Technische Universität Ilmenau

Virtual and Augmented Reality (VR/AR) - Interactive curriculae of TU Ilmenau

The interactive curriculae provide information on the degree programmes offered by the TU Ilmenau.

Please refer to the respective study and examination rules and regulations for the legally binding curricula (Annex Curriculum).

You can find all details on planned lectures and classes in the course catalogue.

Please note that this page is no longer updated. All modules and study plans from PO version 2021 onwards (Bachelor and Master study programs) are now available on the Campus Portal.

module properties Virtual and Augmented Reality (VR/AR) in degree program Master Medientechnologie 2017
module number200843
examination number2500604
departmentDepartment of Economic Sciences and Media
ID of group 2557 (Virtual Worlds and Digital Games)
module leaderProf. Dr. Wolfgang Broll
term summer term only
languageEnglisch
credit points5
on-campus program (h)45
self-study (h)105
obligationelective module
examalternative examination performance
details of the certificate

Grading is based on idea / creativity (20%), playability (55%), documentation / presentation (15%), and communication and teamwork (10%).

link to Moodle course VR/AR" title="link to Moodle course" target="_blank">https://moodle2.tu-ilmenau.de/enrol/index.php?id=633">VR/AR
teacherProf. Dr. Broll
signup details for alternative examinations

Dieses Modul enthält mindestens eine alternative semesterbegleitende Abschlussleistung. Bitte beachten Sie, dass diese in der Regel schon zu Beginn des Semesters, in dem diese angeboten wird, angemeldet werden muss.
Über die Details und Zeiträume dazu werden Sie vom Lehrenden und/oder dem Prüfungsamt informiert. Fragen Sie gegebenenfalls unbedingt beim Lehrenden nach.

This module contains at least one alternative exam part. Please note that this must usually be registered at the beginning of the semester in which it is offered.
The lecturer and/or the examination office will inform you about the details and time periods. If necessary, be sure to ask the lecturer.

maximum number of participants20
previous knowledge and experience

Bachelor level knowledge of computer graphics, programming (e.g. course AuP), VR/AR and games (e.g. course VWDS)

learning outcome

Through the lecture the students understand the structure and the essential components of VR and AR applications.  They know the techniques required for this and can remind them if necessary. Through the seminar they have practical experience in the conception of a VR/AR applications and can implement them as part of the practical course within an application context. Through the group work in the seminar as well as in the practial lab course, the students can correctly assess and appreciate the achievements of their fellow students. They take criticism, heed remarks and accept suggestions.

contentVirtual Reality (VR) and Augmented Reality (AR) are two technologies which become more and more important today, in particular with the availability of consumer VR displays and the introduction of AR SDKs on all major mobile platforms. This course covers the required knowledge to understand and create VR and AR applications considering their large variety regarding hardware and software.
The course investigates into special VR and AR output devices such as HMD and CAVE, 3D interaction techniques including navigation in VR, selection and manipulation as well as usability aspects. It also deals in detail with real-time aspects. Finally, AR, its different visualization concepts, geometric and photometric registration, as well as the tracking methods underlying AR, such as marker tracking and SLAM. Furthermore, the principle of Mediated Reality is discussed and Diminished Reality is explained in detail.
In the seminar and the practical lab course the students will develop their own small VR or AR application in small groups.

media of instruction and technical requirements for education and examination in case of online participation
literature / references

Virtual and Augmented Reality, Dörner et al. (eds), Springer, 2021

evaluation of teaching