http://www.tu-ilmenau.de

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Ansprechpartner

Prof. Dr. Wolfgang Broll

Fachgebietsleiter

Telefon +49 3677 69 4732

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INHALTE

2020

Elbehery, M., Weidner, F. and Broll, W. 2020. Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR. 19th International Conference on Mobile and Ubiquitous Multimedia (New York, NY, USA, Nov. 2020), 245–253. https://dl.acm.org/doi/10.1145/3428361.3428388

Weidner, F. and Broll, W. 2020. Stereoscopic 3D dashboards: An investigation of performance, workload, and gaze behavior during take-overs in semi-autonomous driving. Personal and Ubiquitous Computing. (Aug. 2020). DOI:https://doi.org/10.1007/s00779-020-01438-8.

2019

Florian Weidner and Wolfgang Broll. 2019. Interact with your car: A User-Elicited Gesture Set To Inform Future In-Car User Interfaces. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM ’19, 2019, pp. 1–12. https://doi.org/10.1145/3365610.3365625

Carolin Koehler, Florian Weidner, and Wolfgang Broll. 2019. AR Training for Paragliding Pilots: An Investigation of User Experience and Requirements. In 21st Symposium on Virtual and Augmented Reality (SVR), 2019, pp. 92–101. https://doi.org/10.1109/SVR.2019.00030

Florian Weidner, Bernhard Fielder, Johannes Redlich, and Wolfgang Broll. 2019. Exploring Audiovisual Support Systems for In-Car Multiparty Conferencing. In Proceedings of the 5th International Conference on Spatial Audio ICSA. 8 pages. https://doi.org/10.22032/dbt.39958

Kathrin Knutzen, Florian Weidner, and Wolfgang Broll. 2019. Talk to me!: exploring stereoscopic 3D anthropomorphic virtual assistants in automated vehicles. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings (AutomotiveUI '19). ACM, New York, NY, USA, 363-368. doi: 10.1145/3349263.3351503

Florian Weidner and Wolfgang Broll. 2019. Smart S3D TOR: intelligent warnings on large stereoscopic 3D dashboards during take-overs. In Proceedings of the 8th ACM International Symposium on Pervasive Displays (PerDis '19). ACM, New York, NY, USA, Article 5, 7 pages. doi: 10.1145/3321335.3324937

2018

T. Schwandt, C. Kunert and W. Broll, "Glossy Reflections for Mixed Reality Environments on Mobile Devices," 2018 International Conference on Cyberworlds (CW), Singapore, 2018, pp. 138-143. doi: 10.1109/CW.2018.00034

C. Kunert, T. Schwandt and W. Broll, "Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications," 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 2018, pp. 1-9.
doi: 10.1109/ISMAR.2018.00023

C. Haupt, F. Weidner, and W. Broll. personalDash: First Steps Towards User-controlled Personalization of 3D Dashboards with Mobile Devices. In A. Press (Ed.), Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct - AutomotiveUI ’18, 2018. New York, New York, USA. 10.1145/3239092.3265952

F. Weidner and W. Broll. "Exploring Large Stereoscopic 3D Dashboards for Future Automotive User Interfaces". In Proceedings of the 9th International Conference on Applied Human Factors and Ergonomics AHFE (pp. 502–513), 2019. Orlando, FL: Springer, Cham. https://doi.org/10.1007/978-3-319-93885-1_45

A. Hoesch, S. Poeschl, F. Weidner, R. Walter and N. Doering, "The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study," 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 2018, pp. 1-2. 10.1109/VR.2018.8446240

2017

Iskenderova, A., Weidner, F., Broll, W. (2017). “Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness”, in Proc. of ACM CHI PLAY 2017 (Amsterdam, Nl., October 15-18, 2017), ACM.

Weidner, F. and Broll, W. (2017). “Establishing Design Parameters for Large Stereoscopic 3D Dashboards,” in Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI ’17.

Schwandt, T., Broll, W. (2017).Differential G-Buffer Rendering for Mediated Reality Applications. In: Augmented Reality, Virtual Reality,and Computer Graphics. AVR 2017. Lecture Notes in Computer Science, vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_30

Bischoff, D., Schwandt, T., Broll, W. (2017). „A Real-Time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes”. In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, 2017, pp. 116-126, ISBN 978-989-758-224-0. LINK

Weidner, F. & Broll, F. (2017). A Spatial Augmented Reality Driving Simulator for Prototyping 3D in-car User Interfaces. In Proceedings of the Driving Simulation and Virtual Reality Conference and Exhibition (DSC 2017), Stuttgart, Germany.

