JOSTLE 2007. - Ilmenau : Institut für Medien- und Kommunikationswissenschaft, 2007. - 1 Online-Ressource (9 Blatt). - (Diskussionsbeiträge ; 29)Parallel als Druckausg. erschienen
http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200496
Digitale Spiele - eine Herausforderung an Wissenschaft und Entwicklung sowie eine einmalige Chance für die Wirtschaft. - In: 1. Kongress Multimediatechnik Wismar 2006, ISBN 978-3-00-020381-7, (2006), S. 1-16
New Technology Integration for Learning by Imitation. - In: Electronic versions of papers presented at SITE 2006 conference, (2006), S. 3324-3331
Measuring website usability for visually impaired people-a modified GOMS analysis. - In: ASSETS 2006, (2006), S. 55-62
Pattern concepts for digital games research. - In: Knowledge media technologies, (2006), S. 29-40
http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Security aspects in online games targets, threats and mechanisms. - In: Knowledge media technologies, (2006), S. 41-46
http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Personal file sharing in a personal bluetooth environment. - In: Knowledge media technologies, (2006), S. 47-53
http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
User interfaces for people with special needs. - In: Knowledge media technologies, (2006), S. 54-60
http://www.db-thueringen.de/servlets/DocumentServlet?id=10387
Storyboarding - an AI technology to represent, process, evaluate, and refine didactic knowledge. - In: Knowledge media technologies, (2006), S. 170-179
The current state of affair in learning systems in general and in e-learning in particular suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability of e-learning to the learners' needs. Learning content and services need to reach their audience properly. That is, according to their different prerequisites, needs, and different learning conditions. After a short introduction to the storyboard concept, which is a way to address these concerns, we present an example of using storyboards for the didactic design of a university course on Intelligent Systems. In particular, we show the way to express didactic variants and didactic intentions within storyboards. Finally, we sketch ideas to for a machine supported knowledge processing, knowledge evaluation, knowledge refinement, and knowledge engineering with storyboards.
http://www.db-thueringen.de/servlets/DocumentServlet?id=10387