Literaturliste

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Jantke, Klaus P.; Knauf, Rainer; Knauf, Rainer *1963-*;
Storyboarding for playful learning. - In: E-Learn 2006, (2006), S. 3174-3182

Currently, e-learning systems as well as learning environments are still suffering from a lack of explicit and adaptable didactic design - an issue of quality management. Students complain about insufficient adaptability of e-learning offers to the learners’ needs. This is especially the case in university teaching. University professors are not necessarily experts in the didactics of teaching their subject. As a way out of this dilemma the authors utilize their formerly developed storyboard concept. Storyboards are an explicit representation of a didactic design, which enjoys simplicity, clarity, visual appearance, and the chance for standardized development. Everybody may easily become a storyboard author - a step toward pedagogical engineering. By representing didactics explicitly, learners are supported to find their individually appropriate way. Besides this processing issue, storyboards have the potential to identify successful didactic patterns. This is, in fact, the vision of knowledge discovery in didactics. In the authors' experience, embedding topical content into game adventures appears to be a promising didactic mean when properly linked in a related didactic pattern. The success of the authors' approach is demonstrated by an application to one of the authors' real life courses.



Dohi, Shinichi; Nakamura, Shogo; Sakurai, Yoshitaka; Tsuruta, Setsuo; Knauf, Rainer
Dynamic learning need reflection system for academic education and its applicability to intelligent agents. - In: Sixth International Conference on Advanced Learning Technologies, 2006, ISBN 978-1-4244-3075-8, (2006), S. 459-463

This paper suggests a new concept DLNR (Dynamic Learning Need Reflection) and its system practically used in the education at Japanese University. The effects, particularly on the learning of software agents, are analyzed. - DLNR's goal is to increase students' learning motivation through dynamically clarifying and reflecting their learning need. To achieve this goal, DLNR includes "prerequisite conditions", "no compulsory subjects", "payment for each learning subject", and "GPA (Grade Point Average)" for estimating learning results. - Using a tool developed for realizing DLNR, students design their learning need, namely their own graduation timeline by themselves to achieve their academic goal towards their job after graduation. Through taking classes, students dynamically modify the timeline reflectively according to the intermediate results such as shown by GPA. - DLNR's effects are evaluated. Particularly, DLNR was found applicable to the learning of software agents for intelligent system assistants, through incorporating more general tool such as Story board.



http://dx.doi.org/10.1109/ICALT.2006.1652471
Dohi, Shinichi; Knauf, RainerSakurai, Yoshitaka; Tsuruta, Setsuo
Managing academic education through dynamic storyboarding. - Online-Ressource (9 S. = 287,1 KB)CD-ROM-Ausg.: Proceedings of E-Learn 2006, World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education : October 13. - 17., 2006, Waikiki Beach, Honolulu / T. Reeves & S. Yamashita (ed.). - Chesapeake, Va. : AACE, 2006. - ISBN 1-880094-60-6, S. 1611-1619

Complex long term learning activities may be exhausting, tiring and sometimes even frustrating. In high level education such as university studies, there is a system of offers, rules, requests and prerequisites, which need to be matched with students' needs and desires. University students need assistance in the jungle of opportunities and limitations at today's universities. Here, we employ our formerly developed storyboard concept to face this problem and introduce a storyboard to develop, maintain, and evaluate academic education. Storyboarding is based on the idea of formally representing, processing, evaluating and refining didactic knowledge. It is more powerful in managing education than general AI knowledge representations such as frames, because the syntax of storyboards is driven by the particular nature of didactic knowledge. The concept is a supplement to the educational system (called Dynamic Learning Needs Reflection System: DLNRS) of the School of Information Environment of Tokyo Denki University, Japan. Concretely speaking, the didactic knowledge of DLNRS can be represented by storyboard and used for supporting dynamic learning activities of students.



