.2009.5346317
Chiang, Feng-Kuang; Wuttke, Heinz-Dietrich; Knauf, Rainer; Sun, Chung-Shan; Tso, Tai-Cheng
Students' attitudes toward using innovative information technology for learning based on theory of planned behavior. - In: International journal of advanced corporate learning, ISSN 1867-5565, Bd. 2 (2009), 4, S. 9-14

The main purpose of this study was to explore how IT is integrated into teaching and learning in a German bachelor curriculum, and to explore the university students' attitude toward the use of integration innovative information technology for learning in Germany. The data were collected by document collection and questionnaires. Multiple Regression Analysis was used to determine the three variables of behavioral intention. The results show that both attitude and subject norm are good predictors of IT for students' learning intention. Finally, results indicated that the theory of reasoned action predicts the use of innovative IT for learning intention well, though its impact is greater than the impact of the theory of planned behavior.



http://dx.doi.org/10.3991/ijac.v2i4.969
Chiang, Feng-Kuang; Sun, Chung-Shan; Wuttke, Heinz-Dietrich; Knauf, Rainer
Design and development of students' attitudes questionnaire towards innovative information technology for learning. - In: Society for Information Technology & Teacher Education 2009 20th International Conference, (2009), S. 1786-1791

Knauf, Rainer; Böck, Ronald; Sakurai, Yoshitaka; Tsuruta, Setsuo
Knowledge engineering with didactic knowledge : first steps towards an ultimate goal. - Online-Ressource (PDF-Datei: 2 S., 860,3 KB)Druckausg.: Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference : 19 - 21 May 2009, Sanibel Island, Florida, USA / ed. by H. Chad Lane ... - Menlo Park, Calif. : AAAI Press, 2009. - ISBN 978-1-577-35419-2, S. 418-419

Generally, learning systems suffer from a lack of an explicit and adaptable didactic design. A previously introduced modeling approach called storyboarding is setting the stage to apply Knowledge Engineering Technologies to verify and validate the didactics behind a learning process. Moreover, didactics can be refined according to revealed weaknesses and proven excellence. Successful didactic patterns can be explored by applying mining techniques to the various ways students went through the storyboard and their associated level of success.



http://www.db-thueringen.de/servlets/DocumentServlet?id=13147
Gaudl, Swen; Jantke, Klaus P.; Jantke, Klaus P. *1951-*; Knauf, Rainer;
In search for the human factor in rule based game AI: the GrinTu evaluation and refinement approach. - Ilmenau : Univ.-Bibliothek. - Online-Ressource (PDF-Datei: 2 S., 701,4 KB)Druckausg.: Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference : 19 - 21 May 2009, Sanibel Island, Florida, USA / ed. by H. Chad Lane ... - Menlo Park, Calif. : AAAI Press, 2009. - ISBN 978-1-577-35419-2, S. 416-417

What is the biggest difference between playing a game against a human or against a computer generated player? Why do many people believe it is more challenging to play with humans than playing with an artificial player? The big success of massive multiplayer games and the huge number of so-called "LAN parties", where players meet and play with each other, seems to be related to the human demeanor of the players. All this indicates, that the current state of game AI is unsatisfactory compared to the performance of human players. This paper introduces a tool for analyzing basic computer games with incorporated AI modules which store strategies for performing the behavior of artificial players. This sets the stage for a systematic evaluation and refinement of rule based game AI.



http://www.db-thueringen.de/servlets/DocumentServlet?id=13146
Knauf, Rainer; Böck, Ronald; Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo
Knowledge mining for supporting learning processes. - In: IEEE International Conference on Systems, Man and Cybernetics, 2008, (2008), S. 2615-2621

AI technologies for knowledge mining are commonly used in technical environments. Their application for social processes like learning processes, for example, is a quite a new challenge, which is characterized by having "humans in the loop". Humans' desires, preferences and decisions may be unpredictable and thus, not appropriate for modeling - at a first glance. However, in learning processes didactic variants can be anticipated and can become a subject of AI technologies. A semi-formal modeling approach called storyboarding, is outlined here. A storyboard represents various opportunities for composing a learning process according to individual circumstances, such as topical prerequisites (educational history), mental prerequisites (preferred learning styles, etc.), performance prerequisites (a requested success level in former learning activities, etc.), and personal aspects (needs, wishes, talents, aims). By storyboarding, various didactic variants can be validated by considering the average learning success associated with the different paths through a storyboard in a case study. Based on validation results, success chances can be derived for the different paths. Here, a concept and an implementation to pre-estimate success chances of intended (future) learning paths through a storyboard are introduced. They are based on a Data Mining technology, and construct a decision tree by analyzing former learners' paths and their degrees of success. Furthermore, this technology generates a supplement to a submitted path, which is optimal according to the success chances. This technology has been tested at a Japanese university, in which students had to compose their individual plan (subject sequences) in advance, and the technology helped them by predicting success chances and suggesting alternatives.



http://dx.doi.org/10.1109/ICSMC.2008.4811690
Chiang, Feng-Kuang; Knauf, Rainer; Knauf, Rainer *1963-*; Tso, Tai-Cheng
Analyzing the students' achievements of Taiwan web-based mathematics competition by data mining. - Online-Ressource (PDF-Datei: 6 S., 815,2 KB)Druckausg.: E-Learn 2008 : World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education ; November 17 - 21, 2008, Las Vegas, Nevada, USA / AACE, Association for the Advancement of Computing in Education. Ed. by Curtis J. Bonk ... ; Vol. 4. - Chesapeake, VA : Assoc. for the Advancement of Computing in Education (AACE), 2008. - S. 2560-2565

Experts from three different fields will cooperate to explore this study, including e-learning experts from Taiwan; data mining experts from Canada, and Artificial Intelligence experts from Germany. Through this new analysis technique (data mining), new discoveries can be concluded in the field of web-based mathematics competition. Researchers try to explore these relations between different students’ portfolios and achievements of Taiwan Web-based Mathematics Competition. These findings will provide valuable information for instructors, researchers and government. In particular, optimal learning conditions in- and outside the learning scenario can be explored.



