Virtual and Augmented Reality for Communication Science - Interactive curriculae of TU Ilmenau
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| module properties Virtual and Augmented Reality for Communication Science in degree program Master Media and Communication Science 2021 | |
|---|---|
| module number | 200820 |
| examination number | 2500577 |
| department | Department of Economic Sciences and Media |
| ID of group | 2557 (Virtual Worlds and Digital Games) |
| module leader | Prof. Dr. Wolfgang Broll |
| term | winter and summer term |
| language | Englisch |
| credit points | 5 |
| on-campus program (h) | 22 |
| self-study (h) | 128 |
| obligation | elective module |
| exam | alternative examination performance |
| details of the certificate | Students will create a small VR or AR application, typically applying a major game. |
| link to Moodle course | Course:" title="link to Moodle course" target="_blank">https://moodle.tu-ilmenau.de/course/view.php?id=4133">Course: |
| teacher | Prof. Dr. Broll, Wolfgang, Gunther Kreuzberger |
| signup details for alternative examinations | To enroll in the course, register in this Moodle room by October 13, 2025. You may withdraw from the course without penalty until October 27, 2025. After this date, the Examination Office will register you for the exam based on the list of participants |
| maximum number of participants | 30 |
| previous knowledge and experience | Knowledge of web technologies (http(s), HTML, CSS, etc.). Basic programming/scripting knowledge is anticipted (e.g. JavaScript, Java, C# , Objective-C, or similar). |
| learning outcome | From this seminar the students have fundamental experience in the usage of game engines (e.g. Unity, Unreal, etc.) for setting up simple VR and AR environments for conducting user tests and social studies. By mutual presentations of group work they can rectly assess and appreciate the achievements of their fellow students. They consider criticism, heed remarks and accept suggestions. |
| content | This course shall enable participants to setup their own experiments applying AR or VR . It revises their basic programming skills with respect to simple interactive 3D environments. Participants will learn and practice to setup a VR or AR environment to do their own social studies as part of research modules. |
| media of instruction and technical requirements for education and examination in case of online participation | Powerpoint, live demonstrations, slides and coding examples on Moodle
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| literature / references | Virtual and Augmented Reality, Dörner et al. (eds), Springer, 2021 Jason Jerald. 2015. The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool. ISBN: 9781970001129. DOI: https://doi.org/10.1145/2792790 (en)
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| evaluation of teaching | |