Zhang, X., Weidner, F., & Broll, W. (2017). Exploring users views on immersive adult entertainment applications. In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX) (pp. 1–3). IEEE. https://doi.org/10.1109/QoMEX.2017.7965642

Weidner, F., Hoesch, A. & Poeschl, S. and Broll, W. (2017).“Comparing VR and non-VR Driving Simulations : An Experimental User Study,” in Proceedings IEEE Virtual Reality.

Hoffmann, N., Weidner, F., Urban, P., Meyer, T., Schnabel, C., Radev, Y., Schackert, G., Petersohn, U., Koch, E., Gumhold, S., Steiner, G. and Kirsch, M. (2017). Framework for 2D-3D image fusion of infrared thermography with preoperative MRI. Biomedical Engineering / Biomedizinische Technik.

2016

Mock, S., Lensing, P., Broll, W. (2016O). „Achieving Flexible 3D Reconstruction Volumes for RGB-D and RGB Camera Based Approaches“. In Proc. of International Conference on Computer Vision and Graphics, 2016, (Warsaw, Poland, Sep. 20-22, 2016), Springer Lecture Notes in Computer Science (LNCS), pp. 221-232.

Schwandt, T. & Broll, W. (2016). „A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications“. In Proc. of the 15th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), (Merida, Mexico, Sep. 20-23, 2016), IEEE Computer Society, Piscataway, NJ, USA, pp. 37-43.http://doi.org/10.1109/ISMAR.2016.12

Schwarz, A.; Binetti, J.-C.; Broll, W. and Mitschele-Thiel, A. (2016).  "New Technologies and Applications in International Crisis Communication and Disaster Management". In The Handbook of International Crisis Communication Research, Schwarz/Seeger/Auer, Wiley Blackwell, S. 465-477.

Dörner, R., Broll, W., Grimm, P. und Jung, B. (2016). „Virtual Reality und Augmented Reality (VR / AR) - Auf dem Weg von der Nische zum Massenmarkt“ (in German). In: Informatik Spektrum, Springer, (9) 2014, 1-8 (online), auch in Informatik Spektrum (39), Jan. 2016, 30-37.

Weidner, F. (2016). “Keep people close: (Spatial) Augmented Reality for Improved In-Car User Interfaces,” in Doctoral Colloquium of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications.

Hoesch, A., Poeschl, S., Weidner, F., & Doering, N. (2016). Effects of Fidelity on Driving Behavior - An Experimental Study. 21th Annual CyperPsychology, CyperTherapy & Social Networking Conference (CyPsy21), Dublin, Ireland.

Hoffmann, N., Weidner, F., Schnabel, C., Koch, E., Steiner, G., Petersohn, U., and Kirsch, M. (2016). Incorporating MRI structural information into intraoperative functional thermography in neurosurgery. 5. CURAC Annual Conference.

2015

Broll, W. and Herling, J. (2015). “Live Will Never Be the Same! - How Broadcasting Might Influence the Acceptance and Widespread Usage of Augmented Reality”. In: Brunett, Guido; Coquillart, Sabine; Welch, Greg (Eds.): Virtual Realities – International Dagstuhl Seminar, Revised Selected Papers, (Dagstuhl Castle, Germany, June 9-14, 2013), Springer, Wien, New York, 3-15. ISBN: 978-3-319-17043-5

2014

Dörner, R., Broll, W., Grimm, P., Jung, B. (2014). "Virtual Reality und Augmented Reality (VR/AR)" in Informatik-Spektrum,  September 2014. Springer Berlin Heidelberg, S. 1-8. 

Herling, J. and Broll, W.(2014). "High-Quality Real-Time Video Inpainting with PixMix. In IEEE Transactions on Visualization and Computer graphics, 866-879.

Herling, J. (2014). Advanced Real-Time Manipulation of Video Streams, Springer Vieweg, Berlin, Heidelberg, ISBN: 978-3-658-05809-8 (Print), 978-3-658-05810-4 (eBook).