http://www.db-thueringen.de/servlets/DocumentServlet?id=11911
Chiang, Feng-Kuang; Wuttke, Heinz-Dietrich; Knauf, Rainer; Shih, Chun-Ming
Information technology for learning: a European students' perspective. - Ilmenau : Univ.-Bibliothek. - Online-Ressource (PDF-Datei: 6 S., 549,1 KB)Druckausg.: E-Learn 2008 : World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education ; November 17 - 21, 2008, Las Vegas, Nevada, USA / AACE, Association for the Advancement of Computing in Education. Ed. by Curtis J. Bonk ... ; Vol. 4. - Chesapeake, VA : Assoc. for the Advancement of Computing in Education (AACE), 2008. - S. 2566-2571

This study was mainly focused on European university students, in particular on their thinking about IT for learning. Participators came from different European countries and took part in a summer school this year. A total of 21 international students participated in this summer school program. They came from different European countries. The data collection includes a questionnaire survey and interview data. The data were analyzed and common opinions have been extracted. Finally, the authors of the present paper provide six conclusions and refer to university education in European countries to implement an IT integrated instruction. Researchers hope to promote the instructional quality by a well-performed way of IT integration into instruction in high education.



http://www.db-thueringen.de/servlets/DocumentServlet?id=11910
Böck, Ronald; Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
Methods for path evaluation in dynamic storyboards. - In: Eighth IEEE International Conference on Advanced Learning Technologies, 2008, ISBN 978-0-7695-3167-0, (2008), S. 614-616

A university study is a flexible but complicated system. Therefore, many students are not able to finish their studies in the designated time. To face this problem, Tokyo Denki University introduced a Dynamic Learning Need Reflection System (DLNRS). Also, a storyboarding concept was introduced to model the network of opportunities to compose subjects towards a complete study. DLNRS supports students in scheduling a semester and storyboarding for long term career planning. Here, we introduce methods to estimate success chances for a path through a storyboard. The methods are based on AI technologies such as Data Mining and Case-Based Reasoning. By classifying the students' given path and calculating an alternative one or a supplement, if necessary, the student gets an estimation of success chances.



http://dx.doi.org/10.1109/ICALT.2008.50
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
Applying knowledge engineering methods to didactic knowledge : first steps towards an ultimate goal. - In: IEEE International Joint Conference on Neural Networks, 2008, ISBN 978-1-4244-1820-6, (2008), S. 38-45

Generally, learning systems suffer from a lack of an explicit and adaptable didactic design. Since E-Learning systems are digital by their very nature, their introduction rises the issue of modeling the didactic design in a way that implies the chance to apply Knowledge Engineering Techniques (like Machine Learning and Data Mining). A modeling approach called storyboarding, is outlined here. Storyboarding is setting the stage to apply Knowledge Engineering Technologies to verify and validate the didactics behind a learning process. Moreover, didactics can be refined according to revealed weaknesses and proven excellence and successful didactic patterns can be inductively inferred by analyzing the particular knowledge processing and its alleged contribution to learning success.



http://dx.doi.org/10.1109/IJCNN.2008.4633764
Knauf, Rainer; Düsel, Horst
Towards verification of storyboards. - 2 S. = 36,4 KB, TextDruckausg.: Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference : 15 - 17 May 2008 in Coconut Grove, Florida, USA / ed. by David C. Wilson ... - Menlo Park, Calif. : AAAI Press, 2008. - ISBN 978-1-577-35365-2, S. 371-372

Storyboards are commonly known as rows of pictures, which exemplarily sketch scenes in performing arts. The rows specify the sequence of scenes. The scenes themselves are illustrated. Here, we adapt this term for a different more abstract and more formal use of modeling processes with humans involved like teaching, e.g. Storyboards anticipate alternative paths by a nested hierarchy graphs instead of linear lists. Generally, the concept is able to model every process performed by humans and (partially) realized by human activities (in some cases with usage of computer implemented parts). Our storyboards consist of formal elements such as scenes, episodes, edges, and references along with a "grammar" to compose these elements. Here, we introduce a concept to prove formal properties that indicate structural integrity. The implementation of this concept automatically identifies structural anomalies and helps the storyboard author to compose storyboards.



http://www.db-thueringen.de/servlets/DocumentServlet?id=10756
Knauf, Rainer; Böck, Ronald; Sakurai, Yoshitaka; Tsuruta, Setsuo
A priori evaluation & refinement of curricula by data mining over storyboards. - 6 S. = 146,6 KB, TextDruckausg.: Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference : 15 - 17 May 2008 in Coconut Grove, Florida, USA / ed. by David C. Wilson ... - Menlo Park, Calif. : AAAI Press, 2008. - ISBN 978-1-577-35365-2, S. 335-340

In university studies, there is a flexible but complicated learning system of subject offers, enrollment rules for particular subject combinations, and prerequisites to meet for taking particular subjects, which need to be matched with students' needs and desires. Students need assistance in the jungle of such learning opportunities and limitations at today's universities. To face this problem, we employed our formerly developed storyboard concept and used it to develop, maintain, and evaluate curricula. Storyboarding is based on the idea of formally representing, processing, evaluating and refining didactic knowledge. This concept is utilized to supplement an educational system called Dynamic Learning Needs Reflection System (DLNRS) of the School of Information Environment of Tokyo Denki University, Japan. Didactic knowledge of DLNRS can be represented by storyboarding and used for supporting dynamic learning activities of students. Here, we introduce an additional benefit of storyboarding. By using data mining-like methods to evaluate storyboard paths, we are able to estimate success chances of storyboard paths. Based on this evaluation we will be able to rate planned (future) paths and thus, to prevent students from failing by non-appropriate curricula. Moreover, besides the evaluation, the estimation can be used for computer enforced suggestions to complete a path towards optimal success chances.



http://www.db-thueringen.de/servlets/DocumentServlet?id=10755
Jantke, Klaus P.; Knauf, Rainer
Artificial intelligence through digital games. - In: Tagungsband, (2007), S. 65-68

Knauf, Rainer; Böck, Ronald; Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo
Using storyboarding and data mining to estimate success chances of curricula. - 9 S. = 166,5 KB, TextPubl. entstand im Rahmen der Veranst.: Proceedings of IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2007), 7 - 9 December 2007, Algarve, Portugal / ed. by Kinshuk. - IADIS Press, 2007. - ISBN 978-972-8924-48-5, S. 235-242

