Anzahl der Treffer: 191
Erstellt: Sun, 19 May 2024 20:34:46 +0200 in 0.0438 sec


Tonn-Eichstädt, Henrik;
User interfaces for people with special needs. - In: Knowledge media technologies, (2006), S. 54-60

http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Knauf, Rainer; Jantke, Klaus P.
Storyboarding - an AI technology to represent, process, evaluate, and refine didactic knowledge. - In: Knowledge media technologies, (2006), S. 170-179

The current state of affair in learning systems in general and in e-learning in particular suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability of e-learning to the learners' needs. Learning content and services need to reach their audience properly. That is, according to their different prerequisites, needs, and different learning conditions. After a short introduction to the storyboard concept, which is a way to address these concerns, we present an example of using storyboards for the didactic design of a university course on Intelligent Systems. In particular, we show the way to express didactic variants and didactic intentions within storyboards. Finally, we sketch ideas to for a machine supported knowledge processing, knowledge evaluation, knowledge refinement, and knowledge engineering with storyboards.



http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Jantke, Klaus P.;
Eine Taxonomie für digitale Spiele. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 16 S. = 202,4 KB, Text. - (Diskussionsbeiträge ; 26)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200464
Jantke, Klaus P.;
Layered languages of ludology : the core approach. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 24 S. = 1,18 MB, Text. - (Diskussionsbeiträge ; 25)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200455
Jantke, Klaus P.;
Digital games that teach : a critical analysis. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 30 S. = 1,50 MB, Text. - (Diskussionsbeiträge ; 22)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200423
Jantke, Klaus P.; Kreuzberger, Gunther
Knowledge media technologies : first International Core-to-Core Workshop. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - 204 S. = 5,36 MB, Text. - (Diskussionsbeiträge ; 21)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200410
Nützel, Jürgen; Beyer, Anja
How to increase the security of digital rights management systems without affecting consumer's security. - In: Emerging trends in information and communication security, (2006), S. 368-380

http://dx.doi.org/10.1007/11766155
Jantke, Klaus P.; Knauf, Rainer; Knauf, Rainer *1963-*;
Storyboarding for playful learning. - In: E-Learn 2006, (2006), S. 3174-3182

Currently, e-learning systems as well as learning environments are still suffering from a lack of explicit and adaptable didactic design - an issue of quality management. Students complain about insufficient adaptability of e-learning offers to the learners’ needs. This is especially the case in university teaching. University professors are not necessarily experts in the didactics of teaching their subject. As a way out of this dilemma the authors utilize their formerly developed storyboard concept. Storyboards are an explicit representation of a didactic design, which enjoys simplicity, clarity, visual appearance, and the chance for standardized development. Everybody may easily become a storyboard author - a step toward pedagogical engineering. By representing didactics explicitly, learners are supported to find their individually appropriate way. Besides this processing issue, storyboards have the potential to identify successful didactic patterns. This is, in fact, the vision of knowledge discovery in didactics. In the authors' experience, embedding topical content into game adventures appears to be a promising didactic mean when properly linked in a related didactic pattern. The success of the authors' approach is demonstrated by an application to one of the authors' real life courses.



Jantke, Klaus P.;
Digitale Spiele - Forschung, Technologie, Wirkung & Markt. - In: Proceedings, (2006), S. 10-19