Wagner, M. and Broll, W. (2014). "I wish you where here - not! The future of spatially separated sexual intercourse. In Selected Papers of the 50th Anniversary Convention of the AISB, AISB, April 2014, London, pp. 90 - 96, ISBN: 978-1-908187-42-0  available online: http://doc.gold.ac.uk/aisb50/AISB50-S16/AISB50-S16-Wagner-paper.pdf

Weidner, F.: Entwicklung eines Gehirn-Phantoms zur Perfusions und Brain-Shift Simulation, in: 5. Dresdner Medizintechnik Symposium, Biomedizinische Technik – Von der Grundlagen­forschung zum Transfer, hrsg. v. Andreas Förster, Jens Füssel, Michael Gelinsky, Edmund Koch, Hagen Malberg, Winfried Vonau, Dresden 2014, S. 111-113, ISBN 978-3-95663-018-7 2014

2013

Dörner, R., Broll, W., Grimm, P. und Jung, B. (Hrsg.) (2013). Virtual und Augmented Reality (VR / AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Springer, Berlin, Heidelberg, ISBN: 978-3-642-28902-6 (Print) 978-3-642-28903-3 (Online)

Broll, W. (2013). „Augmentierte Realität“. In Virtual und Augmented Reality (VR / AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Dörner/Broll/Grimm/Jung (Hrsg.), Springer, Berlin, Heidelberg, 241-294.

Grimm, P., Herold, R., Hummel, J., und Broll, W. (2013). "VR-Eingabegeräte". In Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Dörner/Broll/Grimm/Jung (Hrsg.), Springer, Berlin, Heidelberg, 97-125.

Lensing, P. & Broll, W. (2013). “LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality”. In Proceedings of Joint Virtual Reality Conference of EGVE - EuroVR, (Paris, France, 2013), Eurographics Association, Genf, 2013, 17-24, ISBN: 978-3-905674-47-7

Lensing, P. & Broll, W. (2013). Efficient Shading of Indirect Illumination Applying Reflective Shadow Maps. To be published in Proceedings of ACM Symposium on Interactive Graphics and Games (I3D) (Orlando, FL, March 21-23, 2013), ACM, 2013, New York, NY, USA.

2012

Herling, J. & Broll, W. (2012). Random model variation for universal feature tracking. In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, VRST' 12, 169 - 176, Toronto, Ontario, Canada, December 2012. ACM.
Patent pending (PCT/EP2012/069161)

Herling, J. & Broll, W. (2012) PixMix: A Real-Time Approach to High-Quality Diminished Reality. In Proceedings of the International Symposium on Mixed and Augmented Reality 2012 (ISMAR' 2012), 141-150, Atlanta, Georgia, USA, November 2012.
Patent pending (PCT/EP2012/067352)

Lensing, Ph., Broll, W. (2012). Instant Indirect Illumination for Dynamic Mixed Reality Scenes. In Proceedings of the International Symposium on Mixed and Augmented Reality 2012 (ISMAR' 2012), Nov. 2012, IEEE Computer Society, Piscataway, NJ, USA, pp. 109-118.

Blum, L., Wetzel, R., McCall, R., Oppermann, L., and Broll, W. ()2012). The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM 2012, New York, NY, USA, 711-720.

Lucht, M., Krausser, K., Joerg, D., & Schwandt, T. (2012). The use of exer-learning games for rehabilitation in spa clinics and at home. In Studies in Health Technology and Informatics (Vol. 177). http://doi.org/10.3233/978-1-61499-069-7-132

2011

Herling, J. and Broll, W.: Markerless Tracking for Augmented Reality (Book Chapter), in Handbook of Augmented Reality, Springer 2011, 255 - 272, ISBN 978-1-4614-0064-6, New York

Lensing, P. and Broll, W.: "Fusing the real and the virtual: A depth-camera based approach to Mixed Reality," Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on , vol., no., pp.261-262, 26-29 Oct. 2011
doi: 10.1109/ISMAR.2011.6143892
URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6162907&isnumber=6162843

Hackenberg, G, McCall, R., and Broll, W.: “Lightweight Palm and Finger Tracking for Real-Time 3D Gesture Control”. In Proc. of IEEE Virtual Reality Symposium 2011 (IEEE VR 2011), (Singapore, March 17-21, 2011), IEEE Computer Society, NJ, USA, Piscataway, pp. 19-26. 