http://www.db-thueringen.de/servlets/DocumentServlet?id=7334
Knauf, Rainer; Tsuruta, Setsuo
Refinement of validation experience models. - 12 S. = 286,2 KB, TextPubl. entstand im Rahmen der Veranst.: 4th International Multiconference on Computer Science and Information Technology (CSIT 2006), 5. - 7. April 2006, Amman, Jordanien

http://www.db-thueringen.de/servlets/DocumentServlet?id=6197
Harmon, Scott Y.; Knauf, Rainer; Barr, Valerie B.Hoffman, C. W. David;
Validation of human behavior representation. - Ilmenau : Univ.-Bibliothek. - 35 S. = 257,1 KB, TextPubl. entstand im Rahmen der Veranst.: Workshop on Foundations for Modeling and Simulation (M&S), Verification and Validation (V&V) in the 21st Century, 22. - 24. Oktober 2002, Laurel, Maryland (USA)

http://www.db-thueringen.de/servlets/DocumentServlet?id=6196
Müller, Christine; Kaiser, Matthias; Knauf, Rainer;
Utilizing AI-technologies for intelligent user interface behavior. - 12 S. = 860,8 KB, TextDruckausg.: Knowledge engineering and software engineering (KESE 2006) : KI 2006, 14 - 19 June 2006, Bremen, Germany ; 29th Annual German Conference on Artificial Intelligence ; 2nd workshop / Joachim Baumeister ... (eds.). - Bremen : Univ., 2006. - ISBN 3-88722-665-8, S. 3-13

While today's business applications become more complex, support solutions have not improved respectively. This leads to a decrease in the usability of software interfaces. Additionally, the current interaction modalities do not enable users to interact with the system in an adaptive way. This research proposes a framework for automated and adaptive assistance in business applications. Specific focus is placed on cognitive support and multi-channel interaction. An ontology-based approach is applied to represent domains, tasks, and user models. Furthermore, rules are implemented to trigger the generation of contextsensitive support content which can be mapped onto individualized user interfaces according to the device and the modality that the user prefers.



http://www.db-thueringen.de/servlets/DocumentServlet?id=6194
Knauf, Rainer; Tsuruta, Setsuo
A case-based approach to explore validation experience. - 7 S. = 230,7 KB, TextDruckausg.: Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference : [11 - 13 May 2006 in Melbourne Beach, Florida, USA] / ed. by Geoffrey C. J. Sutcliffe ... - Menlo Park, Calif. : AAAI Press, 2006. - ISBN 978-1-57735-261-7, S. 414-419

The success of Turing Test technologies for system validation depends on the quality of the human expertise behind the system. As an additional source of human experts' validation knowledge a Validation Knowledge base (VKB) and so called Validation Expert Software Agents (VESAs) revealed to be useful. Both concepts aim at using collective (VKB) and individual (VESA) experience gained in former validation sessions. However, a drawback of these concepts were their disability to provide a reply to cases, which have never been considered before. The paper proposes a case-based data mining approach to cluster the entries of VKB and VESA and derive a reply to unknown cases by considering a number of most similar known cases and coming to a "weighted majority" decision. The approach has been derived from the k Nearest-Neighbor approach.



http://www.db-thueringen.de/servlets/DocumentServlet?id=6195
Knauf, Rainer;
The engineering of system refinement or: what AI learnt from software engineering. - In: Knowledge engineering and software engineering, (2005), S. 59-70

The pros and cons of formal methods are the subject of many discussions in Artificial Intelligence (AI). Here, a formal method for the refinement of an AI system is considered against the background of a quite cultural question in system engineering, the shift from technology-driven towards knowledge-driven system design and adjustment. The objective of the considered refinement technique is to overcome particular invalidities revealed by the application of a case-oriented validation technology. So it has to be set into the context of "learning by examples". Classical AI approaches are often not useful for a system refinement that is really up to an appropriate modeling of the domain knowledge. Furthermore, they often lead to a knowledge base which is difficult to read and to interpret, because it is too far from a "natural way" to express domain knowledge. The refinement process presented here is characterized by (1) using human expertise that also is a product of the validation technique and (2) keeping as much as possible of the original human-made knowledge base. At least the second principle is pretty much adopted from Software Engineering.



Kelbassa, Hans-Werner; Knauf, Rainer
A process approach to rule base validation and refinement. - In: Knowledge engineering and software engineering, (2005), S. 25-36

Baumeister, Joachim; Knauf, Rainer; Knauf, Rainer *1963-*; Puppe, Frank
Semi-automatic generation of test cases by case morphing. - 2 S. = 84,8 KB, TextDruckausg.: Recent advances in artificial intelligence : proceedings of the eighteenth International Florida Artificial Intelligence Research Society Conference (FLAIRS â05) : [May 15 - 17, 2005, Clearwater Beach, Florida] / ed. by Ingrid Russell ... - Menlo Park, Calif. : AAAI Press, 2005. - ISBN 1-57735-234-3. - S. 814-815

http://www.db-thueringen.de/servlets/DocumentServlet?id=4541