Technische Universität Ilmenau

Game Development - Interactive curriculae of TU Ilmenau

The interactive curriculae provide information on the degree programmes offered by the TU Ilmenau.

Please refer to the respective study and examination rules and regulations for the legally binding curricula (Annex Curriculum).

You can find all details on planned lectures and classes in the course catalogue.

Please note that this page is no longer updated. All modules and study plans from PO version 2021 onwards (Bachelor and Master study programs) are now available on the Campus Portal.

module properties Game Development in degree program Master Medientechnologie 2017
module number200819
examination number2500576
departmentDepartment of Economic Sciences and Media
ID of group 2557 (Virtual Worlds and Digital Games)
module leaderProf. Dr. Wolfgang Broll
term winter term only
languageEnglisch
credit points5
on-campus program (h)45
self-study (h)105
obligationelective module
examalternative examination performance
details of the certificatePresentation (25%), demonstration (25%), design and implementation (50%) of a computer game (group work)
link to Moodle course Course:" title="link to Moodle course" target="_blank">https://moodle.tu-ilmenau.de/course/view.php?id=3828">Course:
teacherProf. Dr. Broll, Wolfgang
signup details for alternative examinations

Dieses Modul enthält mindestens eine alternative semesterbegleitende Abschlussleistung. Bitte beachten Sie, dass diese in der Regel schon zu Beginn des Semesters, in dem diese angeboten wird, angemeldet werden muss.
Über die Details und Zeiträume dazu werden Sie vom Lehrenden und/oder dem Prüfungsamt informiert. Fragen Sie gegebenenfalls unbedingt beim Lehrenden nach.

Bitte registrieren Sie sich über den Moodleraum bis 6. Oktober 2025. Anschließend werden Sie von den Lehrenden über das weitere Vorgehen informiert.

 

This module contains at least one alternative exam part. Please note that this must usually be registered at the beginning of the semester in which it is offered.
The lecturer and/or the examination office will inform you about the details and time periods. If necessary, be sure to ask the lecturer.

To enroll in the course, register in this Moodle room by October 06, 2025. After that you get informations from the teachers about the next steps.

 

maximum number of participants30
previous knowledge and experience

Bachelor level knowledge of computer graphics, programming (e.g. course AuP), VR/AR and games (e.g. course VWDS)

learning outcome

Through the lecture the students understand the structure and the essential components of computer games.  They know the techniques required for this and can remind them if necessary. Through the seminar they have practical experience in the conception of a computer game and can implement it as part of the practical course within an application context. Through the group work in the seminar as well as in the practical lab course, the students can correctly assess and appreciate the achievements of their fellow students. They take criticism, heed remarks and accept suggestions.

contentGame development requires deep knowledge from different areas of computer science as well as design experience and artistic skills. Accordingly, the course will start with an introduction to game design. Nevertheless the majority of the course is concerned with technical aspects. Starting with rather general aspects such as joice of the suitable programming language, game entities, factories, etc. it will then highlight individual topics. This refers to game physics including collision detection, animatations, special rendering aspects such as deferred shading, networking architectures and synchronization issues for distributed multi-user games, audio in games and various game-related aspects of artificial intelligence, including flocking, pathfinding, state machines, and neural networks.In the seminar and the practical lab course students will design and develop their own computer game.
media of instruction and technical requirements for education and examination in case of online participation
  • Powerpoint slides
  • Lecture content as PDF in Moodle
  • Videos
  • Live presentations
  • Additional material in Moodle
literature / references
  • Introduction to Game Development (Steve Rabin, edt.)
  • Game Design (Bob Bates)
  • The Art of Game Design (Jesse Schell)
evaluation of teaching