Dörner, R., Lok, B. and Broll, W.: “Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?” in Brunett, Guido; Coquillart, Sabine; Welch, Greg (Eds.): Virtual Realities - Dagstuhl Seminar 2008, Springer, Wien, New York, 2011 (ISBN 978-3-211-99177-0), pp. 51-76.

Hartmann, Maren/Wimmer, Jeffrey (Hrsg.) (2011): Digitale Medientechnologien: Vergangenheit – Gegenwart – Zukunft. Wiesbaden: VS Verlag.

Hartmann, Maren/Wimmer, Jeffrey (2011): Digitale Medientechnologien: Vergangenheit – Gegenwart – Zukunft. In Hartmann, Maren/Wimmer, Jeffrey (Hrsg.): Digitale Medientechnologien: Vergangenheit – Gegenwart – Zukunft. Wiesbaden: VS Verlag, S. 7-26.

Wimmer, Jeffrey/Sitnikova, Tatiana (2011): The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionals. Proceedings of „Think Design Play: The fifth international conference of the Digital Research Association (DIGRA)“ (http://www.digra.org/dl/db/11312.55333.pdf) 

Wimmer, Jeffrey (2011): Das Publikum virtueller Welten. In: Hemmerling, Marco (Hg.): Mensch, Raum und Virtuelle Realität. München: Wilhelm Fink Verlag, S, 147-161. 

2010

Hepp, Andreas/Höhn, Marco/Wimmer, Jeffrey (Hrsg.) (2010): Medienkultur im Wandel. Konstanz: UVK.

Herling, J. and Broll, W.: An Adaptive Training-free Feature Tracker for Mobile Phones. Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology 2010 (VRST' 2010), Hong Kong, November 2010.

Herling, J. and Broll, W.: Advanced Self-contained Object Removal for Realizing Real-time Diminished Reality in Unconstrained Environments. Proceedings of the International Symposium on Mixed and Augmented Reality 2010 (ISMAR' 2010), Seoul, South Korea, Oktober 2010, 207 - 212.
Patent pending (US 13/270,417)

Herling, J., and Broll, W.: The Ocean framework: providing the basis for next-gen MR applications. Proceedings of the 3rd Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) at IEEE Virtual Reality 2010 (VR 2010), Shaker, 2010, 33 – 39.

Kreuzberger, Gunter/Wimmer, Jeffrey (2010): Im Verbund zu nachhaltiger interdisziplinärer Lehre über Digitale Spiele: In: Schroeder, Ulrik (Hrsg.): Proceedings of the Entertainment Interfaces Track at Interaktive Kulturen 2010, CEUR, S. 294-301.

Wimmer, Jeffrey (2010): Im Auftrag der Gesellschaft? Das Potential von Online-Spielwelten für Public Value. In: Kaminski, Winfred/Lorber, Martin (Hrsg.): Clash of Realities 3. München: kopaed, S. 173-189.

Wimmer, Jeffrey  (2010): „More than a game“ – Die Bedeutungsdimensionen von Computerspielkultur(en) am Beispiel der World Cyber Games 2008 in Köln. In: Hepp, Andreas/Höhn, Marco/Wimmer, Jeffrey (Hrsg.): Medienkultur im Wandel. Konstanz: UVK.

Wimmer, Jeffrey/Quandt, Thorsten/Vogel, Kristin (2010): The edge of virtual communities? An explorative analysis of clans and computer games. In: Mitgutsch, Konstantin/Klimmt, Christoph/Rosenstingl, Herbert (Hrsg.): Exploring the Edges of Gaming. Proceedings of the Vienna Games Conference 2008-2009. Wien: Braumüller, S. 77-90.

Wimmer, Jeffrey et al. (2010): „Beyond the Game“?! Die World Cyber Games 2008 in Köln als populäres Spielevent der Computerindustrie. In: Hepp, Andreas et al. (Hrsg.): Populäre Events. Leske & Budrich: Opladen.