In university studies, there is a flexible but complicated learning system of subject offers, enrollment rules for particular subject combinations, and prerequisites to meet for taking particular subjects, which need to be matched with students' needs and desires. Students need assistance in the jungle of such learning opportunities and limitations at today's universities. To face this problem, we employed our formerly developed storyboard concept and used it to develop, maintain, and evaluate curricula. Storyboarding is based on the idea of formally representing, processing, evaluating and refining didactic knowledge. This concept is utilized to supplement an educational system called Dynamic Learning Needs Reflection System (DLNRS) of the School of Information Environment of Tokyo Denki University, Japan. Concretely speaking, didactic knowledge of DLNRS can be represented by storyboarding and used for supporting dynamic learning activities of students. Here, we introduce an additional benefit of the storyboard concept. By using data mining - like methods to evaluate storyboard paths, we are able to estimate success chances of storyboard paths. Based on such an evaluation we will be able to rate planned (future) paths and thus, to prevent students from failing by non-appropriate curricula. Moreover, besides the evaluation, the estimation can be used for computer enforced suggestions to complete a path towards optimal success chances.



http://www.db-thueringen.de/servlets/DocumentServlet?id=9686
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo
Toward making didactics a subject of knowledge engineering. - In: Seventh IEEE International Conference on Advanced Learning Technologies, 2007, ISBN 978-0-7695-2916-5, (2007), S. 788-792

http://dx.doi.org/10.1109/ICALT.2007.259
Knauf, Rainer;
Compiling experience into knowledge. - In: Proceedings of the Twentieth International Florida Artificial Intelligence Research Society conference, ISBN 978-1-577-35319-5, (2007), S. 550-551

Typical application fields of Knowledge Based Systems are a usually characterized by having human expertise as the only one source to specify their desired behavior. Their design, evaluation and refinement has to make effective use of this valuable source. After sketching the concept of collecting validation experience in a Validation Knowledge Base (VKB), the paper introduces an estimation of the significance of the cases collected in the VKB. A high significance signalizes that a VKB should not longer serve as a case-based source of external knowledge, but compiled into the Knowledge Base instead. A technology to compile well-selected cases into the Knowledge Base of the system under evaluation is shown.



Knauf, Rainer;
The engineering of rule base refinement. - In: International MultiConference of Engineers and Computer Scientists, (2007), insges. 6 S.

The pros and cons of formal methods are the subject of many discussions in Artificial Intelligence (AI). Here, a formal method for the refinement of an AI system is considered against the background of a quite cultural question in system engineering, the shift from technology-driven towards knowledge-driven system design and adjustment. The objective of the considered refinement technique is to overcome particular invalidities revealed by the application of a case-oriented validation technology. So it has to be set into the context of learning by examples. Classical AI approaches are often not useful for a system refinement that is really up to an appropriate modeling of the domain knowledge. Furthermore, they often lead to a knowledge base which is difficult to read and to interpret, because it is too far from a natural way to express domain knowledge. The refinement process here is characterized by (1) using human expertise that also is a product of the validation technique and (2) keeping as much as possible of the original human-made knowledge base. At least the second principle is pretty much adopted from Software Engineering.



Knauf, Rainer; Tsuruta, Setsuo; Sakurai, Yoshitaka
Toward knowledge engineering with didactic knowledge. - In: , (2007), S. 119-125

Learning systems suffer from a lack of an explicit and adaptable didactic design. A way to overcome such deficiencies is (semi-) formally representing the didactic design. A modeling approach, storyboarding, is outlined here. Storyboarding is setting the stage to apply Knowledge Engineering Technologies to verify, validate the didactics behind a learning process. As a vision, didactics can be refined according to revealed weaknesses and proven excellence. Furthermore, successful didactic patterns can be inductively inferred by analyzing the particular knowledge processing and its alleged contribution to learning success.



http://www.db-thueringen.de/servlets/DocumentServlet?id=8736
Knauf, Rainer;
Compiling experience into knowledge. - In: , (2007), S. 113-118

Typical application fields of Knowledge Based Systems are usually characterized by having human expertise as the only one source to specify their desired behavior. Therefore, their design, evaluation and refinement has to make effective use of this valuable source. After an introduction to the concept of collecting validation experience in a Validation Knowledge Base (VKB), the paper introduces an estimation of the significance of the cases collected in the VKB. A high significance signalizes that a VKB should not longer serve as a case-based source of external (outside the Knowledge Base) knowledge, but compiled into the Knowledge Base instead. Based on this significance estimation, a technology to compile well selected cases into the Knowledge Base of the system under evaluation is presented.



http://www.db-thueringen.de/servlets/DocumentServlet?id=8735
Knauf, Rainer; Tsuruta, Setsuo;
Toward reducing human involvement in validation of knowledge-based systems. - In: IEEE transactions on systems, man, and cybernetics, ISSN 1558-2426, Bd. 37 (2007), 1, S. 120-131

Human experts employed in validation exercises for knowledge-based systems often have limited time and availability. Furthermore, they often have different opinions from each other as well as from themselves over time. We address this situation by introducing the use of validation knowledge used in prior validation exercises for the same knowledge-based system. We present a Validation Knowledge Base (VKB) that is the collective best experience of several human experts. The VKB is constructed and maintained across various validation exercises, and its primary benefits are as follows: (a) more reliable validation results by incorporating external knowledge and (b) decreasing the experts' workload. We also present the concept of Validation Expert Software Agents (VESA) that represent a particular expert's knowledge. VESA is a software agent corresponding to a specific human expert. It models the validation knowledge and behavior of its human counterpart by analyzing similarities with the responses of other experts. After a learning period, it can be used to temporarily substitute for its corresponding human expert. We also describe experiments with a small prototype system to evaluate the usefulness of these concepts.



http://dx.doi.org/10.1109/TSMCA.2006.886365
Knauf, Rainer; Jantke, Klaus P.
Storyboarding - an AI technology to represent, process, evaluate, and refine didactic knowledge. - In: Knowledge media technologies, (2006), S. 170-179

