Technische Universität Ilmenau

Game Development - Modultafeln of TU Ilmenau

The module lists provide information on the degree programmes offered by the TU Ilmenau.

Please refer to the respective study and examination rules and regulations for the legally binding curricula (Annex Curriculum).

You can find all details on planned lectures and classes in the electronic university catalogue.

Information and guidance on the maintenance of module descriptions by the module officers are provided at Module maintenance.

Please send information on missing or incorrect module descriptions directly to modulkatalog@tu-ilmenau.de.

module properties Game Development in degree program Master Informatik 2013
module number200819
examination number2500576
departmentDepartment of Economic Sciences and Media
ID of group 2557 (Virtual Worlds and Digital Games)
module leaderProf. Dr. Wolfgang Broll
term winter term only
languageEnglisch
credit points5
on-campus program (h)45
self-study (h)105
obligationelective module
examalternative examination performance
details of the certificatePresentation (25%), demonstration (25%), design and implementation (50%) of a computer game (group work)
alternative examination performance due to COVID-19 regulations incl. technical requirements
signup details for alternative examinationsDie Anmeldung zur alternativen semesterbegleitenden Abschlussleistung erfolgt über das Prüfungsverwaltungssystem (thoska) außerhalb des zentralen Prüfungsanmeldezeitraumes. Die früheste Anmeldung ist generell ca. 2-3 Wochen nach Semesterbeginn möglich. Der späteste Zeitpunkt für die An- oder Abmeldung von dieser konkreten Abschlussleistung ist festgelegt auf den (falls keine Angabe, erscheint dies in Kürze):
  • signup begins: 05.11.2021
  • signup ends: 12.11.2021
  • resignation not after: 12.11.2021
  • last modification of this information: 15.10.2021
maximum number of participants
previous knowledge and experience

Bachelor level knowledge of computer graphics, programming (e.g. course AuP), VR/AR and games (e.g. course VWDS)

learning outcome

Through the lecture the students understand the structure and the essential components of computer games.  They know the techniques required for this and can remind them if necessary. Through the seminar they have practical experience in the conception of a computer game and can implement it as part of the practical course within an application context. Through the group work in the seminar as well as in the practical lab course, the students can correctly assess and appreciate the achievements of their fellow students. They take criticism, heed remarks and accept suggestions.

contentGame development requires deep knowledge from different areas of computer science as well as design experience and artistic skills. Accordingly, the course will start with an introduction to game design. Nevertheless the majority of the course is concerned with technical aspects. Starting with rather general aspects such as joice of the suitable programming language, game entities, factories, etc. it will then highlight individual topics. This refers to game physics including collision detection, animatations, special rendering aspects such as deferred shading, networking architectures and synchronization issues for distributed multi-user games, audio in games and various game-related aspects of artificial intelligence, including flocking, pathfinding, state machines, and neural networks.In the seminar and the practical lab course students will design and develop their own computer game.
media of instruction and technical requirements for education and examination in case of online participation

https://moodle2.tu-ilmenau.de/enrol/index.php?id=526

  • Powerpoint slides
  • Lecture content as PDF in Moodle
  • Videos
  • Live presentations
  • Additional material in Moodle
literature / references
  • Introduction to Game Development (Steve Rabin, edt.)
  • Game Design (Bob Bates)
  • The Art of Game Design (Jesse Schell)
evaluation of teaching