Talk on the move - mobile communication in Germany. - In: 1st Algerian-German International Conference on New Technologies and their Impact on Society, (2008), S. 31
Sustainability and political online communication. - In: Democracy, journalism and technology: new developments in an enlarged Europe, (2008), S. 386-387
Citizen action groups and online-communication: appropriation of enhanced repertoires of action?. - In: Democracy, journalism and technology: new developments in an enlarged Europe, (2008), S. 372-373
Governance in the OPAALS community. - In: Proceedings of the 2nd International OPAALS Conference on Digital Ecosystems: OPAALS 2008, ISBN 978-952-152027-3, (2008), S. 28-36
Appropriateness of communication and collaboration tools in an international virtual research community. - In: Proceedings of the 2nd International OPAALS Conference on Digital Ecosystems: OPAALS 2008, ISBN 978-952-152027-3, (2008), S. 22-27
Citizen action groups and online communication - how resource mobilisation theory can help to understand the appropriation of enhanced repertoires of action. - In: Democracy, journalism and technology: new developments in an enlarged Europe, (2008), S. 229-240
Politische Kommunikation 2.0 - Grundlagen und empirische Ergebnisse zur Nutzung neuer Partizipationsformen im Internet. - In: Strategien und Anwendungen, (2008), S. 188-209
Cluster analysis. - In: Bad news in medicine, communicating - communication networks, (2008), S. 522-525
Community vs. soloplaying in multiplayer Internetgames. - In: Proceedings, ISBN 978-87-7949-182-3, (2008), S. 452-468
The growing phenomenon of Internet gaming has brought with it an increased curiosity into the motivations behind playing these games. It is argued that one of the reasons for playing these games is the motivation to belong to a community. However, it is also the case that solo-playing can be an equally powerful motivation for Internet gaming. We posit that some of this confusion and seemingly-contradictory findings comes from an imprecise and vague notion of Internet gaming, as the term is used to include several types of long-term and short-term, browser-based and client-based games. This paper aims to clarify some of this confusion by distinguishing between different types of Internet games. The paper further attempts to explain how different features of these games specifically, the number of players, game genre, and game setting can make more or less salient community and solo-playing motivations. Results are discussed and placed within the larger framework of game studies.
Recherchoogeln : wie Zeitungsjournalisten das Internet für ihre Arbeit nutzen. - In: Journalismus online - Partizipation oder Profession?, (2008), S. 45-59