The current state of affair in learning systems in general and in e-learning in particular suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability of e-learning to the learners' needs. Learning content and services need to reach their audience properly. That is, according to their different prerequisites, needs, and different learning conditions. After a short introduction to the storyboard concept, which is a way to address these concerns, we present an example of using storyboards for the didactic design of a university course on Intelligent Systems. In particular, we show the way to express didactic variants and didactic intentions within storyboards. Finally, we sketch ideas to for a machine supported knowledge processing, knowledge evaluation, knowledge refinement, and knowledge engineering with storyboards.



http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Jantke, Klaus P.; Knauf, Rainer; Knauf, Rainer *1963-*;
Storyboarding for playful learning. - In: E-Learn 2006, (2006), S. 3174-3182

Currently, e-learning systems as well as learning environments are still suffering from a lack of explicit and adaptable didactic design - an issue of quality management. Students complain about insufficient adaptability of e-learning offers to the learners’ needs. This is especially the case in university teaching. University professors are not necessarily experts in the didactics of teaching their subject. As a way out of this dilemma the authors utilize their formerly developed storyboard concept. Storyboards are an explicit representation of a didactic design, which enjoys simplicity, clarity, visual appearance, and the chance for standardized development. Everybody may easily become a storyboard author - a step toward pedagogical engineering. By representing didactics explicitly, learners are supported to find their individually appropriate way. Besides this processing issue, storyboards have the potential to identify successful didactic patterns. This is, in fact, the vision of knowledge discovery in didactics. In the authors' experience, embedding topical content into game adventures appears to be a promising didactic mean when properly linked in a related didactic pattern. The success of the authors' approach is demonstrated by an application to one of the authors' real life courses.



Dohi, Shinichi; Nakamura, Shogo; Sakurai, Yoshitaka; Tsuruta, Setsuo; Knauf, Rainer
Dynamic learning need reflection system for academic education and its applicability to intelligent agents. - In: Sixth International Conference on Advanced Learning Technologies, 2006, ISBN 978-1-4244-3075-8, (2006), S. 459-463

This paper suggests a new concept DLNR (Dynamic Learning Need Reflection) and its system practically used in the education at Japanese University. The effects, particularly on the learning of software agents, are analyzed. - DLNR's goal is to increase students' learning motivation through dynamically clarifying and reflecting their learning need. To achieve this goal, DLNR includes "prerequisite conditions", "no compulsory subjects", "payment for each learning subject", and "GPA (Grade Point Average)" for estimating learning results. - Using a tool developed for realizing DLNR, students design their learning need, namely their own graduation timeline by themselves to achieve their academic goal towards their job after graduation. Through taking classes, students dynamically modify the timeline reflectively according to the intermediate results such as shown by GPA. - DLNR's effects are evaluated. Particularly, DLNR was found applicable to the learning of software agents for intelligent system assistants, through incorporating more general tool such as Story board.



http://dx.doi.org/10.1109/ICALT.2006.1652471
Dohi, Shinichi; Knauf, RainerSakurai, Yoshitaka; Tsuruta, Setsuo
Managing academic education through dynamic storyboarding. - Online-Ressource (9 S. = 287,1 KB)CD-ROM-Ausg.: Proceedings of E-Learn 2006, World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education : October 13. - 17., 2006, Waikiki Beach, Honolulu / T. Reeves & S. Yamashita (ed.). - Chesapeake, Va. : AACE, 2006. - ISBN 1-880094-60-6, S. 1611-1619

Complex long term learning activities may be exhausting, tiring and sometimes even frustrating. In high level education such as university studies, there is a system of offers, rules, requests and prerequisites, which need to be matched with students' needs and desires. University students need assistance in the jungle of opportunities and limitations at today's universities. Here, we employ our formerly developed storyboard concept to face this problem and introduce a storyboard to develop, maintain, and evaluate academic education. Storyboarding is based on the idea of formally representing, processing, evaluating and refining didactic knowledge. It is more powerful in managing education than general AI knowledge representations such as frames, because the syntax of storyboards is driven by the particular nature of didactic knowledge. The concept is a supplement to the educational system (called Dynamic Learning Needs Reflection System: DLNRS) of the School of Information Environment of Tokyo Denki University, Japan. Concretely speaking, the didactic knowledge of DLNRS can be represented by storyboard and used for supporting dynamic learning activities of students.



http://www.db-thueringen.de/servlets/DocumentServlet?id=7334
Knauf, Rainer; Tsuruta, Setsuo
Refinement of validation experience models. - 12 S. = 286,2 KB, TextPubl. entstand im Rahmen der Veranst.: 4th International Multiconference on Computer Science and Information Technology (CSIT 2006), 5. - 7. April 2006, Amman, Jordanien

http://www.db-thueringen.de/servlets/DocumentServlet?id=6197
Harmon, Scott Y.; Knauf, Rainer; Barr, Valerie B.Hoffman, C. W. David;
Validation of human behavior representation. - Ilmenau : Univ.-Bibliothek. - 35 S. = 257,1 KB, TextPubl. entstand im Rahmen der Veranst.: Workshop on Foundations for Modeling and Simulation (M&S), Verification and Validation (V&V) in the 21st Century, 22. - 24. Oktober 2002, Laurel, Maryland (USA)

http://www.db-thueringen.de/servlets/DocumentServlet?id=6196
Müller, Christine; Kaiser, Matthias; Knauf, Rainer;
Utilizing AI-technologies for intelligent user interface behavior. - 12 S. = 860,8 KB, TextDruckausg.: Knowledge engineering and software engineering (KESE 2006) : KI 2006, 14 - 19 June 2006, Bremen, Germany ; 29th Annual German Conference on Artificial Intelligence ; 2nd workshop / Joachim Baumeister ... (eds.). - Bremen : Univ., 2006. - ISBN 3-88722-665-8, S. 3-13

While today's business applications become more complex, support solutions have not improved respectively. This leads to a decrease in the usability of software interfaces. Additionally, the current interaction modalities do not enable users to interact with the system in an adaptive way. This research proposes a framework for automated and adaptive assistance in business applications. Specific focus is placed on cognitive support and multi-channel interaction. An ontology-based approach is applied to represent domains, tasks, and user models. Furthermore, rules are implemented to trigger the generation of contextsensitive support content which can be mapped onto individualized user interfaces according to the device and the modality that the user prefers.