2009

Wagner, I., Broll, W., Jacucci, G., Kuuti, K., McCall, R., Morrison, A., Schmalsteig, D., und Terrin J. On The Role of Presence in Mixed Reality. Journal of Presence, Teleoperators and Virtual Environments. MIT Press. August 2009, Vol. 18, No 4., Pages 249-276. ISSB: 1054-7460.

Broll, W. & Herling, J. (2009): Supporting Reusability of VR and AR Interface Elements and Interaction Techniques. HCI (13) 2009: 145-153

Blum, L., Broll, W. und Müller, S. Augmented Reality under water. Research Poster. In DVD Proc. of ACM SIGGRAPH 2009, 36th International Conference on Computer Graphics and Interactive Techniques (New Orleans, USA, Aug. 3 - 7, 2009), ACM, New York, 2009.

Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (Hrsg.) (2009, 2. Auflage): Die Computerspieler. Studien zur Nutzung von Computer- und Videogames. Wiesbaden: VS Verlag. 

Quandt, T. & Wimmer, J. (2009): The social impact of online games - The case of Germany. In: Pantelli, N. (Hrsg.): Virtual social networks. Mediated, massive and multiplayer sites. Basingstoke: Macmillan Palgrave, 75-97.

Quandt, Thorsten/Grüninger, Helmut/Wimmer, Jeffrey (2009): The grey haired gaming generation: Findings from an explorative interview study on older computer gamers. In: Games and Culture, Jg. 4, Heft 1, S. 27-46.

Wimmer, J. (2009): Henry A. Giroux: Kritische Medienpädagogik und Medienaktivismus. In: Hepp, A.; Krotz, F.; Thomas, T. (Hrsg.): Schlüsselwerke der Cultural Studies. Wiesbaden: VS-Verlag für Sozialwissenschaften, 197-207

2008

Broll, W.; Herling, J.; Blum, L. (2008): Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming. 3D User Interfaces: 109-115

Broll, W.; Wetzel, R.; McCall, R.; Braun, A.-K. (2008): Guidelines for Designing Augmented Reality Games. In: Proc. of the 2008 Conference on Future Play (Toronto, Canada, November 3-5, 2008). Future Play '08. ACM, New York, NY

Broll, W.; Braun, A.-K.; Herbst, I.; McCall, R. (2008): TimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game. In: Proc. of ACM MobileHCI 2008, the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (2-5 September 2008, Amsterdam). ACM, New York, NY: 235-244. Winner of the Best Paper Award for Full Papers

Broll, W.; Lindt, I.; Ohlenburg, J.; Herbst, I.; Braun, A.-K.; Wetzel, R. (2008): Toward Next-Gen AR Games. IEEE Computer Graphics & Applications, Vol. 11, No. 4, 2008, Special Issue on Mobile Graphics, IEEE Computer Society. Piscataway, NJ, USA: 24-32

Broll, W.: Ohlenburg, J.; Lindt, I (2008): Orchestration and Direction of Mobile MR Games. In: Proc. of the ACM Computer Human Interaction 2008 (CHI 2008) Workshop on Urban Mixed Realities - Technologies, Theories and Frontiers (Florence, Italy, April 5–11, 2008)

Broll, W.; Herbst, I.; Braun, A.-K.; McCall, R. (2008): Multi-Dimensional Interactive City Exploration through MR. In: Proc. of IEEE Virtual Reality 2008 (IEEE VR 2008; March 8-12, 2008). IEEE Computer Society, Piscataway, NJ, USA: 259-260

Kreuzberger, G. & Hoppe, I. (2008): Teaching the Design of iTV Applications. In: Tscheligi, M.; Obrist, M.; Lugmayr, A. (Eds.): Changing Television Environments. Proceedings of the 6th European Conference, EuroITV 2008, Salzburg, Austria

Kreuzberger, G.; Hoppe, I.; Dunker, P. (2008): Entertaining iTV Applications for Local Communities. In: Proceedings of uxtv08 Int. Conf., Mountain View CA, USA

Quandt, Thorsten/Wimmer, Jeffrey (2008): Online-Spieler in Deutschland 2007. Befunde einer repräsentativen Befragungsstudie. In: Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (Hrsg.): Die Computerspieler. Studien zur Nutzung von Computer- und Videogames. Wiesbaden: VS Verlag, S. 169-192.

Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (Hrsg.) (2008): Die Computerspieler. Studien zur Nutzung von Computer- und Videogames. Wiesbaden: VS Verlag

Wimmer, Jeffrey/Quandt, Thorsten/Vogel, Kristin (2008): Teamplay, Clanhopping und Wallhacker. Eine explorative Analyse des Computerspielens in Clans. In: Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (Hrsg.): Die Computerspieler. Studien zur Nutzung von Computer- und Videogames. Wiesbaden: VS Verlag, S. 149-167.


Wolling, Jens/Quandt, Thorsten/Wimmer, Jeffrey (2008): Warum Computerspieler mit dem Computer spielen. Ein Thema für die Kommunikationswissenschaft? Vorschlag eines Analyserahmens für die Nutzungsforschung. In: Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (Hrsg.): Die Computerspieler. Studien zur Nutzung von Computer- und Videogames. Wiesbaden: VS Verlag, S. 13-21.

2007

Broll, W.; Dachselt, R.; Figueroa, P.; Lindt, I. (2007) (eds.): Proceedings of the Second International Workshop on Mixed Reality User Interfaces 2007 (MRUI’07) at IEEE Virtual Reality 2007 (VR 2007), (Charlotte, NC, USA, March 10, 2007). Aachen: Shaker Verlag

Kreuzberger, G. (2007): Game State vs. Play State: From DVDi Games to a Language of Gaming Experience. In: Proceedings of the 20th International FLAIRS Conference, Key West, Florida. May 7-9, 2007

Kreuzberger, G. (2007): Erwartungen an DVDi-Spiele. In: Jantke, K. P. ; Fähnrich, K.-P.; Wittig, W. S. (Hrsg.) Digitale Spiele: Herausforderung & Chance. Boizenburg: Verlag Werner Hülsbusch

Wimmer, Jeffrey (2007): Verminderte Steuerungsfähigkeit und Verwahrlosung der Jugendlichen? Über die Wirkung von gewalthaltigen Computerspielen. In: Communicatio Socialis 40, Heft 2, S. 158-162.

Wittkämper, M.; Ohlenburg, J.; Lindt, I.; Herling, J.; Broll, W.; Ghellal, S. (2007): Exploring Augmented Live Video Streams for Remote Participation. ACM Computer Human Interaction 2007 (CHI 2007) (San Jose, California, April 28 - May 3, 2007). In: Proc. CHI '07 extended abstracts on Human factors in computing systems. ACM, New York, 2007: 1881-1886

Wittkämper, M.; Braun, A.-K.; Herbst, I.; Herling, J. (2007): A Distributed System for Augmented Reality Experiences in Science Centers and Museums. Edutainment 2007: 936-946

2006

Beyer, A. (2006): Security Aspects in Online Games. In: Knowledge Media Technologies, First International Core-to-Core Workshop. Dagstuhl Castle, Germany: July 24-27, 2006. In: Jantke, K. P.; Kreuzberger, G. (eds.), July 2006, TU Ilmenau, IfMK, Diskussionsbeiträge No. 21, July 2006, pp. 41-46

Broll, W.; Ohlenburg, J.; Lindt, I.; Herbst, I.; Braun, A.-K. (2006): Meeting Technology Challenges of Pervasive Augmented Reality Games. In: Proc. of the ACM Netgames 2006 (Singapore, Oct. 30-31, 2006)

Broll, W.; Ghellal, S.; Lindt, I.; Pankoke-Babatz, U.; Prinz, W. (2006): Exploring Mixed Reality Gaming Interfaces. In: Proc. of eChallenges 2007 (Barcelona, Spain, Oct. 25-27, 2006). Also in: Exploiting the Knowledge Economy: Issues, Applications, Case Studies, Paul Cunningham and Miriam Cunningham (eds.). 2006, Amsterdam: IOS Press

2005

Broll, W.; Lindt, I.; Ohlenburg, J.; Herbst, I.; Wittkämper, M.; Novotny, T. (2005): An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces. IEEE Transactions on Visualization and Computer Graphics, Vol. 11, No. 6: 722-733

2004

Niegemann, H.M.; Hessel, S.; Hochscheid-Mauel, D.; Aslanski, K.; Deimann, M.; Kreuzberger, G. (2004): E-Learning Kompendium. Heidelberg: Springer