The research area of the group includes the acquisition and modelling of subjective Quality of Experience (QoE) of media data and technical systems, as well as the user-centric optimisation of technical systems. Crowdsourcing is another central research focus of the department and is primarily used in the implementation of large-scale user studies.Further Information
We offer lectures on the basics of media technology for Bachelor and Master students. Our goal is to impart theoretical and practical knowledge so that students acquire the necessary skills to successfully complete their studies. The students can also carry out their media projects, bachelor and master theses under the guidance of our staff. Further Information
- [J15] B. Naderi, R. Zequeira Jiménez, M. Hirth, S. Möller, F. Metzger and T. Hoßfeld, "Towards Speech Quality Assessment Using a Crowdsourcing Approach: Evaluation of Standardized Methods"? in Quality and User Experience, vol. 6, number 2., 2020 E-Print
- [J14] K. Borchert, A. Seufert, E. Gamboa, M. Hirth and T. Hoßfeld, "In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE"? in Quality and User Experience, vol. 6, number 1., 2020 E-Print
- [J13] E. Gamboa, A. Serrato, J. Castro, D. Toro and M. Trujillo, "Advantages and Limitations of Leap Motion from a Developers', Physical Therapists', and Patients' Perspective", in Methods of Information in Medicine, vol. 59, number. 02/03, pp. 110-116, ISSN: 0026-1270, 2020.