http://www.db-thueringen.de/servlets/DocumentServlet?id=6194
Knauf, Rainer; Tsuruta, Setsuo
A case-based approach to explore validation experience. - 7 S. = 230,7 KB, TextDruckausg.: Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference : [11 - 13 May 2006 in Melbourne Beach, Florida, USA] / ed. by Geoffrey C. J. Sutcliffe ... - Menlo Park, Calif. : AAAI Press, 2006. - ISBN 978-1-57735-261-7, S. 414-419

The success of Turing Test technologies for system validation depends on the quality of the human expertise behind the system. As an additional source of human experts' validation knowledge a Validation Knowledge base (VKB) and so called Validation Expert Software Agents (VESAs) revealed to be useful. Both concepts aim at using collective (VKB) and individual (VESA) experience gained in former validation sessions. However, a drawback of these concepts were their disability to provide a reply to cases, which have never been considered before. The paper proposes a case-based data mining approach to cluster the entries of VKB and VESA and derive a reply to unknown cases by considering a number of most similar known cases and coming to a "weighted majority" decision. The approach has been derived from the k Nearest-Neighbor approach.



http://www.db-thueringen.de/servlets/DocumentServlet?id=6195
Knauf, Rainer;
The engineering of system refinement or: what AI learnt from software engineering. - In: Knowledge engineering and software engineering, (2005), S. 59-70

The pros and cons of formal methods are the subject of many discussions in Artificial Intelligence (AI). Here, a formal method for the refinement of an AI system is considered against the background of a quite cultural question in system engineering, the shift from technology-driven towards knowledge-driven system design and adjustment. The objective of the considered refinement technique is to overcome particular invalidities revealed by the application of a case-oriented validation technology. So it has to be set into the context of "learning by examples". Classical AI approaches are often not useful for a system refinement that is really up to an appropriate modeling of the domain knowledge. Furthermore, they often lead to a knowledge base which is difficult to read and to interpret, because it is too far from a "natural way" to express domain knowledge. The refinement process presented here is characterized by (1) using human expertise that also is a product of the validation technique and (2) keeping as much as possible of the original human-made knowledge base. At least the second principle is pretty much adopted from Software Engineering.



Kelbassa, Hans-Werner; Knauf, Rainer
A process approach to rule base validation and refinement. - In: Knowledge engineering and software engineering, (2005), S. 25-36

Baumeister, Joachim; Knauf, Rainer; Knauf, Rainer *1963-*; Puppe, Frank
Semi-automatic generation of test cases by case morphing. - 2 S. = 84,8 KB, TextDruckausg.: Recent advances in artificial intelligence : proceedings of the eighteenth International Florida Artificial Intelligence Research Society Conference (FLAIRS â05) : [May 15 - 17, 2005, Clearwater Beach, Florida] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2005. - ISBN 1-57735-234-3. - S. 814-815

http://www.db-thueringen.de/servlets/DocumentServlet?id=4541
Knauf, Rainer; Tsuruta, Setsuo;
Towards modeling human expertise : an empirical case study. - Ilmenau : Univ.-Bibliothek. - 6 S. = 145,4 KB, TextDruckausg.: Recent advances in artificial intelligence : proceedings of the eighteenth International Florida Artificial Intelligence Research Society Conference (FLAIRS â05) : [May 15 - 17, 2005, Clearwater Beach, Florida] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2005. - ISBN 1-57735-234-3. - S. 232-237

The success of Turing Test technologies for system validation depends on the quality of the human expertise behind the system. The authors developed models of collective and individual human expertise, which are shortly outlined here. The focus of the paper is an experimental work aimed at determining the quality of these models. The models have been used for both solving problem cases and rating (other agents') solutions to these cases. By comparing the models' solutions and ratings with those of the human original we derived assessments of their quality. An analysis revealed both the general usefulness and some particular weaknesses.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4540
Knauf, Rainer; Jantke, Klaus P.;
Towards an evaluation of (e-)learning systems. - 7 S. = 233,7 KB, TextDruckausg.: Recent advances in artificial intelligence : proceedings of the eighteenth International Florida Artificial Intelligence Research Society Conference (FLAIRS â05) : [May 15 - 17, 2005, Clearwater Beach, Florida] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2005. - ISBN 1-57735-234-3. - S. 226-231

The paper introduces an evaluation approach for learning systems, which is applicable but not limited to e-learning systems. A discussion of current customs in evaluating learning processes reveals some weaknesses of current (not only e-) learning systems, making sophisticated evaluation technologies unsuitable. To overcome these weaknesses, the authors introduced a storyboard concept to represent a learning system's didactic design. This way the subject of evaluation becomes explicit and, thus, assessable to validation technologies. The evaluation approach based on the storyboard concept allows both the communication of general assessments about the system's validity and the indication of the particular weaknesses in the system.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4539
Knauf, Rainer; Tsuruta, Setsuo;
Overcoming human weaknesses in validation of knowledge-based systems. - In: Marktplatz Internet: von e-Learning bis e-Payment, (2005), S. 254-263

Human experts employed in validation exercises for knowledge-based systems often have limited time and availability. They often have different opinions from each other as well as from themselves over time. We address this situation by introducing the use of validation knowledge used in prior validation exercises for the same knowledge-based system. We present a Validation Knowledge Base (VKB) that is the collective best experience of several human expert validators. We also present the concept of Validation Expert Software Agents (VESA) that represent a particular expert's knowledge. VESA is a software agent corresponding to a specific human expert validator. It models the validation knowledge and behavior of its human counterpart by analyzing similarities with the responses of other experts. We also describe experiments with a small prototype system to evaluate the usefulness of these concepts.



