Game Development - Interactive curriculae of TU Ilmenau
The interactive curriculae provide information on the degree programmes offered by the TU Ilmenau.
Please refer to the respective study and examination rules and regulations for the legally binding curricula (Annex Curriculum).
You can find all details on planned lectures and classes in the course catalogue.
Please note that this page is no longer updated. All modules and study plans from PO version 2021 onwards (Bachelor and Master study programs) are now available on the Campus Portal.
| module properties Game Development in degree program Master Informatik 2013 | ||
|---|---|---|
| module name | Game Development | |
| module number | 101675 | |
| department | Department of Economic Sciences and Media | |
| ID of group | 2557 (Virtual Worlds and Digital Games) | |
| module leader | Prof. Dr. Wolfgang Broll | |
| credit points | 5 | |
| obligation | elective module | |
| requirements | ||
| certificate of the module | Individual achievements or exams | |
| details of the certificate | ||
| link to Moodle course | ||
| teacher | ||
| signup details for alternative examinations | ||
| learning outcome | Students will learn the major technologies for game development as used in particular for current 3D games. | |
| The module contains the following subjects: | ||
| Game Development | ||
| credit points | 5 | |
| obligation | elective module | |
| certificate of the module | alternative examination performance | |
| term | Wintersemester | |
| module properties Game Development in degree program
unassigned
ATTENTION: not offered anymore |
||
|---|---|---|
| module name | Game Development | |
| module number | 101675 | |
| department | Department of Economic Sciences and Media | |
| ID of group | 2557 (Virtual Worlds and Digital Games) | |
| module leader | Prof. Dr. Wolfgang Broll | |
| credit points | ||
| obligation | obligatory module | |
| requirements | ||
| certificate of the module | Individual achievements or exams | |
| details of the certificate | Presentation (25%), demonstration (25%), design and implementation (50%) of a computer game (group work) | |
| link to Moodle course | ||
| teacher | ||
| signup details for alternative examinations | ||
| learning outcome | Students will learn the major technologies for game development as used in particular for current 3D games. | |

