14.04.2023

TU Ilmenau: New audio technology makes augmented reality applications possible

Frak Hofmeyer
An innovative audio technology from the TU Ilmenau for augmented and virtual reality makes it possible to generate virtual sound sources in a natural environment

The Technische Universität Ilmenau has developed an innovative audio technology for augmented and virtual reality that makes it possible to generate virtual sound sources in a natural environment. To a person moving in the room, the sound sounds realistic and convincing at all times: as they walk toward, past or around the sound source, they perceive the sound as if the source were actually in the room. The technology, which is already being developed with Meta Group, formerly Facebook, has huge market potential that extends far beyond entertainment and gaming.

Virtual, augmented and mixed reality applications, so-called immersive media, are increasingly finding their way into our digital world. Users are immersed in digital environments of virtual reality (VR), which they perceive as real thanks to acoustic and visual information, or reality is enhanced by additional acoustic and visual stimuli with the help of augmented reality (AR) or mixed reality. The sense of hearing plays a fundamental role in the three-dimensional experience of virtual spaces. Not only when a person listens motionlessly in them, but also when they walk toward, past or around a virtual sound source, their auditory perception must be realistic in all three dimensions at all times.

To achieve the most lifelike auditory perception of virtual sound sources, acoustics experts have so far made use of commercially available headphones around the world and adjusted the reproduction of sound sources located in the room according to the listener's head movements and rotations. When a listener changes position in a room, he or she not only changes listening position relative to the sound source itself, but also relative to any reflective surface, regardless of its shape, size, surface texture, material, distance, and direction. If all these acoustic details are to be taken into account in sound reproduction, this requires not only a gigantic computing power of computers, but also a huge measurement and modeling effort.

Thus, it is exceedingly time-consuming for a 3D room simulation software and for its operator,to render the acoustic surface properties of a complex room environment, i.e. to generate an image of the environment from the raw data of, say, a winding library with thousands of books, in order to calculate the properties of all the individual wall, shelf and book surfaces that are necessary for sound reproduction.

Drei Wissenschaftler*innen am KunstkopfFlorian Klein
Scientists from the Electronic Media Technology Group take artificial head measurements to advance new audio-technologies

This is where the research work of the scientists from the Group of Electronic Media Technology at TU Ilmenau comes in. In order to reduce the amount of data, they relied on simplification: Since people do not perceive all the sound details in their environment anyway, the researchers took into account the reflections of the room environment only to the small extent that they are actually perceived. This drastically reduced the computing power of the computers and, above all, the workload compared to earlier methods.

The potential applications of the new technology are inexhaustible - especially in the entertainment and gaming sectors, where, for example, gamers are given a realistic auditory impression of the adventurous world while they explore room after room in a virtual building. In industry, for example, the new technology will benefit automotive developers in virtual prototyping: they can explore and experience a new vehicle even before an expensive real prototype has been built. In medicine, the technology could be used to create a realistic training environment for doctors or to treat anxiety disorders and depression. In the social realm, VR/AR technologies could be used to augment video conferencing - which has grown exponentially in the workplace during the Corona pandemic - by allowing multiple participants to meet in a virtual space in the form of avatars and not only communicate with each other, but perform various activities together: working together, creating designs, or playing a game.

Portrait Annika NeidhardtTU Ilmenau/Eleonora Hamburg
Annika Neidhardt from the Electronic Media Technology Group has significantly advanced the research work on the innovative audio technology

The technology from Ilmenau can also be used in mixed reality applications, in which virtual content is inserted into the real environment. Thusreal objects could generate virtual sound, for example when a device itself explains how to operate it. And in the cultural sector, applications are conceivable, for example, to present exhibits in museums in a more interesting and accessible way. An ancient statue that appears to speak could be used to inspire young people to visit a museum.

The scientific research work of the Electronic Media Technology Group at TU Ilmenau met with a great response worldwide. The results of the project were presented at various trade fairs and congresses, including the world's leading congress on acoustics, the International Congress on Acoustics. While the project was still ongoing, it attracted the interest of the Meta Group, formerly Facebook, and today TU Ilmenau and Meta are jointly conducting the Ilmenau research. Meanwhile, Annika Neidhardt, who has been instrumental in advancing the research on the innovative audio technology with her team, was appointedelected head of the Expert Committee for Virtual Acoustics of the German Society for Acoustics, which emphasizes the importance of virtual acoustics for useful applications beyond the gaming and entertainment sector: "Augmented and mixed reality will permanently change the way we work and live in the future and influence our communication and interaction, i.e. our entire social interaction. Entirely new possibilities are emerging for creating innovations, developing production processes, promoting health, designing teaching, thinking about art and experiencing music. We just need to start taking advantage of them."

 

Contact

Annika Neidhardt

Electronic Media Technology Group
+49 3677 69-2609

annika.neidhardt@tu-ilmenau.de