Technische Universität Ilmenau

Advanced Computer Graphics - Interactive curriculae of TU Ilmenau

The interactive curriculae provide information on the degree programmes offered by the TU Ilmenau.

Please refer to the respective study and examination rules and regulations for the legally binding curricula (Annex Curriculum).

You can find all details on planned lectures and classes in the course catalogue.

Please note that this page is no longer updated. All modules and study plans from PO version 2021 onwards (Bachelor and Master study programs) are now available on the Campus Portal.

module properties Advanced Computer Graphics in degree program Master Informatik 2013
module nameAdvanced Computer Graphics
module number101674
departmentDepartment of Computer Science and Automation
ID of group 2252 (Data-intensive Systems and Visualization)
module leaderProf. Dr. Gunther Notni
credit points5
obligationelective module
requirements
certificate of the module Individual achievements or exams
details of the certificate
link to Moodle course
teacher
signup details for alternative examinations
learning outcome

Die Studierenden erlenen vertiefte Kenntnisse über die Umsetzung von Echtzeitgrafiken und deren Grenzen in Bezug auf physikalische Korrektheit.

The module contains the following subjects:
Advanced Computer Graphics
credit points5
obligationelective module
certificate of the modulealternative examination performance
term Sommersemester
module properties Advanced Computer Graphics in degree program unassigned
module nameAdvanced Computer Graphics
module number101674
departmentDepartment of Computer Science and Automation
ID of group 2252 (Data-intensive Systems and Visualization)
module leaderProf. Dr. Beat Brüderlin
credit points
obligationobligatory module
requirements
certificate of the module Individual achievements or exams
details of the certificate

schriftlich 60. min.

link to Moodle course
teacher
signup details for alternative examinations
learning outcome

Die Studierenden erlenen vertiefte Kenntnisse über die Umsetzung von Echtzeitgrafiken und deren Grenzen in Bezug auf physikalische Korrektheit.