Politik 2.0? : die Wirkung computervermittelter Kommunikation auf den politischen Prozess
1. Aufl.. - Baden-Baden : Nomos, Ed. Fischer, 2010. - 263 S. - ( Internet research ; 38) ISBN 3-8329-5300-0
Enth. 13 Beitr.
Eastern European gaming cultures : case studies: Romania and Bulgaria. - In: Sociologie româneasc&bovko;a, ISSN 1220-5389, Bd. 7 (2009), 1, S. 104-124
Größe fördert Wettbewerb : Potenzial für intellektuelle Anregung wächst mit Zahl der Kollegen. - In: Aviso, ISSN 2193-035X, Bd. 48 (2009), 1, S. 4-5
https://www.db-thueringen.de/receive/dbt_mods_00026557
[Rezension von: Smitten, Susanne in der, Online-Vergemeinschaftung, Potentiale politischen Handelns im Internet]. - In: Publizistik. - Wiesbaden : VS Verl. für Sozialwiss., 2000- , ISSN: 1862-2569 , ZDB-ID: 2273951-8, ISSN 1862-2569, Bd. 54 (2009), 1, S. 127-128
https://doi.org/10.1007/s11616-009-0023-3
Energy efficiency enabled by systematic integration of end consumers by using an innovative interface. - In: Information technology and electrical engineering - devices and systems, materials and technologies for the future, (2009), insges. 7 S.
http://www.db-thueringen.de/servlets/DocumentServlet?id=14878
Wertorientierungen in Gilden, Clans und Allies : eine interkulturelle Analyse über den Einfluss jugendlicher Wertvorstellungen auf Spielergemeinschaften in Ungarn und Deutschland. - In: Medien-Journal, ISSN 1025-9473, Bd. 33 (2009), 2, S. 4-18
Power and nerves of steel or thrill of adventure and patience? : an empirical study on the use of different video game genres. - In: Journal of gaming & virtual worlds, ISSN 1757-1928, Bd. 1 (2009), 1, S. 39-56
This empirical study focuses on explaining the utilization of three video game genres first person shooters, strategy games and role-playing games and on whether different explanatory models can be established for the three genres. A model comprising the three explanatory components, gratifications sought (GS), gratifications obtained (GO) and subjective restrictions or capacities, operationalized by the skills that players have to have for the specific genres, serves as a theoretical basis. Data was collected by way of an online survey (N = 5,257). The results show that GO and the capacities are particularly suited to explaining the use of video games. While GO generally seem to offer a basis for explaining the use of video games, since the dimensions "power and competition" and "thrill of adventure" do influence the use of all three genres, there were considerable differences between the individual genres in terms of capacities. Gamers who have a high stress threshold and quick reactions, as well as a good sense of direction, tend to prefer first person shooters. The use of strategy games may be explained in terms of skills like logic and strategic thought. On the other hand, patient gamers prefer role-playing games. The explanatory power of GS, however, proves to be extremely low. Based on these results, approaches are discussed for further research in this field.
https://doi.org/10.1386/jgvw.1.1.39_1
"Game over" durch fehlendes E-Warrior Talent? : eine empirische Studie über den Einfluss von Gaming-Skills auf die Nutzung unterschiedlicher Computerspielgenres. - In: Individualisierte Nutzung der Medien, (2009), S. 157-183
https://www.db-thueringen.de/receive/dbt_mods_00013442
Individualisierung der Mediennutzung : Perspektiven der Forschung. - In: Individualisierte Nutzung der Medien, (2009), S. 7-18
https://nbn-resolving.org/urn:nbn:de:gbv:ilm1-2009100077-p007-4
Individualisierte Nutzung der Medien : Tagungsband Medienforum Ilmenau 2008 : Technische Universität Ilmenau, 20.-21. Juni 2008. - Ilmenau : Universitätsverlag Ilmenau, 2009. - 1 Online-Ressource (241 Seiten)
https://www.db-thueringen.de/receive/dbt_mods_00013442