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Jantke, Klaus P.;
Eine Taxonomie für digitale Spiele. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 16 S. = 202,4 KB, Text. - (Diskussionsbeiträge ; 26)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200464
Jantke, Klaus P.;
Layered languages of ludology : the core approach. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 24 S. = 1,18 MB, Text. - (Diskussionsbeiträge ; 25)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200455
Jantke, Klaus P.;
Digital games that teach : a critical analysis. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - III, 30 S. = 1,50 MB, Text. - (Diskussionsbeiträge ; 22)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200423
Jantke, Klaus P.; Kreuzberger, Gunther
Knowledge media technologies : first International Core-to-Core Workshop. - Ilmenau : Inst. für Medien- und Kommunikationswiss., 2006. - 204 S. = 5,36 MB, Text. - (Diskussionsbeiträge ; 21)Parallel als Druckausg. erschienen

http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2008200410
Nützel, Jürgen; Beyer, Anja
How to increase the security of digital rights management systems without affecting consumer's security. - In: Emerging trends in information and communication security, (2006), S. 368-380

http://dx.doi.org/10.1007/11766155
Jantke, Klaus P.; Knauf, Rainer; Knauf, Rainer *1963-*;
Storyboarding for playful learning. - In: E-Learn 2006, (2006), S. 3174-3182

Currently, e-learning systems as well as learning environments are still suffering from a lack of explicit and adaptable didactic design - an issue of quality management. Students complain about insufficient adaptability of e-learning offers to the learners’ needs. This is especially the case in university teaching. University professors are not necessarily experts in the didactics of teaching their subject. As a way out of this dilemma the authors utilize their formerly developed storyboard concept. Storyboards are an explicit representation of a didactic design, which enjoys simplicity, clarity, visual appearance, and the chance for standardized development. Everybody may easily become a storyboard author - a step toward pedagogical engineering. By representing didactics explicitly, learners are supported to find their individually appropriate way. Besides this processing issue, storyboards have the potential to identify successful didactic patterns. This is, in fact, the vision of knowledge discovery in didactics. In the authors' experience, embedding topical content into game adventures appears to be a promising didactic mean when properly linked in a related didactic pattern. The success of the authors' approach is demonstrated by an application to one of the authors' real life courses.



Jantke, Klaus P.;
Digitale Spiele - Forschung, Technologie, Wirkung & Markt. - In: Proceedings, (2006), S. 10-19

Jantke, Klaus P.;
Games that do not exist communication design beyond the current limits. - In: Proceedings of the 24th ACM International Conference on Design of Communication, (2006), S. 35-42

Nützel, Jürgen; Beyer, Anja;
Towards trust in digital rights management systems. - In: Trust and Privacy in Digital Business, (2006), S. 162-171

http://dx.doi.org/10.1007/11824633