Knauf, Rainer; Tsuruta, Setsuo;
Towards reducing human involvement in validation of knowledge-based systems. - In: Pozyskiwanie wiedzy i zarz&onced;adzanie wiedz&onced;a, (2005), S. 108-120

Human experts employed in validation exercises for knowledge-based systems (expert validators) often have limited time and availability. Furthermore, they often have different opinions from each other as well as from themselves over time. We adress this situation by using validation knowledge of prior validation exercises for the same system. We present a Validation Knowledge Base (VKB) that holds the persistent collective best experience of serveral human expert validators. Its primary benefits include more reliable validation results and decreasing the expert validators' workload. We also present the concept of Validation Expert Software Agents (VESA) that represent a particular expert's knowledge. After a learning period, it can temporarily substitute its corresponding human expert validator. This can help by reducing the need for human expert validators or to maintain the required numbers when one becomes unavailable. We describe experiments with a small prototype system to evaluate these concepts.



Jantke, Klaus P.; Knauf, Rainer
Didactic design through storyboarding : standard concepts for standard tools. - In: Proceedings of the 4th International Symposium on Information and Communication Technologies, (2005), S. 20-25

The current state of affair in e-learning world-wide shows a reluctance to didactic˜design. Learners frequently complain and scientists discuss about insufficient adaptivity of e-learning offers to the learnersâ needs. Didactics is badly underestimated. - High quality didactic designs is seen as a crucial aspect of dissemination. E-learning content and services need to reach their audience properly. Learners with different prerequisites, with different needs, with different expectations and under varying context conditions have to be addressed appropriately. Didactic designs is seen as an issue of quality assurance in e-learning. - As well-known from quality management, high quality requirements and related measures towards quality assurance may turn out to be obstacles to dissemination, because quality may turn out to be expensive. The related answer are solutions frequently called quick and dirty. This does apply to e-learning as well. - The authors' own storyboard concept is introduced. Its reach goes far beyond the limits of current practices in e-learning systems and service development. The modeling concepts required are standard: annotated graphs. The software in use is standard as well: Visio. Emphasis is put on the investigation of how a suitable usage of the concepts allows for an expressive didactic design. - To sum up, the authors' intended contribution is twofold. First, they want to encourage didactic design through storyboarding in e-learning. Concepts are introduced and applications are demonstrated. Second, with the dissemination problem in mind, they want to show that concepts are crucial, but not tools. One can exploit advanced concepts toward sophisticated didactic design without an urgent need for costly software.



Knauf, Rainer; Spreeuwenberg, Silvie; Gerrits, Rik; Jendreck, Martin
A step out of the ivory tower : experiences with adapting a test case generation idea to business rules. - 7 S. = 140,3 KB, TextDruckausg.: Proceedings of the seventeenth International Florida Artificial Intelligence Research Society conference : [Miami Beach, Florida, May 17 - 19, 2004] / ed. by Valerie Barr ... - Menlo Park, Calif : AAAI Press, 2004, S. 343-349

One author developed a validation technology for rule bases that aims at several validity statements and a refined rule base. Two other authors are experienced developers of rule bases for commercial and administrative applications and engaged in the Business Rule (BR) research community. To ensure the requested performance of BR, they developed a verification tool for BR. To reach this objective completely, one gap needs to be bridged: The application of validation technologies to BR. The application of the validation technology's first step, the test case generation, revealed basic insights about the different viewpoints and terminologies of foundation- and logic oriented AI research and application oriented knowledge- and software engineering. The experiences gained during the realization of the test case generation for a BR language are reported. In particular, (1) the trade-offs between logic approaches, commercial needs, and the desired involvement of other (non-AI) software technologies as well as (2) the derived refinements of the theoretical approach are one subject of the present paper.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4538
Knauf, Rainer; Tsuruta, Setsuo; Uehara, Kenichi; Onoyama, Takashi; Kurbad, Torsten
The power of experience : on the usefulness of validation knowledge. - 7 S. = 108,0 KB, TextDruckausg.: Proceedings of the seventeenth International Florida Artificial Intelligence Research Society conference : [Miami Beach, Florida, May 17 - 19, 2004] / ed. by Valerie Barr ... - Menlo Park, Calif. : AAAI Press, 2004, S. 337-342

Turing Test technologies are promising ways to validate AI systems which may have no alternative way to indicate validity. Human experts (validators) are often too expensive to involve. Furthermore, they often have different opinions from each other and from themselves over time. One way out of this situation is to employ a Validation Knowledge Base (VKB) which can be considered to be the collective experience of human expert panels. VKB is constructed and maintained across various validation sessions. Primary benefits are (1) decreasing the validators' workload and (2) refining the methodology itself. Additionally, there are some side effects that (1) improve the selection of an appropriate expert panel and (2) improve the identification of an optimal solution to a test cases. Furthermore, Validation Experts Software Agents (VESA) are introduced as an model of a particular expert's knowledge. VESA is a software agent corresponding to a human validator. It systematically models the validation knowledge and behavior of its human origin. After a learning period, it can be used to substitute the human exert.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4537
Knauf, Rainer; Spreeuwenberg, Silvie; Jendreck, Martin
A step out of the ivory tower : experiences with adapting a test case generation idea to business rules. - In: BNAIC '04, (2004), S. 315-316

Knauf, Rainer; Tsuruta, Setsuo; Ihara, Hirokazu; Gonzalez, Avelino J.; Kurbad, Torsten
Improving AI systems' dependability by utilizing historical knowledge. - In: Proceedings, (2004), S. 343-352
Parallel als Druckausg. erschienen

A Turing Test is a promising way to validate AI systems which usually have no way to proof correctness. However, human experts (validators) are often too busy to participate in it and sometimes have different opinions per person as well as per validation session. To cope with these and increase the validation dependability, a Validation Knowledge Base (VKB) in Turing Test - like validation is proposed. The VKB is constructed and maintained across various validation sessions. Primary benefits are (1) decreasing validators' workload, (2) refining the methodology itself, e.g. selecting dependable validators using VKB, and (3) increasing AI systems' dependabilities through dependable validation, e.g. support to identify optimal solutions. Finally, Validation Experts Software Agents (VESA) are introduced to further break limitations of human validator's dependability. Each VESA is a software agent corresponding to a particular human validator. This suggests the ability to systematically "construct" human-like validators by keeping personal validation knowledge per corresponding validator. This will bring a new dimension towards dependable AI systems.



