Game Development - Modultafeln of TU Ilmenau
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|module properties Game Development in degree program Master Informatik 2013|
|department||Department of Economic Sciences and Media|
|ID of group||2557 (Virtual Worlds and Digital Games)|
|module leader||Prof. Dr. Wolfgang Broll|
|term||winter term only|
|on-campus program (h)||45|
|exam||alternative examination performance|
|details of the certificate||Presentation (25%), demonstration (25%), design and implementation (50%) of a computer game (group work)|
|alternative examination performance due to COVID-19 regulations incl. technical requirements|
|signup details for alternative examinations||Die Anmeldung zur alternativen semesterbegleitenden Abschlussleistung erfolgt über das Prüfungsverwaltungssystem (thoska) außerhalb des zentralen Prüfungsanmeldezeitraumes. Die früheste Anmeldung ist generell ca. 2-3 Wochen nach Semesterbeginn möglich. Der späteste Zeitpunkt für die An- oder Abmeldung von dieser konkreten Abschlussleistung ist festgelegt auf den (falls keine Angabe, erscheint dies in Kürze):|
|maximum number of participants|
|previous knowledge and experience|
Bachelor level knowledge of computer graphics, programming (e.g. course AuP), VR/AR and games (e.g. course VWDS)
Through the lecture the students understand the structure and the essential components of computer games. They know the techniques required for this and can remind them if necessary. Through the seminar they have practical experience in the conception of a computer game and can implement it as part of the practical course within an application context. Through the group work in the seminar as well as in the practical lab course, the students can correctly assess and appreciate the achievements of their fellow students. They take criticism, heed remarks and accept suggestions.
|content||Game development requires deep knowledge from different areas of computer science as well as design experience and artistic skills. Accordingly, the course will start with an introduction to game design. Nevertheless the majority of the course is concerned with technical aspects. Starting with rather general aspects such as joice of the suitable programming language, game entities, factories, etc. it will then highlight individual topics. This refers to game physics including collision detection, animatations, special rendering aspects such as deferred shading, networking architectures and synchronization issues for distributed multi-user games, audio in games and various game-related aspects of artificial intelligence, including flocking, pathfinding, state machines, and neural networks.In the seminar and the practical lab course students will design and develop their own computer game.|
|media of instruction and technical requirements for education and examination in case of online participation|
|literature / references|
|evaluation of teaching|