http://dx.doi.org/10.1109/PRDC.2004.1276590
Knauf, Rainer; Tsuruta, Setsuo; Uehara, Keiichi; Gonzalez, Avelino J.
Validation knowledge bases and validation expert software agents : models of collective and individual human expertise. - Ilmenau : Univ.-Bibliothek, 2004. - 94 S. = 1,25 MB, TextZuerst erschienen als: Technical Report # 01/04. Tokyo Denki University, School of Information Environment, Chiba, Japan, 2004

http://www.db-thueringen.de/servlets/DocumentServlet?id=4285
Knauf, Rainer; Tsuruta, Setsuo;
Models of collective and individual human expertise. - In: Session 4-10, (2004), S. 352-359

Turing Test technologies are promising ways to validate AI systems that may have no alternative way to indicate validity. Unfortunately, human experts are sometimes too expensive to be heavily involved in the Turing Test process. Furthermore, they often have different opinions from each other as well as from themselves over time. One way out of this situation is to employ a Validation Knowledge Base (VKB) that is the collective experience of human expert panels. VKB is constructed and maintained across various validation sessions. Furthermore, Validation Experts Software Agents (VESA) are introduced as a model of the individual experience of a particular human expert, which can serve as his/her substitute in case of the expert's unavailability. A Turing Test experiment with a small prototype system indicates the usefulness of these concepts to model the collective (VKB) and individual (VESA) validation expertise.



Knauf, Rainer; Gonzalez, Avelino J.; Tsuruta, Setsuo
Utilizing validation experience for system validation. - Ilmenau : Univ.-Bibliothek. - 5 S. = 83,6 KB, TextDruckausg.: Proceedings of the sixteenth International Florida Artificial Intelligence Research Society conference : [St. Augustine] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2003. - ISBN 1-57735-177-0. - S. 223-228

This paper adopts the idea of using knowledge gained by various validation sessions over time with a validation technology developed previously. The work is designed to reduce the human involvement needed to apply this technology. It introduces the reuse of test cases with the "best solution", discovered in previous validation sessions. This reduces the number of test cases to be solved and rated by the experts within the validation process. By reducing the workload of the involved experts, the costs of validation can be reduced. Moreover, this approach may compensate for possible shortages of expertise available for the validation process.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4531
Kelbassa, Hans-Werner; Knauf, Rainer;
The rule retranslation problem and the validation interface. - 5 S. = 104,4 KB, TextDruckausg.: Proceedings of the sixteenth International Florida Artificial Intelligence Research Society conference : [St. Augustine] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2003. - ISBN 1-57735-177-0. - S. 213-217

Current rule base maintenance is wasting refinement and inference performance. There are only few maintenance concepts, which enjoy both (1) formal rule refinement and (2) utilizing topical knowledge provided by experts within the refinement process. The current state of the art in rule base validation and refinement reveals that there is no generic validation interface and no optimal rule trace refinement. This paper characterizes two different retranslation approaches for reduced rule bases and proposes a two-step validation process, which combines a case-based approach with a rule trace validation approach.



http://www.db-thueringen.de/servlets/DocumentServlet?id=4530
Knauf, Rainer; Philippow, Ilka; Gonzalez, Avelino J.; Jantke, Klaus P.; Salecker, Dirk
System refinement in practice - using a formal method to modify real-life knowledge. - Ilmenau : Univ.-Bibliothek. - 5 S. = 127 KB, TextDruckausg.: Proceedings of the fifteenth International Florida Artificial Intelligence Research Society conference : [Beachside Resort & Conference Center, Pensacola Beach, Florida, 14 - 16 May 2002] / ed. by Susan Haller ... - Menlo Park, Calif. : AAAI Press, 2002. - ISBN 1-57735-141-X. - S. 216-220

http://www.db-thueringen.de/servlets/DocumentServlet?id=4529
Knauf, Rainer; Gonzalez, Avelino J.; Abel, Thomas
A framework for validation of rule-based systems. - In: IEEE transactions on systems, man, and cybernetics, ISSN 1941-0492, Bd. 32 (2002), 3, S. 281-295
Parallel als Druckausg. erschienen

http://dx.doi.org/10.1109/TSMCB.2002.999805
Knauf, Rainer; Philippow, Ilka; Gonzalez, Avelino J.; Jantke, Klaus P.
The character of human behavior representation and its impact on the validation issue. - Ilmenau : Univ.-Bibliothek. - 5 S. = 458,2 KB, TextDruckausg.: Proceedings of the fourteenth International Florida Artificial Intelligence Research Society conference : [Wyndham Casa Marina Resort, Key West, Florida, 21 - 23 May 2001] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2001, S. 635-639

http://www.db-thueringen.de/servlets/DocumentServlet?id=4340
Knauf, Rainer; Philippow, Ilka; Gonzalez, Avelino J.; Jantke, Klaus P.
Towards validation of rule-based systems - the loop is closed. - Ilmenau : Univ.-Bibliothek. - 5 S. = 387,5 KB, TextDruckausg.: Proceedings of the thirteenth International Florida Artificial Intelligence Research Society Conference : [Orlando, Florida, 22 - 24 May 2000] (FLAIRS 2000) / ed. by Jim Etheredge and Bill Manaris. - Menlo Park, Calif : AAAI Press, 2000, S. 331-335

http://www.db-thueringen.de/servlets/DocumentServlet?id=4339
Knauf, Rainer; Philippow, Ilka; Philippow, Ilka *1954-*;
Towards validation and refinement of rule-based systems. - In: Journal of experimental & theoretical artificial intelligence, ISSN 0952-813X, Bd. 12 (2000), 4, S. 421-431

Knauf, Rainer; Philippow, Ilka; Gonzalez, Avelino J.; Jantke, Klaus P.
The control issue of AI systems considering the evolution of rule-based systems from a cybernetics point of view. - In: 45. Internationales Wissenschaftliches Kolloquium, (2000), S. 763-768

Gonzalez, Avelino J.; Knauf, Rainer;
On the complete validation and verification of case-based reasoning systems. - In: 45. Internationales Wissenschaftliches Kolloquium, (2000), S. 757-762

Gonzalez, Avelino J.; Murillo, Maureen; Knauf, Rainer;
Validating human behavior models. - In: 45. Internationales Wissenschaftliches Kolloquium, (2000), S. 751-756

Knauf, Rainer;
Validating rule-based systems : a complete methodology. - Aachen : Shaker. - X, 145 S. - (Berichte aus der Informatik) : Zugl.: Ilmenau, Techn. Univ., Habil.-Schr., 2000
ISBN 3-8265-8293-4

Salecker, Dirk; Knauf, Rainer;
Validation manager : a tool for AI systems&softcy; evaluation by a turing test-like methodology. - 5 S. = 385 KB, TextDruckausg.: Proceedings of the twelfth International Forida AI Research Society Conference : Orlando, Florida, 3 - 5 May 1999 (FLAIRS 1999) / ed. by Amruth N. Kumar ... - Menlo Park, Calif. : AAAI Press, 1999, S. 531-535

http://www.db-thueringen.de/servlets/DocumentServlet?id=4335
Knauf, Rainer; Gonzalez, Avelino J.; Jantke, Klaus P.;
Towards validation of case-based systems. - Ilmenau : Univ.-Bibliothek. - 5 S. = 539,8 KB, TextDruckausg.: Proceedings of the twelfth International Forida AI Research Society Conference : Orlando, Florida, 3 - 5 May 1999 (FLAIRS 1999) / ed. by Amruth N. Kumar ... - Menlo Park, Calif. : AAAI Press, 1999, S. 516-520

http://www.db-thueringen.de/servlets/DocumentServlet?id=4334
Knauf, Rainer; Gonzalez, Avelino J.; Jantke, Klaus P.;
Validating rule-based systems : a complete methodology. - Ilmenau : Univ.-Bibliothek. - 6 S. = 821,9 KB, TextDruckausg.: IEEE SMC '99 conference proceedings / 1999 IEEE International Conference on Systems, Man, and Cybernetics : October 12- 15 1999, Tokyo. - Piscataway, NJ : IEEE Service Center, 1999, Vol. 5, S. 744-749

http://www.db-thueringen.de/servlets/DocumentServlet?id=4298
Knauf, Rainer; Jantke, Klaus P.; Gonzalez, Avelino J.; Philippow, Ilka
Fundamental considerations of competence assessment for validation. - Ilmenau : Univ.-Bibliothek. - 5 S. = 665,8 KB, TextDruckausg.: Proceedings of the Eleventh International Florida Artificial Intelligence Research Symposium Conference : Sanibel Island, Florida, 18 - 20 May 1998 (FLAIRS 1998) / ed. by Diane Cook. - Menlo Park, Calif. : AAAI Press, 1998, S. 457-461

http://www.db-thueringen.de/servlets/DocumentServlet?id=4300
Michels, Jan-Eike; Abel, Thomas; Knauf, Rainer; Gonzalez, Avelino J.
Investigating the validity of a test case selection methodology for expert system validation. - Ilmenau : Univ.-Bibliothek. - 6 S. = 339,6 KB, TextDruckausg.: Proceedings of the Eleventh International Florida Artificial Intelligence Research Symposium Conference : Sanibel Island, Florida, 18 - 20 May 1998 (FLAIRS 1998) / ed. by Diane Cook. - Menlo Park, Calif. : AAAI Press, 1998, S. 462-466

http://www.db-thueringen.de/servlets/DocumentServlet?id=4301
Herrmann, Jörg; Jantke, Klaus P.; Jantke, Klaus P. *1951-*; Knauf, Rainer;
Variants of validity and their impact on the overall test space. - 6 S. = 774,9 KB, TextDruckausg.: Proceedings of the Eleventh International Florida Artificial Intelligence Research Symposium Conference : Sanibel Island, Florida, 18 - 20 May 1998 (FLAIRS 1998) / ed. by Diane Cook. - Menlo Park, Calif. : AAAI Press, 1998, S. 472-477

http://www.db-thueringen.de/servlets/DocumentServlet?id=4302
Jantke, Klaus P.; Knauf, Rainer; Abel, Thomas
The TURING test approach to Validation. - In: Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, (1997), S. 35-45

Knauf, Rainer;
A TURING test approach to intelligent system validation. - In: Tagungsbericht, (1997), S. 31-36

Jantke, Klaus P.; Knauf, Rainer; Stephan, Andreas
Validation von Anwendungssoftware: von der Forschung zum Marktfaktor. - In: Tagungsbericht, (1997), S. 1-21

Herrmann, Jörg; Jantke, Klaus P.; Knauf, Rainer
Using structural knowledge for system validation. - In: Proceedings of the Tenth International Florida Artificial Intelligence Research Symposium, (1997), S. 82-86

Knauf, Rainer; Philippow, Ilka; Gonzalez, Avelino J.
Towards an assessment of an AI system's validity by a turing test. - In: Proceedings of the Tenth International Florida Artificial Intelligence Research Symposium, (1997), S. 397-401

Knauf, Rainer;
Estimating an AI system's validity by a TURING test. - In: [Vortragsreihen, (1997), S. 65-70

Knauf, Rainer; Jantke, Klaus P.; Abel, Thomas; Philippow, Ilka
Fundamentals of a TURING test approach to validation of AI systems. - In: [Vortragsreihen, (1997), S. 59-64

Herrmann, Jörg; Jantke, Klaus P.; Knauf, Rainer
Towards cost driven system validation. - In: [Vortragsreihen, (1997), S. 41-46

Knauf, Rainer; Philippow, Ilka
Ein Turing Test zur Validitätsabschätzung von KI-Systemen. - In: Tagungsbericht, (1996), S. 147-152

Abel, Thomas; Knauf, Rainer; Gonzalez, Avelino J.
Generation of a minimal set of test cases that is functionally equivalent to an exhaustive set, for use in knowledge-based system validation. - In: Proceedings of the Ninth Florida Artificial Intelligence Research Symposium, (1996), S. 280-284

Knauf, Rainer;
Logische Programmierung und wissensbasierte Systeme : eine Einführung
Als Ms. gedr.. - Aachen : Shaker, 1993. - XII, 244 S. - (Reihe Informatik) : Zugl.: Ilmenau, Techn. Hochsch., Diss., 1992 [i.e. 1990]
ISBN 3-86111-310-4